Aller au contenu

Photo

Suggestions on how to handle the Warden's or Hawke's appearance.


406 réponses à ce sujet

#126
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

o Ventus wrote...

The intro. The second one is in the description for one of the Alliance war assets (Spec Ops Team Zeta, I think).


I recall the intro--at the time I took it as them sidestepping the issue.

And I didn't read through all the War Assets, so I missed that second one. Thanks.

#127
Zu Long

Zu Long
  • Members
  • 1 561 messages

Filament wrote...

They've said consistently that you won't be getting control of old protagonists back. Perhaps not as explicitly "in any capacity" as I thought, if you're trying to find a technical way it can still work with them as "NPCs," given that I'm not willing to dredge up all the other topics asking for their Warden back that a dev may have posted in. Still, it seems contrary to what they've been implying with their insistence on this matter, at the very least. And, those NPCs we could control before were also companions, and we know that's out. (The only exception is Irving.)

They also said a while ago that they don't favor DLCs where you're not controlling the main character, such as Leliana's Song, if that's another thing you might be hoping for.

In any case, it's easy to perceive that what you're asking for is directly contrary to what the devs have consistently stated-- "it's about Thedas" is the common response everyone knows-- and that perception is still relevant even if it's not accurate, if you're actually confused about how many have responded to your thread.


Or it's a solution to the problem of how to deal with a Warden or Hawke cameo, which has never been ruled out, and at least in the case of Hawke, has been hinted at a couple times. Whichever one fits your pre-concieved bias I guess.

Modifié par Zu Long, 14 août 2013 - 05:54 .


#128
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Zu Long wrote...

Realmzmaster wrote...

Jerrybnsn wrote...

Realmzmaster wrote...

 I see no reasons to waste resources on recreating Hawke and/or the Warden as NPCs. .


Wrong post.  This isn't the Hawke/Warden NPC post.


They need not show up in any capacity as far as I am concerned. Like the rest of my post said I have no problem with a codex entry saying how they did or the new portagonsist finding their bodies which would bring closure.


Speaking for myself, I would have a huge problem with my warden, who waded through oceans of darkspawn bodies with a giant flaming hammer of Justice and emerged out the other side bloodied but unbowed, being killed off screen because Bioware wrote themselves into a corner. To a lesser extent, my Hawke as well.


Seeing as I have completed fifteen Hawkes and 13 wardens I really have no particular attachment to any of them. I am just fine with playing the main protagonist in DAI without seeing Hawke or the Warden. If Bioware wishes them to have a run in future installments that is up to Bioware.

#129
Palidane

Palidane
  • Members
  • 836 messages

EntropicAngel wrote...

Palidane wrote...

They also said that we would only be able to play a human in DAI. Times change.


Not a fair comparison. The move to only human was something, while not universally hated, certainly NEARLY so.

This is a far, far more debatable topic.

Vocal minority. Only 20% of players played a non-human, so there couldn't have been all that much uproar. Indifferent people don't go on the forums to post their indifferent opinions.

Besides, they will HAVE to adress the previous protagonists eventually. This whole "and then they mysteriously disappear" thing has a shelf life. I bet if Bioware pulls it with the Inquisitor, people will start asking why they should care about these people when they're just going to vanish in time for the sequel.

Modifié par Palidane, 14 août 2013 - 05:55 .


#130
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Zu Long wrote...

Or it's a solution to the problem of how to deal with a Warden or Hawke cameo, which has never been ruled out, and at least in the case of Hawke, has been hinted at a couple times. Whichever one fits your pre-concieved bias I guess.

Hardly the solution they've led us to believe. I really wouldn't hold onto any glimmer of hope that you'll be able to play as them again, barring another race choice-esque reversal. Having a cameo doesn't mean you'll play as them.

#131
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Palidane wrote...

EntropicAngel wrote...

Palidane wrote...

They also said that we would only be able to play a human in DAI. Times change.


Not a fair comparison. The move to only human was something, while not universally hated, certainly NEARLY so.

This is a far, far more debatable topic.

Vocal minority. Only 20% of players played a non-human, so there couldn't have been all that much uproar. Indifferent people don't go on the forums to post their indifferent opinions.

