Suggestions on how to handle the Warden's or Hawke's appearance.
#26
Posté 14 août 2013 - 01:45
#27
Posté 14 août 2013 - 01:45
#28
Posté 14 août 2013 - 01:46
Modifié par Sylvianus, 14 août 2013 - 01:54 .
#29
Posté 14 août 2013 - 01:47
Aaleel wrote...
KiwiQuiche wrote...
No. Gorramit, just leave those two out of it.
Lol a browncoat I see.
Yay! You both get pretty floral bonnets for being awesome!
#30
Posté 14 août 2013 - 01:48
Lord Aesir wrote...
That's a horrible ideaJerrybnsn wrote...
Taleroth wrote...
Having three PCs is not going to happen.
And my suggestion is not that they are PCs. Did you even read it? They wouldn't be PCs anymore than Morrigan and Varric where PCs when you took control over their characters in game.
What's a horrible idea? Was playing Morrigan or Varric a horrible idea in those games mentioned. Did it take away your experience and lessen your enjoyment? It added to mine.
#31
Posté 14 août 2013 - 01:52
EntropicAngel wrote...
You left your warden having defeated the Blight.
That was the end of their story. Expansions and DLC are not the story.
Whaa? What about DA2 where is says that the Warden and Hawke's disappearance is no coincidence? But that couldn't possibly happened because, as you said, the Warden's story ended after defeating the blight. So he couldn't have possibly disappeared. So sequels, including this next one, are not the story.
#32
Posté 14 août 2013 - 01:54
Avaflame wrote...
As for the whole "slap a helmet on" that everyone loves, MY Warden/Hawke would NEVER wear a helmet.
What's this whole "slap a helmet on to hide their face coming from"? Didn't you even read the post? You guys aren't even reading the post if your stating that.
#33
Posté 14 août 2013 - 01:56
#34
Posté 14 août 2013 - 02:00
#35
Posté 14 août 2013 - 02:00
But the Warden (if alive) should have... I really don't know what he/she should be wearing
Hawke should just wear the Armor of the Champion
#36
Guest_EntropicAngel_*
Posté 14 août 2013 - 02:01
Guest_EntropicAngel_*
Jerrybnsn wrote...
Whaa? What about DA2 where is says that the Warden and Hawke's disappearance is no coincidence? But that couldn't possibly happened because, as you said, the Warden's story ended after defeating the blight. So he couldn't have possibly disappeared. So sequels, including this next one, are not the story.
"People disappearing not being a coincidence" doesn't necessarily mean that they had some intention in doing so. For all we know it means that someone ELSE had some intention. And, for all we know, it actually is a coincidence, which makes most sense.
#37
Posté 14 août 2013 - 02:03
Nefla wrote...
Why do so many people think the warden and Hawke will be in it?
Importing characters over a series of games is part of Bioware's legacy. That and great story telling and making choices. It what made them the best video game company several years back. At least they were that way. Making the Dragon Age series into a each stand alone game with no continuity or consequence is unlike them. Especially since it is a series and, not only are you not carrying over your protagonists, but your decisions are having no effect.
#38
Posté 14 août 2013 - 02:03
Nah, she probably fell down the stairs and shattered all her bones.KiwiQuiche wrote...
Hawke probably died from falling down the stairs like the failure she is and is now a mummified corpse.
Find ya girl flopping through the streets of Kirkwall.
#39
Guest_EntropicAngel_*
Posté 14 août 2013 - 02:04
Guest_EntropicAngel_*
Jerrybnsn wrote...
Importing characters over a series of games is part of Bioware's legacy. That and great story telling and making choices. It what made them the best video game company several years back. At least they were that way. Making the Dragon Age series into a each stand alone game with no continuity or consequence is unlike them. Especially since it is a series and, not only are you not carrying over your protagonists, but your decisions are having no effect.
Well, seeing as how they've already done it for two games, what makes you think the next one will be any different?
#40
Posté 14 août 2013 - 02:08
Random Jerkface wrote...
