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In-depth look at a few potential ways Bioware can work out multiplayer integration in single player in line with statements given


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#1
TUHD

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While I wasn't happy when I heard multiplayer for Dragon Age Inquisition announced, after some thinking about it I came to the conclusion that it should be doable without the kafkaesk situation that ME3 multiplayer delivered in relation to the single playerr component. However, there are about 3-4 general ways Bioware can deliver the multiplayer in combination with the single player component.

For those who haven't really followed it, Bioware has said that DA:I multiplayer will be set up in a way that may remind of Mass Effect 3 (not the exact quote, but I can't find the original and the requotes give me the feeling they've been tampered with (without ill intent in general, yet making them untrustable)). Not much details have been given about it yet (I reckon Bioware is still busy with discussing the last parts of the how and what while at least setting up the necessary infrastructure so when the discussion is done it can be quickly assembled).
For the sake of this in-depth look I'm going to assume that the general idea of comparing to ME3 is meant on style and way the fights are set up, not on how the MP vs SP is being handled. Otherwise, the proverb about the donkey and the stone might get applied...

Thus now following an comparison of the possible main options that Bioware likely has... (there could be more, but in that case it falls out of the scope of my imagination of what is both potentially profitable for Bioware as well as satisfying for all the players)

1) Donkey and the stone - aka, using war assets or something with an comparable name
Taking the way ME3 handled MP integration in single player is the name of the game. Some players liked it, some didn't. For the sake of the thread I'm not going to give estimates here, since I reckon even Bioware and EA with all their data cannot give even an rough estimate of the who's who in this case. Hell, even if the NSA would have saved all up from that time I doubt they could give that estimate :innocent:
This option comes down to the general idea that the most  endings are available through playing the single player campaign, but not all except for using outside resources (iPad app, multiplayer, etc) or an import state that about just a very, very small percent of the playerbase had even the files for. It's less-then-subtly pushing players to multiplayer.
Worst part of this is/was that the 'Readiness rating' which affects/affected single player degrades over time, so if you want/wanted to keep your readiness rating up, you're forced to keep on playing multiplayer.
Clarifying note: in the end Bioware (after a lot of heated discussions here on the forums and a lot of complaints, besides the outcry over the mess that the endings were) solved it by lowering the requirement for the 'Shephard breathing' ending of the Destruction option, making multiplayer non-required for those who wished to have access to all possible endings. Stil, it was a few solid months after the release of ME3 itself, having damaged Bioware's rep in the meanwhile.

2) Multiplayer etc with impacting rewards in single player, without the severe impact of things like a readiness rating and the like.
In this option you get money drops, equipment drops and/or access to more forces depending on your status. While it isn't an unsubtle as option 1), it still makes for unbalance in game pacing and game fun. Major advantage here is that while some players still will complain, it is at least an reasonable way to approach it: people can actually choose to play multiplayer or not. Those who do play then knowingly do so that it is just a bonus and not the main portion of the game nor an necessicity, making the need for the packs for resources in MP more reasonable (since those where the main component after the release of ME3 that Bioware earned money on I assume).
Disadvantage here is the need for balancing the game: because of the extra resources people can get, the devs will need to balance the single player out accordingly for the possibility, making it necessary to invest extra time and resources for it which could have gone to other means.

3) Multiplayer etc with cosmetic rewards in single player
In this option you get drops which are what it says they are - cosmetic. No idea what they might be, but I'll leave that open for creative thinkers (and the devs ;))
An advantage here is that extra balancing is unnecessary, while you still get (minor) rewards for playing the multiplayer. An very subtle nudge without any real potential to create offense with die-hard single player players.
Disadvantage here might be that the nudge can be too subtle, having too few people play multiplayer as a result, creating empty servers in the long run and maybe making the game unprofitable for Bioware/EA.