Besides, they will HAVE to adress the previous protagonists eventually. This whole "and then they mysteriously disappear" thing has a shelf life. I bet if Bioware pulls it with the Inquisitor, people will start asking why they should care about these people when they're just going to vanish in time for the sequel.


Yes Bioware put in the races and took out the backgrounds. So there was a trade off. We will see how well it pans out. I hope that PC's race plays a more significant factor in DAI than DAO.

#132
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Palidane wrote...

Vocal minority. Only 20% of players played a non-human, so there couldn't have been all that much uproar. Indifferent people don't go on the forums to post their indifferent opinions.

Besides, they will HAVE to adress the previous protagonists eventually. This whole "and then they mysteriously disappear" thing has a shelf life. I bet if Bioware pulls it with the Inquisitor, people will start asking why they should care about these people when they're just going to vanish in time for the sequel.


I don't think we can trust that data until we know exactly what it is saying--and even then, it only works for those who keep their game connected to the internet, who leave the option checked.

Is it EVERY playthrough? Is it the first playthrough? We don't know, so we can't say. I played a couple humans before I played an elf, so the metrics might not have noticed even if I were connected. We can't rely on it.

I disagree that they have to address it. The protagonists only matter because they are our character. This is uniquely useful in a roleplaying game--the protagonists are only as important as our control over them. When we lose control over them, they really don't matter anymore--on a meta level.

#133
Zu Long

Zu Long
  • Members
  • 1 561 messages

Zeldrik1389 wrote...

Zu Long wrote...


But as I've pointed out, you can't just ignore them. They were pivotal players in previous crises, and given their connections to key players in the new crises, you have to address them in some form. Dwelling on them isn't necessary, but a quick scene dealing with what they're doing now is hardly unfeasible or impossible.


Yeah. I didn't say they should ignore them completely. As I said in my original post, since having them in a game for more than a brief cameo is too complicated, I think they would just play it safe and mentioned them in quests or somekind of off screen cameo. It's not so challenging, not require too much work, and a lot less risky for them imo.


I don't know that trying to tap-dance around it would actually be easier then what the OP's suggesting though. Trying to believably handwave why Hawke and the Warden suddenly become Sirs-Not-Appearing-In-This-Film is going to be pretty tricky, no to mention that a lot of players will be disappointed by it.

I'm not saying you're wrong about Bioware's eventual decision, but the topic title does say it's a suggestion for how it COULD be handled, not a demand for how it MUST be handled or a prediction of how it will be handled.

#134
Zu Long

Zu Long
  • Members
  • 1 561 messages

Filament wrote...

Zu Long wrote...

Or it's a solution to the problem of how to deal with a Warden or Hawke cameo, which has never been ruled out, and at least in the case of Hawke, has been hinted at a couple times. Whichever one fits your pre-concieved bias I guess.

Hardly the solution they've led us to believe. I really wouldn't hold onto any glimmer of hope that you'll be able to play as them again, barring another race choice-esque reversal. Having a cameo doesn't mean you'll play as them.


I'm not clinging to it so much as intrigued by the possibility. The OPs point is that it wouldn't really take all that much work, or be that much of a departure from things they've done previously. Since it's possible, there really no harm in making the suggestion.

No one's said this feature is a deal-breaker if it's not there. i just think it's a good solution to the problem they've managed to create for themselves.

#135
Palidane

Palidane
  • Members
  • 836 messages

EntropicAngel wrote...
I disagree that they have to address it. The protagonists only matter because they are our character. This is uniquely useful in a roleplaying game--the protagonists are only as important as our control over them. When we lose control over them, they really don't matter anymore--on a meta level.

You might be cool with it, but I'm certainly not. I grow quite fond of my characters, and I would not appreciate Bioware dumping them down the drain, along with all their accomplishments. And if my opinion is common enough, Bioware is going to start getting complaints.

#136
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Palidane wrote...

You might be cool with it, but I'm certainly not. I grow quite fond of my characters, and I would not appreciate Bioware dumping them down the drain, along with all their accomplishments. And if my opinion is common enough, Bioware is going to start getting complaints.


I think you're using unecessarily emotional terms like "dumping them down the drain," but fair enough.

#137
AppealToReason

AppealToReason
  • Members
  • 2 443 messages
If necessary, Warden has his helmet on because F U you don't deserve to see his face.

