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Statistics .... Any Preferences?


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#1
Lance Botelle

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Hi All,

As I slowly get closer to finishing my module, I gave some thought to in game "Statistics" again.

I have already included some basic statistical feedback like "Game Time", Number of Deaths", "Number of Rebirths" (and the like), "Number of Kills", but I wondered how much (or if at all) if some players like the idea of others, such as:-

Game Completion.
Treasures Found.
Locks Picked.
Etc.

I'm just after some general feedback really. How much do people like to see such stuff?

Or do you think there is no place for such stuff in RPGs?

Cheers,
Lance.

Modifié par Lance Botelle, 13 août 2013 - 10:04 .


#2
Guest_Iveforgotmypassword_*

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I love the idea and how many kills is definitely number 1 for me, does this sort of script require something set on each monster ? Number of rebirths would be interesting too and make it more of a challenge to keep everybody alive and finish with it on zero.

This game might be a RPG but it's still a game and I think it sounds like a really good idea.

#3
Arkalezth

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I don't see them as necessary, but I think it's a welcomed addition I don't see any problem with them. Are they global, or separated for each character?

I've always liked the "most powerful foe slayed" (or something like that) stat in Baldur's Gate and Dragon Age, but that's probably harder to implement.

#4
Guest_Iveforgotmypassword_*

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I played one of these strategy games when you have to build things and gather an army and at the end it said "YOU CHEATED" which I found hilarious, as the last battle was impossible for me and I'd used a code from the internet to boost my ranks,

#5
Tchos

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Dark Waters had some statistics of this sort, and I enjoyed them. Please include as many as you like.

#6
Lugaid of the Red Stripes

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Try to think of some oddball ones, too, like pounds of guano sold, number of trips to the local tavern, number of cows frightened by your poor taste in headgear. Not just for the laugh, mind you, but to make some of the more trivial actions in the game (like bumming around town) seem more meaningful and heroic by virtue of scorekeeping.

#7
Arkalezth

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Actually, Dark Waters had some achievements too - which didn't count for anything IIRC, but that's how it works in most modern games anyway.

Iveforgotmypassword wrote...

I played one of these strategy games when you have to build things and gather an army and at the end it said "YOU CHEATED" which I found hilarious, as the last battle was impossible for me and I'd used a code from the internet to boost my ranks,

That reminds me of KOTOR. I used to give myself some extra speed in a certain area where you move slooooowly, and every saved game after that point would feature a screenshot with the message "CHEAT USED" on top of it.

#8
Lance Botelle

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Iveforgotmypassword wrote...

I love the idea and how many kills is definitely number 1 for me, does this sort of script require something set on each monster ? Number of rebirths would be interesting too and make it more of a challenge to keep everybody alive and finish with it on zero.

This game might be a RPG but it's still a game and I think it sounds like a really good idea.

SECOND POST: I played one of these strategy games when you have to build things and gather an army and at the end it said "YOU CHEATED" which I found hilarious, as the last battle was impossible for me and I'd used a code from the internet to boost my ranks.


The "kills" stat is already there, and with some extra info too: Check out this link. I have a script that checks monster killed and according to difficulty to allocate some extra feedback. And this link has a more updated version of the stats GUI I have made so far.

While not exactly the same, my module does keep track of potential "exploits" and stops the player from taking advantage of them in many places. E.g. If a player uses something called Life Essences to learn of a pass code, and then reloads the game to get the Life Essences back and still have the pass code, then the game will take the Life Essences automatically next time you try to enter the passcode without having used the Life Essences again. These "exploit" checks will make more sense if and when you play the module.

Arkalezth wrote...

I don't see them as necessary, but I think it's a welcomed addition I don't see any problem with them. Are they global, or separated for each character?

I've always liked the "most powerful foe slayed" (or something like that) stat in Baldur's Gate and Dragon Age, but that's probably harder to implement.


I have currently set such variables out for each PC. This is because the module caters for MP, and a player can take control of a PC (except the Main PC) that another player may have been playing.

Tchos wrote...

Dark Waters had some statistics of this sort, and I enjoyed them. Please include as many as you like.