4) Multiplayer without single player impact
As it says, in this case multiplayer is completely seperate from single player. Die-hard single player players will rejoice likely with this one, but it has really several drawbacks for an expensive game like this (and invested franchise) that I can guarantee that you'll take back those cheers in those times. I'm partially sad to say this, but multiplayer is likely to stay in games.
Advantage here is ... well... you notice no impact whatshoever of multiplayer on singleplayer. Making crosschecking the game assets unnecessary, saving *some* time and money.
Disadvantage: multiplayer will guaranteed to have just a small part of the players. While it offends noone, there are no rewards to be had for playing it besides the MP progression, lacking any nudge to just even take a peek at multiplayer for a lot of people. Thus making the risk greater for a net loss on the game.

Conclusion
From personal perspective, my personal preference would be choice 3.
However, as a professional I'd encourage option 2, or better yet, an mix of option 2 and 3. Why? It creates an gentle mix of rewards with some subtle and some more substantial encouragements to play multiplayer. Option 4 is a no-go because of the risks associated financially with it, while option 1 has proven to create that much controversy and necessary afterwards fixing that it is just unreasonable to try it again - unless you're an masochist that is.

Last notes
I originally planned to make this a lot longer, but it's past 10 PM here and my brains are starting to get sleepy.
I'll stay online for the next 15 minutes or so to answer any eventual questions left. Maybe tomorrow I'll expand upon this depending on questions asked etc. Who knows.
With regards,
TUHD

#2
TheInquisitor

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As long as it doesn't take anything away from the single-player I don't mind.

#3
Fast Jimmy

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Yeah, they haven't confirmed there will be Multiplayer in DA:I yet.

If you have a source saying they are, please post it.

#4
TUHD

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Fast Jimmy wrote...

Yeah, they haven't confirmed there will be Multiplayer in DA:I yet.

If you have a source saying they are, please post it.


From the wiki, I gained a link to http://social.biowar...7058/4#14005691
If I searched a bit longer, I'm pretty sure I can find the quotes from Laidlaw and Meer.

#5
Maria Caliban

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TUHD wrote...

For those who haven't really followed it, Bioware has said that DA:I multiplayer will be set up in a way that may remind of Mass Effect 3 (not the exact quote, but I can't find the original and the requotes give me the feeling they've been tampered with (without ill intent in general, yet making them untrustable)).

I have been really following this and haven't heard BioWare say anything of the sort nor seen a single requote (tampered with or not) that would suggest this is correct.

TUHD wrote...

From the wiki, I gained a link to http://social.biowar...7058/4#14005691
If I searched a bit longer, I'm pretty sure I can find the quotes from Laidlaw and Meer.


'They plan to have multiplayer in the DA franchise' is not 'there will be ME 3 like MP in DA:I.'

Modifié par Maria Caliban, 13 août 2013 - 08:43 .


#6
Zeldrik1389

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I don't care much about Multiplayer, as long as it remains optional. They'd better not pull something like DRM again :/

#7
TUHD

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[quote]Maria Caliban wrote...

[quote]TUHD wrote...

For those who haven't really followed it, Bioware has said that DA:I multiplayer will be set up in a way that may remind of Mass Effect 3 (not the exact quote, but I can't find the original and the requotes give me the feeling they've been tampered with (without ill intent in general, yet making them untrustable)).
[/quote]
I have been really following this and haven't heard BioWare say anything of the sort nor seen a single requote (tampered with or not) that would suggest this is correct.

[quote]TUHD wrote...

From the wiki, I gained a link to http://social.biowar...7058/4#14005691
If I searched a bit longer, I'm pretty sure I can find the quotes from Laidlaw and Meer.[/quote]

'They plan to have multiplayer in the DA franchise' is not 'there will be ME 3 like MP in DA:I.' [/quote]

Mind if I get back to you on that one? I'm pretty sure I saw it mentioned somewhere either here on the forums or on the DA Wiki in the admin posts, but I'll need time to recheck all sources.

[quote]TUHD wrote...

From the wiki, I gained a link to http://social.biowar...7058/4#14005691
If I searched a bit longer, I'm pretty sure I can find the quotes from Laidlaw and Meer.[/quote]

'They plan to have multiplayer in the DA franchise' is not 'there will be ME 3 like MP in DA:I.' [/quote]

Those two you pointed out are related, like I said I'll get back on it. Tomorrow that is.

Modifié par TUHD, 13 août 2013 - 08:46 .


