Assuming the antagonists do that. We don't see what they do off-screen. They could be growing stronger all the time.In Exile wrote...
I don't mean the enemies - that makes sense. Rather, the problem is that the antagonists stay fixed in time and wait for you to get stronger by murdering wild boards, for example.
But in one reality, they take 100 gameplay hours to reach their final power level, and in another reality they take 60 hours to do that. We don't know what difficulties befall them.
A metagame concern.In an RPG, more strength = more time off the beaten path to explore, find treasure, etc. but that nebulous amount of time doesn't actually translate back into things changing for the antagonist.
Assuming the rational person knew the world was waiting for him, which he has no reason to know (and it may not even be true, as we cannot check without reseting the reality).Any rational person would take the time to do all of the quests to reduce the difficulty of the main encounter, because the game stands still.





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