Jerrybnsn wrote...
... tells me you didn't read my op.
Well I sure won't in future, since you seem to not be reading my responses properly.
Jerrybnsn wrote...
... tells me you didn't read my op.
Wulfram wrote...
Jerrybnsn wrote...
2) she didnt' look like Leliana
What? Leliana in DA2 looks almost exactly like DA:O leliana. She's about the only "import" that really worked.
Avaflame wrote...
Jerrybnsn wrote...
... tells me you didn't read my op.
Well I sure won't in future, since you seem to not be reading my responses properly.
Modifié par Jerrybnsn, 14 août 2013 - 05:03 .
Zu Long wrote...
Realmzmaster wrote...
Why would they mean much to me? They are pixel characters on a screen in a game I play for fun. I received my enjoyment from the game and I move on to other games like Fallout 3, Fallout: New Vegas. I have multiple playthroughs of them. Nothing to be sad about.
I have my wife of 31 years that I love and am very attached. I have my family to be attached. I have my new grandson to be attached. I have my cats to be attached.
I have no attachment to a character on a screen.
Sad it is then. For me, my characters are people that I go on an adventure with. I laugh at their jokes, cry at their pain, cheer at their victories. I know their stories and their personalities like the back of my own hand, because I was with them every step of the way. Even after the game is over, they live on in my imagination. To see them again, even briefly, is like having an old friend stop by for a visit.
I have family, friends and cats in the real world as well, but with each story I create, each game I play, I gain another new friend, while you do not. And that's why I'm sad for you.
Crimson Sound wrote...
.......it would just be too complicated. No matter how you simplify it, there are too many questions that would need to be answered from a writing perspective....It's too big of a risk for as much time and resources as it would require, especially when it could go towards making DAI, a better game.
.
Modifié par Jerrybnsn, 14 août 2013 - 10:44 .
Crimson Sound wrote...
Telling people they simply didn't read or understand the OP when they disagree with you, is not an effective way to argue.
Deverz wrote...
People will be up in arms screaming "my Hawke/Warden would never do that!".
Modifié par Jerrybnsn, 15 août 2013 - 12:15 .
Jerrybnsn wrote...
I could understand that there may not be enough time or resources to do this, but to say it's too complicated? They've already said that they are going to take all the possible Morrigan's into account according to how gamers finished their playthroughs. So, I believe that the writers would be capable of treating all possible Wardens and Hawkes (especially Hawkes) if they had the time and the resources. Heck, they've already done it for the Witch Hunt dlc. As far as people's "head canon", David Gaider said, you may have them but they have plans for the Warden and Hawke of their own.
As far as making DAI a bigger and better game, I believe there is a large amount of expectation out there that DAI is suppose to answer the issue of the Warden and Hawke. The slipperly slope is how do they answer it? If they do it wrong they could either enrage the fans or leave them very disappointment. I gave the reasons for what would cause those cases, reasons beaten to death on this forum, and addressed them. I believe my suggestion is probably the best of all scenarios in dealing with this issue, and would make DAI a bigger and better game. They've done it before, and they'll more than likely do it for this next game as well, so why not use your warden and hawke for those scenarios.
Crimson Sound wrote...
The amount of resources needed to bring back the Warden or Hawke, with playability and customization, wouldn't be worth the effort.
Even David Gaider has said on this forum that there are no current plans to bring back the Warden or Hawke for the same reasons I've given.
You also shouldn't judge the game for it should Bioware not include it.
Modifié par Jerrybnsn, 15 août 2013 - 01:02 .
Modifié par Dabrikishaw, 15 août 2013 - 01:22 .
xnode wrote...
http://social.biowar...x/17130247&lf=8
there u go answers to the whole discussion from dev's writing, topic nill if OP didn't know.
Modifié par Jerrybnsn, 15 août 2013 - 08:18 .
Dabrikishaw wrote...
If the Warden is dead, you can visit his/her grave.
If the Warden is King Consort/Queen Consort/Bann of the Elves/Counselor to Alsitair/Living in Denerim/When to his origin related home, have some NPC mention that.
If the Warden went into the Eluvian, have Morrigan elaborate on him.