#8
Adela

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If they include MP personally I would prefer option 4 because all those other options you have mentioned sounds like a way to somewhat " force" ppl to play the MP because they will get stuff .

I'm sure if they would have made a MP DLC ppl who want to play Mp would still buy it but for me personally I am not interested nor do i want to be forced/lured to play it, this is why I buy single player games so I can enjoy playing them by my self and not have to worry about others.
If I want to play a MP game I can go ahead and play Starcraft or Diablo or Rift or WOW and so on

#9
Fast Jimmy

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TUHD wrote...

Fast Jimmy wrote...

Yeah, they haven't confirmed there will be Multiplayer in DA:I yet.

If you have a source saying they are, please post it.


From the wiki, I gained a link to http://social.biowar...7058/4#14005691
If I searched a bit longer, I'm pretty sure I can find the quotes from Laidlaw and Meer.


Yeah... but you forgot to include this quote given during the same thread:

Which is interesting primarily due to the fact that this is something EA has said repeatedly and publicly many times to date-- all their games must have a multiplayer or online component (requirements which even DA2 satisfied). And both Mike and Mark have also spoken several times about their intention to have some form of multiplayer in the DA franchise, if not details as to what form it will take.


An online component =/= MP gameplay.

DA2 had an online component that satisfied the EA requirement. And, when asked about MP, Mark Darrah, Producer of Dragon Age, did say they found ME3's MP interesting. That does not equate "DA:I will have MP and that it will be anything like ME3."

I don't doubt either of these facts are LIKELY true, but they are far from announced or confirmed. 

#10
ames4u

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Multiplayer is fine when it does not impact the single play.
ME3's fumble is the reason why multi-play and single play
should never meet. Because it is ripe for abuse. If it is handled
in a similar manner to Fable 3, then go right ahead,
but do not make it mandatory.

My overall feeling towards multiplayer however:
I do not play multiplayer.
I do not want to play multiplayer.

#11
MarchWaltz

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Chances are there will be some sort of MP...I just hope you do not need to play it in order to get some sort of better ending. I mean, they said you did not need to play MP in order to get a specific scene in ME3...and damn, they freaking were lying so god-damn hard.

Don't forget that guys: Bioware told us a bold-faced lie.

Yes yes, I know: Just play MP for an hour or so, DUH.

First off, shutup. Secondly, I am afraid of some schmo yelling about spoilers.

It can't be that hard to have MP do NOTHING in the main game.

#12
DrZann

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I was fine with multi-player when it was announced for ME3. It was said that it would not affect the single-player game. But things turned out differently.

I also have suspicions that the development of multi-player dlc detracted from development of the single-player dlc. ME3's dlc content felt mediocre in comparison to ME2's dlc.

These days I have a dim view of multi-player functionality in future Bioware games.

#13
JWvonGoethe

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I'm just on my first playthrough of ME3 right now. I don't have XboxLive Gold, so I can't play the MP, but I've certainly noticed one big way (I think) that multiplayer affects singleplayer. The smaller maps on planets like Benning and one of the Cerberus bases definitely seem like they were designed with MP in mind rather than SP. You even get 'Defend' objectives.

I'm not really complaining, since the maps were alright (though I did prefer ME2'S more linear level design when it came to smaller areas) but it's pretty clear that MP had a significant effect on the level design in SP. Are these SP maps just recycled versions of MP maps then?

#14
Wil SilverHeart

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Hello All,

 Just like to give my feed back on this, I would indeed like to have the option to play DA:I with a few of my friends. Bioware gave people this option in the early NWN mods albeit just wasn't executed very well.

 However I think there needs to be some clarification, my take on it is not really multi-player in terms of a Mass group of people playing at the same time but just Keep  DA:I as a single player intent, but give the player(s) the option to set it up to play with a few close friends. So I think of this as co-op playability, Not MMO playability.

 Honestly, if DA:I went full blown MMO I don't think I would Buy it, I am having my fill of bone-heads in MMO's as of late, and to be boldly honest I don't think Bioware could compete with the arrival of ESO and/or Witcher 3.

