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Suggestions on how to handle the Warden's or Hawke's appearance.


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#151
Jerrybnsn

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Realmzmaster wrote...


 I am just fine with playing the main protagonist in DAI without seeing Hawke or the Warden.


Which there could be a default in customization for those of you who fall in the "just don't want to see anymore Warden or Hawke."

#152
Jerrybnsn

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Filament wrote...

Having a cameo doesn't mean you'll play as them.


My OP specifically rules out cameo. If you read it again, my suggestion is not a cameo appearance.

Modifié par Jerrybnsn, 14 août 2013 - 11:56 .


#153
Jerrybnsn

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Filament wrote...

The biggest obstacle I'd see to the idea is that it could easily feel out of place. I don't want a 'suddenly Warden' scene where I'm playing them again just to wrap up their story with little relevance to the Inquisitor's.


Which is why I said in my OP to have a meaningful appearance, which cameos are generally not.  Rather than just standing around for dialogue, have them be useful.  And, as I said, what could a level 23-28 character be useful for?  It would be fun to put the hammer down with such characters again.  Sort of like the major fault of all RPG's at their end, you've leveled up and then what? Generally, nothing.  This would be a way for Bioware to break the mold...again.

#154
Sanunes

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Jerrybnsn wrote...

Zeldrik1389 wrote...

.... is too complicated, ..... just play it safe and mentioned them...... a lot less risky for them imo.


As my OP stated, they've already done similiar scenarios in Origins and DA2.  I don't know whether the devs would be grateful for you pointing out the above, or slightly insulted?


They also did something similar with Mass Effect 3 and the complaints about "Thats not my (insert name Mass Effect 2 character)" was fairly high, personally I think it was the second most talked about issue with the game.  I think incorporating an old protagionist no matter how good the intentions are  its just going to be a nightmare waiting to happen and however BioWare approaches it I think the negativity towards the situation will out weigh any good.  They did change their mind with player races, but I think this is on a different level of complexity in a minefield of player expectations so at best the return of these characters is going to be minimal to prevent as many issues as possible.

#155
PJRobinson

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Hawke may be able to return what with being alive in all playthroughs, having a voice actor and a personality that can (somewhat) be tracked by the game but the warden? No.
There are too many ways it could go wrong: voices may not match a player's headcanon, appearance may be difficult to recreate, even what the warden is doing during the quest would no doubt result in complaints about the ending sliders being lies.

#156
Jerrybnsn

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JFarr74 wrote...

In terms of appearance, I imagine their facial appearances would be imported into Inquisition, or they would be given a default one, but your warden would keep his/her race and class (but would be given a default face and voice). I feel it would be easier for Bioware to bring Hawke back, what with him already having a voice and such. As for personalities, I guess that the choices made in each game by each protagonist would shape their personality, kinda like how Hawke could be diplomatic, sarcastic, or aggressive.


I'm guessing that, as far as appearances go, importing from Origins or DA2 wouldn't work on the frostbit iii engine.  That is why I suggested allowing for a customization screen to recreate your warden and hawke in the new graphics.

The voice issue with Hawke isn't an issue, because they already have predetermined voice actors.  As far as the Warden goes, why don't they just use the predetermined voice actors they used for the commenting?  Are they not accomplished voice actors?  It would be a familiar voice that they've heard issue from their warden anyway.

#157
Jerrybnsn

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Realmzmaster wrote...

Why would they mean much to me? They are pixel characters on a screen in a game I play for fun. I received my enjoyment from the game and I move on to other games like Fallout 3, Fallout: New Vegas. I have multiple playthroughs of them. Nothing to be sad about.......I have no attachment to a character on a screen.


Then why such resistance in others having the option to use their Wardens and Hawkes again?

#158
Jerrybnsn

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Zu Long wrote...

Realmzmaster wrote...

I have my family to be attached. I have my new grandson to be attached. I have my cats to be attached.

I have no attachment to a character on a screen.


I have family, friends and cats in the real world as well, but with each story I create, each game I play, I gain another new friend, while you do not. And that's why I'm sad for you.


You know who also had an attachment to cats but was in a downward spiral of negativity?

Image IPB

#159
What a Succulent Ass

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Jerrybnsn wrote...

Are they not accomplished voice actors?  It would be a familiar voice that they've heard issue from their warden anyway.