I may well add some more stats to the module as I come to the end of its build then. I have a few ideas of a few others I may try to include.

Lugaid of the Red Stripes wrote...

Try to think of some oddball ones, too, like pounds of guano sold, number of trips to the local tavern, number of cows frightened by your poor taste in headgear. Not just for the laugh, mind you, but to make some of the more trivial actions in the game (like bumming around town) seem more meaningful and heroic by virtue of scorekeeping.


I like the idea of variety. Time is going to be the limiting factor in every case though, as each "Stat" needs a form of wrapper to work on ... and some things may just appear a little too basic to include. Maybe this is something I can consider as I add more module detail in general.

Thanks for all the feedback everyone. It's good to see others enjoy this kind of stuff too.

Lance.

Modifié par Lance Botelle, 13 août 2013 - 10:20 .


#9
Dann-J

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There are other ways to roughly indicate statistics to a player without specifying numbers. For instance, in SoZ if you ran away from a certain number of encounters without killing everything you earned the 'Yellow Dragon' feat. Killing more than a certain number of a certain creature type could earn you a feat that grants an attack bonus against that creature type ('Goblin Grinder', 'Slayer of Spiders', etc).

In the game Gothic II you received small permanent stat boosts if you ate a certain number of a certain type of food. Fifty apples earned you +1 strength, for instance.

#10
kamal_

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Lugaid of the Red Stripes wrote...

Try to think of some oddball ones, too, like pounds of guano sold, number of trips to the local tavern, number of cows frightened by your poor taste in headgear. Not just for the laugh, mind you, but to make some of the more trivial actions in the game (like bumming around town) seem more meaningful and heroic by virtue of scorekeeping.

I'd find oddball ones like this highly amusing, even if they're not actually tracked but just randomly generated amounts of bat guano sold.

#11
-Semper-

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DannJ wrote...

There are other ways to roughly indicate statistics to a player without specifying numbers. For instance, in SoZ if you ran away from a certain number of encounters without killing everything you earned the 'Yellow Dragon' feat.


this. well done histoy feats is what i prefer. they are way more interesting than boring numbers, they're coming as a surprise and some can even grant you bonuses after achieving difficult tasks. with numbers you know what to come and the whole stats window will transform into a checklist.

#12
Lance Botelle

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-Semper- wrote...

DannJ wrote...

There are other ways to roughly indicate statistics to a player without specifying numbers. For instance, in SoZ if you ran away from a certain number of encounters without killing everything you earned the 'Yellow Dragon' feat.


this. well done histoy feats is what i prefer. they are way more interesting than boring numbers, they're coming as a surprise and some can even grant you bonuses after achieving difficult tasks. with numbers you know what to come and the whole stats window will transform into a checklist.


Hi Semper/DannJ,

Hopefully, you will both like my"Achievement" system then, which plays on this a little. I also liked the idea of finding an occasional hidden achievement, and this is what I did for that. This is on top of the Stats system I am using ... and thinking of expanding on. :)

Lance.

#13
Eguintir Eligard

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Number of maidens blushed:wub:

Modifié par Eguintir Eligard, 16 août 2013 - 01:12 .


#14
Lance Botelle

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Eguintir Eligard wrote...

Number of maidens blushedPosted Image


... Until they noted their Achievements. Posted Image

#15
GCoyote

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 Number of times you go into a tavern/inn/bar but don't order a drink.  Could result in new feat "Cheapskate of Faerun" causing all other merchants to apply a penalty to your appraise rolls.
Number of times you click on NPCs labeled "prostitute".  Random chance of contracting a disease that reduces the character's charisma.
Number of times you click on non-hostile animals just to see if they say anything.  Earns the 'wanna-be-a-druid' feat.
I may have more after I've had a few drinks. :blink:

#16
Dann-J

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Number of rats killed by a bard character, to earn the Pied Piper epithet. You get a gaudily-coloured set of leather armour and a flute capable of casting Dominate on children as a reward.

Posted Image

#17
Lance Botelle

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Hi All,

Thanks for all the ideas.

Lance.