 For me keep DA:I a single player intent, but give me the option to connect with a few close friends.

 One last question...Why is it that when graphic capabilities get so much better designers create awful looking copies of original characters, Morrigan looks like she hit the Crack Pipe, bring her sexy look back from DA:O.


http://www.fanpop.co.../morrigan-photo


Cheers!

#15
In Exile

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Fast Jimmy wrote...

Yeah, they haven't confirmed there will be Multiplayer in DA:I yet.

If you have a source saying they are, please post it.


I think it's more likely that DA:I will ship with a handcrafted military grade pike than it is that the game will not have MP. 

#16
In Exile

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Wil SilverHeart wrote...
 However I think there needs to be some clarification, my take on it is not really multi-player in terms of a Mass group of people playing at the same time but just Keep  DA:I as a single player intent, but give the player(s) the option to set it up to play with a few close friends. So I think of this as co-op playability, Not MMO playability


That is several thousands of times worse than any other version of MP. Any kind of Co-Op requires reworking the SP from the ground up. 

#17
DooomCookie

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Multiplayer should not impact singleplayer in any way at all. It simply ruins the story and narrative of the game and single players should not miss out on content because it requires multiplayer to unlock.

#18
deuce985

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It was mentioned Dragon Age would have an online component but it didn't necessarily mean MP. They said the online component could be something as simple as connecting to their servers and doing something like uploading your saves. Never did they confirm anything about MP to my knowledge.

#19
Parmida

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This thread is full of "NOPE!"

So.....NOPE! I want to keep my SP away from MP as much as possible, thank you.

#20
Luckywallace

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If there is a MP mode that is stand-alone and its own thing then fine, no problem. I prob won't touch it but it won't bother me (like Assassin's Creed these days).

If is has a direct effect in single-player (like ME3) then it can go and die in a fire, along with my purchase of the game.

#21
Jamie9

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Do not affect single player.

Give me the respect of allowing me to choose whether or not I want to sink time into the mutliplayer, and do not attempt to force me into it.

It works the other way too. If the MP looks well made, there may be people who buy it exclusively for that. Do not force them to play the SP in order to unlock stuff.

Modifié par Jamie9, 31 août 2013 - 12:58 .


#22
Guest_npc86_*

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I would have picked "5) No multiplayer at all". Having to boost my 'galactic readiness' just to get the best ending and unlock content that should have been available in single-player to begin with was a pain in the neck and I don't want Inquisition to repeat this. In ME3 it made it feel like what happened was just based on a bunch of numbers rather than what the player had done.

BioWare (or EA?) need to understand that many people play Dragon Age for the single-player only and no amount of trying to "encourage" them to play a multiplayer mode will work if they don't like multiplayer and have no interest in it. Tacked-on multiplayer doesn't work, I don't want to be pulled out of the story to have to spend an hour boosting my 'Inquisition readiness' or whatever it would be called.

Modifié par AWT42, 31 août 2013 - 01:02 .


#23
TMJfin

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They were speaking about online component and they have one already: the Keep. I think it was Aaryn that said at E3 that they are trying to make very good sp campaign, so mp is possible but not confirmed.

#24
Star fury

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JWvonGoethe wrote...

I'm just on my first playthrough of ME3 right now. I don't have XboxLive Gold, so I can't play the MP, but I've certainly noticed one big way (I think) that multiplayer affects singleplayer. The smaller maps on planets like Benning and one of the Cerberus bases definitely seem like they were designed with MP in mind rather than SP. You even get 'Defend' objectives.

I'm not really complaining, since the maps were alright (though I did prefer ME2'S more linear level design when it came to smaller areas) but it's pretty clear that MP had a significant effect on the level design in SP. Are these SP maps just recycled versions of MP maps then?


Yeah, you're right. There were 6 original maps for mp and all of them were included in singleplayer.

#25
Wulfram

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Just keep it the hell away from single player. After the ME3 stuff I'm not really prepared to trust that any sort of ambiguous stuff will work out without negatively affecting SP.

If you want to use SP to promote MP, give MP rewards for SP achievements. Telling people that they've got free stuff is a good way to make them want to try it out.