Nah, she probably fell down the stairs and shattered all her bones.KiwiQuiche wrote...
Hawke probably died from falling down the stairs like the failure she is and is now a mummified corpse.
Find ya girl flopping through the streets of Kirkwall.
Ahahaha, I'll accept that as well
#41
Posté 14 août 2013 - 02:13
Neither of them are characters I played as or built up in my head through role playing over the course of dozens of hours. Not being PCs, they would have to conform to some preset personality that is probably nothing like the one I worked up for my game.Jerrybnsn wrote...
What's a horrible idea? Was playing Morrigan or Varric a horrible idea in those games mentioned. Did it take away your experience and lessen your enjoyment? It added to mine.Lord Aesir wrote...
That's a horrible ideaJerrybnsn wrote...
Taleroth wrote...
Having three PCs is not going to happen.
And my suggestion is not that they are PCs. Did you even read it? They wouldn't be PCs anymore than Morrigan and Varric where PCs when you took control over their characters in game.
Its asking for a lot of disappointment from the vast majority of the fanbase.
What you suggest in the OP is not to treat them like Morrigan and Varric's, but to treat them as PCs. Complete with customization. So no, it's never going to happen.
Modifié par Lord Aesir, 14 août 2013 - 02:17 .
#42
Posté 14 août 2013 - 02:14
Modifié par MevenSelas, 14 août 2013 - 02:18 .
#43
Posté 14 août 2013 - 02:26
I definitely down want the Warden to reappear unless I control him...maybe in a special dlc
#44
Posté 14 août 2013 - 02:57
#45
Posté 14 août 2013 - 03:01
EntropicAngel wrote...
We don't need any of this. Dragon Age is not the story of Hawke. Dragon Age is not the story of the Warden.
Dragon Age is the story of Thedas, and presumably the Dragon Age, though they may go beyond.
The Warden's story is over. He or she does not need to appear. We already have enough "closure."
Hawke's story is over. He or she does not need to appear. We already have enough "closure."
#46
Guest_Puddi III_*
Posté 14 août 2013 - 03:08
Guest_Puddi III_*
Jerrybnsn wrote...
No NPCs: The main gripe that everyone seems to agree to
Nope, idgaf.
Well honestly, I would prefer to play as them again if they show up, but I'm not gonna write 20 threads complaining about it if they show up as NPCs.
And if they do show up as NPCs, mage Hawkes should totally wear the Malcolm's Bequest armor set. That apostate mask is the ****, it's fitting reminder of the theme of Hawke's family, and it avoids having to show their face.
#47
Posté 14 août 2013 - 03:14
Filament wrote...
Jerrybnsn wrote...
No NPCs: The main gripe that everyone seems to agree to
Nope, idgaf.
Well honestly, I would prefer to play as them again if they show up, but I'm not gonna write 20 threads complaining about it if they show up as NPCs.
And if they do show up as NPCs, mage Hawkes should totally wear the Malcolm's Bequest armor set. That apostate mask is the ****, it's fitting reminder of the theme of Hawke's family, and it avoids having to show their face.
Between that and the Mantle of the Champion, those seems like good choices
#48
Posté 14 août 2013 - 03:35
And Hawke is no one, DA2 was an elaborate prank.
#49
Posté 14 août 2013 - 03:49
Jerrybnsn wrote...
Importing characters over a series of games is part of Bioware's legacy.
No it is not.
#50
Posté 14 août 2013 - 03:54
Yes, it is?addiction21 wrote...
No it is not.
You didn't have to import your Bhaalspawn, but you certainly could continue them (though continuity was really limited to having Drizzt's items on you when you imported). The transfer to ToB was automatic and preserved nearly everything. And the best way to play HotU was to import from SoU (though I can't remember what, if any, plot variables transferred over). (You could use your NWN character to start SoU, but it wasn't really recommended.)
It's true that you weren't necessarily expected or even able to import your world state every single time, but they've designed their games to allow you to bring characters forward from near the very beginning.
Modifié par devSin, 14 août 2013 - 04:01 .





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