Hawke has the champion helmet all bashed in over his face like the opening to A Knight's Tale.

#138
Zu Long

Zu Long
  • Members
  • 1 561 messages

Realmzmaster wrote...

Seeing as I have completed fifteen Hawkes and 13 wardens I really have no particular attachment to any of them. I am just fine with playing the main protagonist in DAI without seeing Hawke or the Warden. If Bioware wishes them to have a run in future installments that is up to Bioware.


I'm not sure whether to be impressed at how many run throughs you've done, or sad at the thought that none of them appear to have meant much to you.

In any case, saying it's Bioware's call doesn't really mean anything. The Starkid was Bioware's call, identical cave layouts was Bioware's call. This thread is making a suggestion. It neither aspires nor pretends to be anything more.

Modifié par Zu Long, 14 août 2013 - 06:15 .


#139
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Zu Long wrote...

I'm not clinging to it so much as intrigued by the possibility. The OPs point is that it wouldn't really take all that much work, or be that much of a departure from things they've done previously. Since it's possible, there really no harm in making the suggestion.

No one's said this feature is a deal-breaker if it's not there. i just think it's a good solution to the problem they've managed to create for themselves.

In truth I'm not terribly against the idea itself, just that we got sidetracked in this sort of meta-conversation.

The biggest obstacle I'd see to the idea is that it could easily feel out of place. I don't want a 'suddenly Warden' scene where I'm playing them again just to wrap up their story with little relevance to the Inquisitor's. However, something like playing as Zero in small sections of Megaman X3, who is an "NPC" in that game but definitely relevant to it? It could work...

I'm pretty sure the devs won't do it, but if I had a way I'd prefer to see them back, it would be controlling them as such.

#140
Zu Long

Zu Long
  • Members
  • 1 561 messages

Filament wrote...

Zu Long wrote...

I'm not clinging to it so much as intrigued by the possibility. The OPs point is that it wouldn't really take all that much work, or be that much of a departure from things they've done previously. Since it's possible, there really no harm in making the suggestion.

No one's said this feature is a deal-breaker if it's not there. i just think it's a good solution to the problem they've managed to create for themselves.

In truth I'm not terribly against the idea itself, just that we got sidetracked in this sort of meta-conversation.

The biggest obstacle I'd see to the idea is that it could easily feel out of place. I don't want a 'suddenly Warden' scene where I'm playing them again just to wrap up their story with little relevance to the Inquisitor's. However, something like playing as Zero in small sections of Megaman X3, who is an "NPC" in that game but definitely relevant to it? It could work...

I'm pretty sure the devs won't do it, but if I had a way I'd prefer to see them back, it would be controlling them as such.


They might not, but as others have said, they've been doing all sorts of interesting things we weren't expecting lately. The game isn't nearly finished yet, so what's the harm in making the suggestion? ^_^

#141
JFarr74

JFarr74
  • Members
  • 1 238 messages
I'm actually kinda surprised that people don't want to see their previous characters in it. I mean, it would be nice to see then again in my opinion. I would imagine that part of Inquisition's plot would be looking for Hawke and/or the Warden on order to put and end to the fighting. In terms of appearance, I imagine their facial appearances would be imported into Inquisition, or they would be given a default one, but your warden would keep his/her race and class (but would be given a default face and voice). I feel it would be easier for Bioware to bring Hawke back, what with him already having a voice and such. As for personalities, I guess that the choices made in each game by each protagonist would shape their personality, kinda like how Hawke could be diplomatic, sarcastic, or aggressive.

#142
XGrlGamerX

XGrlGamerX
  • Members
  • 262 messages
I just want to know where they disappeared to because I feel like that is information that is important to the story.

I also would like to know what involvement one of my Warden's had with Morrigan. If he left through the mirror (he actively searched for her to be with her) I would like to know what was so important that he had to leave her and his son.

I'm not really concerned about headcanons, I just want to know for the sake of the story, and development in regards to Morrigan/Warden. :)

#143
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Zu Long wrote...

Realmzmaster wrote...

Seeing as I have completed fifteen Hawkes and 13 wardens I really have no particular attachment to any of them. I am just fine with playing the main protagonist in DAI without seeing Hawke or the Warden. If Bioware wishes them to have a run in future installments that is up to Bioware.