Assuming that they could properly align each talent's schedule, that sounds prohibitively expensive...to say nothing of the resources and energy that would go into designing three separate CC screens, accounting for all player decisions and their slight variations, meaningfully integrating Hawke and the Warden/Warden-Commander into the plot, and navigating the unavoidable blowback from any attempt at characterisation.

#160
Jerrybnsn

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LPPrince wrote...

 Simply don't have the characters appear.


Hence, adding the default characters in the customization screens so that you would never see or hear from them...at least in Inquisition.

#161
PJRobinson

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I can't even think of a quest that all wardens or all Hawkes would be involved in. Except maybe meeting the warden in the deep roads during his/her calling and not enough time has passed for that to have happened yet.

#162
Jerrybnsn

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Sanunes wrote...

They also did something similar with Mass Effect 3 and the complaints about "Thats not my (insert name Mass Effect 2 character)" was fairly high, personally I think it was the second most talked about issue with the game. 


I remember taking control of Joker in Mass Effect 2 as he escaped the husks invading the Normandy.  But I can't remember taking over another character in ME3.

#163
Jerrybnsn

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Sanunes wrote...


... this is on a different level of complexity in a minefield of player expectations so at best the return of these characters is going to be minimal to prevent as many issues as possible.


what are some of your player expectations of your Warden or Hawke would my suggestion fail?  Their is the default for those who feel strongly about not seeing their Wardens or Hawkes again to use.

#164
PJRobinson

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The problem is in the variables: a Cousland king who did the ritual would have a completely different ending to a city elf that lost Alistair. Then we could have dwarves exploring with Zevran or mages joining Sten on his way home.
Every one of these - and more - would have to be accounted for if the warden makes an appearance and no matter what is done someone is going to be upset. Look at how Leliana coming back had such a massive backlash and she was just a companion.

It is too much work for too little importance for too little appreciation. Let the writers write new characters and resolve the questions through them, not spend developing time on making something that will cause an outcry.

#165
Nerevar-as

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Random Jerkface wrote...

Jerrybnsn wrote...

Are they not accomplished voice actors?  It would be a familiar voice that they've heard issue from their warden anyway.

Assuming that they could properly align each talent's schedule, that sounds prohibitively expensive...to say nothing of the resources and energy that would go into designing three separate CC screens, accounting for all player decisions and their slight variations, meaningfully integrating Hawke and the Warden/Warden-Commander into the plot, and navigating the unavoidable blowback from any attempt at characterisation.


Depends on how much dialogue they need. Being NPCs that shouldn´t be that much. And at least in Origins, I think they were actors who did other voices too.

#166
Sanunes

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Jerrybnsn wrote...

Sanunes wrote...


... this is on a different level of complexity in a minefield of player expectations so at best the return of these characters is going to be minimal to prevent as many issues as possible.


what are some of your player expectations of your Warden or Hawke would my suggestion fail?  Their is the default for those who feel strongly about not seeing their Wardens or Hawkes again to use.


My personal issue is that they won't be able to recapture the dialogue of the character because they are either going to need to make a unified script for all three protagionists or write three seperate scripts for those characters and then would need to make sure all the NPCs responded properly to those three scripts.

The other issue I see is no matter what BioWare does its not going to be good enough to please enough people, its a lot different with having three races for the protagionist for they are three unknowns, having three established characters means there are going to be a lot of expectations for how those characters are going to react.  One would be "why would my Warden lead the inquisition? They are a Warden-Commander and lead the Grey Wardens" or "Why does my Grey Warden need to convince the other Grey Wardens to help, I led the defeat of the Archdemon" to me that would require a completely different script for the Grey Wardens with the Warden or Hawke might need a seperate script dealing with the Templars if they sided with the Templars at the end of Dragon Age 2.

#167
Jerrybnsn

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PJRobinson wrote...

Hawke may be able to return what with being alive in all playthroughs, having a voice actor and a personality that can (somewhat) be tracked by the game but the warden? No.
There are too many ways it could go wrong: voices may not match a player's headcanon,


After hours and hours, and hours and hours of listening to your Warden make comments like; It is done, Well, that was easy, Yaarrgghh! It's going to be you or me, and it's not gonna be me!, Looks like more darkspawn, Yaarrggh! Darkspawn!,  etc, etc,.....would it really be an issue if that same voice was used?


appearance may be difficult to recreate, even what the warden is doing during the quest would no doubt result in complaints about the ending sliders being lies.


