Navasha wrote...
I would guess, as a completionist myself, that the game will proceed at the speed of plot like most every game out there. Things happen when you show up.
From a developer standpoint, its pretty bad game design to do it any other way. If you spend your development time creating 40 hours of content for a game, but your average player is only going to see 20 hours of it because you rushed them along, then people are going to complain about the SHORT 20 hour game.
A few timed missions are sometimes nice and thrown in there, but very rarely are you going to have an entire game where events just proceed without you because you took too long to get there. I never had a problem ever being "cut off" in Mass Effect either, since I always do all the tasks that are not following the main plot first.
Skyrim had more content than any one player could realistically hope to comb through under 40 hours. The first Mass effect had tons of planets to explore that were, in no way, required or found by many players who weren't completionist and visiting every system. So the inherent argument of "not every player will see everything" doesn't neccessarily always work.
Again, basing off some loose comments that Laidlaw made, the plot sounds like it will move forward based on choosing to do certain activities or quests so that the Inquisition gains some type of Reputation points. If these events don't just sit and wait until the player arrives, then it is quite possible that the game could move you forward and gate off past content. It would solve a great number of things in terms of gating, level requirements and encounter design. And the completionists will likely want to start a new game up as soon as they finish to find out what would have aged out differently if you had gone in that one cave instead of saving the village, for instance. I'd think that would be a blast.
Modifié par Fast Jimmy, 19 août 2013 - 07:32 .





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