Take a Destroyer, equip a striker, head to platinum and then.....
Loading Screen Tips pls.
Débuté par
DHKany
, août 13 2013 06:32
#26
Posté 13 août 2013 - 09:21
#27
Posté 13 août 2013 - 09:28
Dilandau3000 wrote...
Break a Phantom's sword so they will spam their handcannon even more and kill you from across the room.
as painful as that is, at least you won't get synched (or you're not supposed to)
#28
Posté 13 août 2013 - 09:30
regardless of the mechanics its just silly to stab you with an broken sword, reminds me of the bo staff fight between robin hood and little john in men in tightsAnnomander wrote...
thewalrusx wrote...
Belahzur wrote...
Break a phantoms sword to stop her melee abilities.
k1ngl1ves pls. Working as intended.
I've lost count of how many times a phantom has synced someone after her sword was broken.<_<
Phantom sync kill triggers are infinite duration until they cast cloak or vortex.
Ergo, if a phantom attempts to melee, procs sync kill (doesn't have a player nearby) then runs off / takes cover and later re-emerges THEN gets her sword broken... she is still primed for sync killing, and stays primed until she attempts and fails a sync kill, attempts and completes a sync kill or casts an ability which interrupts their regular attack / aggression cycle.
The key here is "attempt". The sync kill activates when the AI computes that the phantom has "attempted" to perform a melee attack, thanks to the cancelfire, the AI will randomly stop doing one thing in favour of another. While taking damage, a phantom can randomly decide to cancel their melee attack just one frame after they begin it, showing no animation but still potentially priming for a sync kill.
Bioware weren't kidding when they said sync kills were good mechanics which were "implemented wrongly".





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