If Hawke was Viscount or helped the mages, have Varric mention why they lost track of each other.
Jerrybnsn wrote...
This is were we disagree.
Jerrybnsn wrote...
1)Too complicated for the writers: I don't know what to say. I'm not a writer, a video game developer, or a film maker like yourself. Okay. It's too complicated.
Jerrybnsn wrote...
2) Too much to import: Alright. I don't know how hard that is as well.
Jerrybnsn wrote...
3) Nobody wants bioware controlling them: I covered this in my OP, but you and many others are pressing that issue. I obviously can't change your minds it seems.
Jerrybnsn wrote...
4) People prefer head canon: My canon ended at the end of each game and dlc.
Jerrybnsn wrote...
5) Too expensive: I don't know how expensive all of this would be be. Obviously cost was not part of my pitch other than they've done something similiar before and more than likely will be doing it again for Inquisition, so just use Hawke and the Warden instead.
Jerrybnsn wrote...
6) Not enough time: Roughly fourteen to fifteen months before release. I won't argue with it because I don't know if there is enough time or not.
Jerrybnsn wrote...
7) Most don't want the Wardens or Hawkes: Matter of opinion. I disagree.
Jerrybnsn wrote...
No, what the game is going to get judged on, is if and how they handle the Hawke/Warden issue. Matter of opinion? Maybe, but it is a hot issue that has been around for three years. I've just made a suggestion on how they can handle it and avoid the extremes of enraged fans to disappointed fans.
Modifié par Crimson Sound, 15 août 2013 - 03:22 .
Crimson Sound wrote...
Then please forgive me for my forthcoming crassness, but you're a damned fool if that's what you believe. To judge an entire game based on the inclusion or exclusion of any one feature is ridiculous. Dragon Age Inquisition still has a ways to go, but based on what they have shown so far, it looks promising. I can tell you're a smart guy given how well you make valid points, so I'm surprised you'd judge anything as a whole based off of one aspect. This goes double for when the aspect in question, would require the developers bending over backward to accomplish. You're entitlted to your opinion, but I urge you to judge Dragon Age Inquisition based on its own merits when it is released.
Zu Long wrote...
If they didn't want us making emotionally charged decisions like judging the game based on whether they deliver a satisfying conclusion to a cliffhanger fate for two characters we are heavily invested in, then they probably shouldn't have gone to all the trouble of getting us emotionally invested in the first place. Or for that matter, setting up a giant cliffhanger ending.
I freely admit that the incredibly disappointing ending of ME3 plays a huge part in how I judge that game. For all the magnificence of the first 99% of the game, that turd of an ending is impossible for me to get around.
This easily has the potential to do the same thing to DA:I if they don't come up with a satisfying solution, and I don't mind saying ignoring it or killing the characters off out of hand will NOT cut it, IMO.
Gaider and team brought this on themselves. I was fine with Alistair's joke about the Warden having a name and meeting her back in Ferelden. Disappointed by no cameo, but ultimately fine with it. Then they decided she's up and vanished somewhere that not even the love of her life Lilianna can find her. Damn right I'll judge them on how they resolve it.
Crimson Sound wrote...
Zu Long wrote...
If they didn't want us making emotionally charged decisions like judging the game based on whether they deliver a satisfying conclusion to a cliffhanger fate for two characters we are heavily invested in, then they probably shouldn't have gone to all the trouble of getting us emotionally invested in the first place. Or for that matter, setting up a giant cliffhanger ending.
Then judge the execution of it, not the entire game itself. If you judged humanity by its best or worst, you'd either have a gross exaggeration or an abhorrent underestimation. No matter how you justify it, you're acting like a child who found vegetables in his casserole.
djbc80 wrote...
would be interesting if we had the three players (inqusitor, the warden an hawke).
Modifié par Jerrybnsn, 15 août 2013 - 05:05 .
EntropicAngel wrote...
We don't need any of this. Dragon Age is not the story of Hawke. Dragon Age is not the story of the Warden.
Dragon Age is the story of Thedas, and presumably the Dragon Age, though they may go beyond.
The Warden's story is over. He or she does not need to appear. We already have enough "closure."
Hawke's story is over. He or she does not need to appear. We already have enough "closure."