If you feel that the customization options and sliders could never do justice for recreating your warden, then there could be the default option character, and you can skip the whole thing.

#168
Jerrybnsn

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PJRobinson wrote...

Look at how Leliana coming back had such a massive backlash and she was just a companion.



I remember the backlash with her was 1) she wasn't with the warden and was confusing the plot, 2) she didnt' look like Leliana, 3) she walked like a man, and 4) she was suppose to be dead.

There already is backlash for Morrigan's looks and she isn't with the Warden.  Can't do much about Morrigan's appearance or if they give her a manly gait, and she's not suppose to be really dead even if you stabbed her in Wtich Hunt,.... but you can have the warden show up to fix that second part.

#169
Avaflame

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Jerrybnsn wrote...

Avaflame wrote...

As for the whole "slap a helmet on" that everyone loves, MY Warden/Hawke would NEVER wear a helmet.


What's this whole "slap a helmet on to hide their face coming from"?  Didn't you even read the post?  You guys aren't even reading the post if your stating that.


I did read your post, and I disagreed with just about everything. And while someone actually did suggest putting a helmet on them in your thread before I even made my comment, I was actually referring to all the other times people suggest it in the 1000+ threads that mirror yours almost exactly. Also it was a joke (though an honest one, no helmets for my PCs, no sir), meant to highlight that there is no 'everyone wins' scenario, no matter how they handle it, or don't handle it, is going to leave SOMEONE disappointed. Most people just don't seem to think it's a big deal as long as that someone isn't them.

#170
Wulfram

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Jerrybnsn wrote...

 2) she didnt' look like Leliana


What?  Leliana in DA2 looks almost exactly like DA:O leliana.  She's about the only "import" that really worked.

#171
ShawDawg94

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I can understand why Hawke and the Warden won't make an appearances. Too many variables and engine changing. However I have never agreed with the idea that they shouldn't appear because their story is over. Just because the blight was defeated, the warden doesn't cease to exist. Him and hawke still live in Thedas and are likely to have concerns about the problems in the world.

Unless your warden is dead.

#172
Jerrybnsn

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Sanunes wrote...

My personal issue is that they won't be able to recapture the dialogue of the character because they are either going to need to make a unified script for all three protagionists .......



I don't understand what you mean by making a unified script for all three pcs.  There is only one PC of the game, the inquisitor.  The warden or Hawke wouldn't be playing the PC.  They would have their own seperate, unique scenarios that the gamer could play out.  Just like in Origins and DA2, when you assume the role of the other characters, the PC is not involved anywhere.

#173
Jerrybnsn

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Sanunes wrote...

....there are going to be a lot of expectations for how those characters are going to react...

 

Again, my op is about you controlling the characters dialogue, actions, and/or decisions.  If you are concerned how your warden is going to act, then you'll have the means to make choices on that just as you did in Origins and all of its dlc, along with its expansion.

 One would be "why would my Warden lead the inquisition?


I never said that the Warden, or Hawke for that matter, would be leading the Inquisition.  I don't know the concept of the story, how the roles are going to be played out....my suggestion only covers the possiblity of "how" to install the use of the Warden and Hawke into the game without causing fan rage or disappointment.  My scenario has been used before in the two previous dragon age games with success, and I don't see why it can't be used again. How it's written and if it'll work will be up to the devs of course.

Your other expectations deal with importation of plotlines and different outcomes, which will be an issue if you are allowed to have your warden or not.  I've read that the devs are going to make your previous decisions matter more in this game.  But that is a whole other issue than what I am proposing.

#174
Jerrybnsn

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Avaflame wrote...

I did read your post, and I disagreed with just about everything. And while someone actually did suggest putting a helmet on them in your thread before I even made my comment, I was actually referring to all the other times people suggest it in the 1000+ threads that mirror yours almost exactly.


And the reasons that people suggested using helmets was because the characters appearances wouldn't properly import over, so the helmet would hide their appearance.  That's not the case in my suggestion.  The gamer would be able to customize their warden's appearance within the new frostbite iii engine.  If you don't like customizing characters, then there could be a default  option and you would have a non-descript. predetermined character, that is irrelevant to your Warden or Hawke story instead.  To say that importing appearances would be an issue, tells me you didn't read my op.

Modifié par Jerrybnsn, 14 août 2013 - 04:01 .


#175
Taleroth

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They should just make a side scrolling facebook game starring the Warden and Hawke.