Modifié par KC_Prototype, 14 août 2013 - 08:42 .
Level Scaling?
#1
Posté 14 août 2013 - 08:42
#2
Posté 14 août 2013 - 08:44
#3
Posté 14 août 2013 - 08:44
#4
Guest_EntropicAngel_*
Posté 14 août 2013 - 08:55
Guest_EntropicAngel_*
No level scaling is a wonderful idea. Level scaling means the world around you grows in power with the character--meaning that your character doesn't actually get more powerful. you might as well be playing a game without levels, if they scale.
This is one of those things, like no health regen, that's giving me this weird Final Fantasy vibe.
#5
Posté 14 août 2013 - 09:04
Very much this. With level scaling, you might as well throw out most of the whole levelling mechanic (like ME2 did) and just get powers/spells.EntropicAngel wrote...
No level scaling is a wonderful idea. Level scaling means the world around you grows in power with the character--meaning that your character doesn't actually get more powerful. you might as well be playing a game without levels, if they scale.
It also means gear is not about how awesome you are, but how much you are behind. Levelling up without finding new gear would essentially mean you've made the game harder. Finding a better armour later on would mean you're back to status quo, not that you are more powerful. So it ruins the sense of progression in gear as well.
I'm all for games that don't have different swords dealing a different amount of damage (iron is iron) and don't increase your strength tenfold over the course of the game. But DA does have those progression elements and thus the rest of the game should be designed around that.
#6
Posté 14 août 2013 - 09:06
#7
Posté 14 août 2013 - 09:08
Ziggeh wrote...
Perhaps my memories a little hazy, but I had the impression that there would be level scaling, with the exclusion of some large creatures dotted about the place.
Nope. No level scaling.
#8
Posté 14 août 2013 - 09:15
I don’t want to play combat like DA2, ME2 and ME3 where you just point a gun and shoot everything with your eyes closed. Any 5 year old can do that.
#9
Posté 14 août 2013 - 09:17
David7204 wrote...
So...you're saying level scaling ruined Two World 2 but you want it in DA: I?
I haven't played Two Worlds 2 so forgive me if I am wrong here but I would assume that Two Worlds 2 not having level scaling ruined the game for him.
But that being said I personally view level scaling as a plague that is best avoided at all costs, I would much rather they scrap levelling up than use level scaling as level scaling pretty much makes levelling up feel gimmicky and not needed.
I really do not agree with the idea that you should be able to freely stroll into Mordor at level one and have the game lower the difficulty for you so you can do anything in whatever order you want. The whole point of levelling up is so that the character can grow in power and work their way up to these harder challenges, add level scaling and you might as well just scrap levelling.
#10
Posté 14 août 2013 - 09:21
To be fair, I think Dragon Age has handled level scaling reasonably well so far. They did a good job of balancing things. An infamous example of it not being done well, which has been brought up in conversations with a friend of mine multiple times, is Elder Scrolls: Oblivion. Scaling in that game was ridiculous. At high levels you eventually had common bandits trying to rob/kill you, all while they're decked out in rare and expensive armor. Coupled with the fact that you're fighting largely the same types of enemies throughout the game, and the feeling of progression (and as in the case of the bandits, sometimes even logic) went out the window.
I was honestly a bit shocked by the news that they're ditching it. Although it's not clear whether they're removing it entirely, or perhaps only removing it for certain areas or certain types of enemies. I tend to think that "boss" type encounters and similar things along the main path will probably still involve at least some scaling. I'm very curious to see exactly what they do.
Modifié par Jonathan Seagull, 14 août 2013 - 09:24 .
#11
Posté 14 août 2013 - 09:26
Maiden Crowe wrote...
add level scaling and you might as well just scrap levelling.
Yep level scaling is just an illusion as basically you have the same strength for level one or level 50 as nothing you do makes any difference.
It is better to remove level scaling from the game and have the same level throughout the game.
#12
Posté 14 août 2013 - 09:33
Perhaps most importantly, well-designed quests which encourage the player to explore areas fit for their likely current level.
#13
Posté 14 août 2013 - 09:35
#14
Posté 14 août 2013 - 09:36
The fact they didn't have it made almost ruined it. But the weak story and quest did.David7204 wrote...
So...you're saying level scaling ruined Two World 2 but you want it in DA: I?
#15
Posté 14 août 2013 - 09:38
Unless they've flattened the power curve dramatically, anyway.
There's also the question of whether the game will be too difficult if you don't do all the sidequests, or to easy if you do. Though there are ways you can avoid that, like scaling the XP rewards to slow you down if you get ahead, or speed you up if you're behind..
#16
Posté 14 août 2013 - 09:58
Anyway, I really like the sound of this. No scaling is awesome for choosing how you want to play the game (beat your head against the wall or be patient), BUT!
Please. Please. Don't make me spend much time grinding. This may be required for the old schoolers to really get it on, I wouldn't know, but it really takes me out of a story.
As an example, Dragon's Dogma did this well. No need to grind, but some enemies early on could really tear you a new one. Final Fantasy 13, I felt, didn't. They even put a level in it just for grinding.
#17
Posté 14 août 2013 - 10:08
#18
Posté 14 août 2013 - 10:09
The exact phrase is: "very little of the content is scaled to your level" in a paragraph about open world exploration. Which either means: "very little of all of the games content is scaled to your level" or "very little of the open world content is scaled to your level".o Ventus wrote...
Ziggeh wrote...
Perhaps my memories a little hazy, but I had the impression that there would be level scaling, with the exclusion of some large creatures dotted about the place.
Nope. No level scaling.
#19
Posté 14 août 2013 - 10:26
#20
Posté 14 août 2013 - 10:29
This holds especially true for games where enemies re-spawn. I'm one of those people that will clear a dungeon ten times before going into what I suspect is the boss's room just to make sure the fight goes the way I want. I want to kill things in flashy ways not be challenged except for on puzzle games. Yet for some reason I can never bring myself to change difficulty settings to easy or casual. I suppose for me grinding out levels is an in character way of improving the characters while changing the difficulty level is playing god.
#21
Guest_EntropicAngel_*
Posté 14 août 2013 - 06:25
Guest_EntropicAngel_*
Commander Kurt wrote...
Please. Please. Don't make me spend much time grinding. This may be required for the old schoolers to really get it on, I wouldn't know, but it really takes me out of a story.
As an example, Dragon's Dogma did this well. No need to grind, but some enemies early on could really tear you a new one. Final Fantasy 13, I felt, didn't. They even put a level in it just for grinding.
Interesting--I felt they did it well, there.
The lack of level scaling means that if you choose not to grind--and you don't have to, check out some of the videos of incedibly low-level characters killing high-level bosses--you simply have to take a more tactical approach in your combat. I loved that about FF XIII.
And something else I feel works really well with a non-level-scaling system--optional bosses, a mainstay of the FF series (and a part of FF XIII too).
#22
Posté 14 août 2013 - 06:46
#23
Posté 14 août 2013 - 07:47
But I sort of like the concept of no level scaling since it makes things more exciting. Anyone know how this would work?
#24
Posté 14 août 2013 - 07:50
#25
Posté 14 août 2013 - 08:03
Anyway, point is, slower XP growth means you could potentially have a situation where you need to go to 3 different places (in the order you want), and perhaps you wouldn't gain a level until you completed 2/3, making the 3rd one *slightly* easier?
Eh, I'm rambling now





Retour en haut