I'm not sure whether to be impressed at how many run throughs you've done, or sad at the thought that none of them appear to have meant much to you.

In any case, saying it's Bioware's call doesn't really mean anything. The Starkid was Bioware's call, identical cave layouts was Bioware's call. This thread is making a suggestion. It neither aspires nor pretends to be anything more.


Why would they mean much to me? They are pixel characters on a screen in a game I play for fun. I received my enjoyment from the game and I move on to other games like Fallout 3, Fallout: New Vegas. I have multiple playthroughs of them. Nothing to be sad about.
I have my wife of 31 years that I love and am very attached. I have my family to be attached. I have my new grandson to be attached. I have my cats to be attached.

I have no attachment to a character on a screen.

Modifié par Realmzmaster, 14 août 2013 - 06:26 .


#144
Zu Long

Zu Long
  • Members
  • 1 561 messages

Realmzmaster wrote...

Why would they mean much to me? They are pixel characters on a screen in a game I play for fun. I received my enjoyment from the game and I move on to other games like Fallout 3, Fallout: New Vegas. I have multiple playthroughs of them. Nothing to be sad about.
I have my wife of 31 years that I love and am very attached. I have my family to be attached. I have my new grandson to be attached. I have my cats to be attached.

I have no attachment to a character on a screen.


Sad it is then. For me, my characters are people that I go on an adventure with. I laugh at their jokes, cry at their pain, cheer at their victories. I know their stories and their personalities like the back of my own hand, because I was with them every step of the way. Even after the game is over, they live on in my imagination. To see them again, even briefly, is like having an old friend stop by for a visit.

I have family, friends and cats in the real world as well, but with each story I create, each game I play, I gain another new friend, while you do not. And that's why I'm sad for you.

#145
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Zeldrik1389 wrote...



(it's like creating another protagonist but only serve the purpose of a support character).


No different then the three times you took control over other players, for story telling effect, in Origins.  Or when you took over Varric in DA2.  And those were never considered protagonists.

Hench, I said "too much work, too risky, for too little gain."


Too much work--  We do have fifteen months before release.  I'm not saying that it wouldn't or would be too much work for the Dragon Age team, but since they applied the concept three times in Origins and once in DA2, it's more than likely that they are planning on having you take over certain other characters anyway for brief spells.

Too risky-- The disappearance of the Warden and Hawke, and the lack of their returning as protagonist has been a hot issue for about three years now.  This is a way of giving some fan satisfaction without Biowar turning them into npcs that the gamers no longer control.

Too little gain--Since it's an opinion, I'll just say, I disagree.  The other scenarioes of taking over other characters and controlling their conversations and choices, I believed, were received very well. Plus hearing that you'll get a chance to play as your warden or hawke again, even if it is in a minor capacity, would bring joy to thousands of gamers across the globe.  World peace would ensue. and global warming would end.

Modifié par Jerrybnsn, 14 août 2013 - 10:30 .


#146
LPPrince

LPPrince
  • Members
  • 54 947 messages
 Simply don't have the characters appear.

#147
Zanallen

Zanallen
  • Members
  • 4 425 messages
I am entirely fine with the previous companions vanishing into the nether. Keep it as vague as possible, honestly. That way I can just headcanon what they are doing. The protagonist's story ends just after the climax of whatever story they are in. I don't need a rundown of everything else they do until they inevitably die.

#148
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Han Shot First wrote...

Having player characters return as NPCs greatly risks canonizing a version of those characters that was not necessarily your own.


This is not the Hawke/Warden NPCs post.  My suggestion specifically says that they wouldn't be controlled by Bioware in actions or dialogue.

#149
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Zeldrik1389 wrote...

.... is too complicated, ..... just play it safe and mentioned them...... a lot less risky for them imo.


As my OP stated, they've already done similiar scenarios in Origins and DA2.  I don't know whether the devs would be grateful for you pointing out the above, or slightly insulted?

#150
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Filament wrote...
I'm aware of that possibility. I'm also aware that threads asking to bring races back prior to that announcement received a fair amount of criticism, also largely for their tone rather than for actually not wanting races back ourselves, as you can see from the response when that was announced.


So, until we learn to ask more nicely for these features, we shouldn't get them?