My detailed suggestions for each classes are posted below:
Modifié par Guanxii, 14 août 2013 - 08:01 .
Modifié par Guanxii, 14 août 2013 - 08:01 .
Singularity
Warp*
Shockwave
Reave**
Cluster Grenades
Stasis
Notes: Going with the assumption that there might not even be squadmates in the next Mass Effect game this presents a lot of challenges for the adept class - namely in dealing with lots of groups of shielded enemies at once which is where Stasis (bubble) comes in.Suggested Bonus Power: Barrier
Modifié par Guanxii, 15 août 2013 - 10:47 .
Tech Armor
Snap Freeze
Energy Drain
Annihilation Field
Throw
Lift Grenade
Notes: My immediate goal with the sentinel class would be to make it feel a lot more unique and engaging to play. Lacking Sabotage's tech vulnerability to help you strip Boss shields quicker with overload - you might as well go with Energy Drain instead so that you can keep your shield up for longer to take greater advantage of tech armor - it's a better fit for Sentinel imo and it helps to further differentiate the classes.Suggested Bonus Power: Inferno Grenade
Modifié par Guanxii, 14 août 2013 - 07:57 .
Biotic Charge
Nova
Pull
Shockwave
Warp Ammo
Dark Channel
Notes: While Dark Channel would be redundant on the Adept because of the addition of Reave having Dark Channel on a Vanguard is a fantastic combination as you probably know - you'll no longer need to rely on other teammates to create large chains of biotic explosions.Bonus Power Suggestion: Barrier
Modifié par Guanxii, 14 août 2013 - 07:25 .
Combat Drone
Overload
Incinerate
Cryo Blast
Sabotage
Sentry Turret
Absolutely perfect: Don't change a thing!Bonus Power Suggestion: Defense Matrix
Modifié par Guanxii, 14 août 2013 - 06:49 .
Tactical Cloak
Tactical Scan
Arc Grenades
Incinerate
Armor-Piercing Ammo
Decoy
Wall-hack and 30% debuff (tactical scan + AP ammo), Arc Grenade for stripping shields and tech combs with incenerate (tech bursts + fire explosions) and Decoy for distracting and lining up shots... this would be my dream infiltrator class in the next Mass Effect.Suggested Bonus Power: Defense Matrix
Modifié par Guanxii, 14 août 2013 - 07:42 .
Adrenaline Rush
Concussive Shot
Multi-Frag Grenades
Incendiary Ammo
Disruptor Ammo
Cryo Ammo
Pretty much fine as it is but I would definitely prefer multi-frag grenades over regular frags. I like concussive shot but I would be tempted to go with proximity mines instead for higher difficulties for the additional direct damage and debuffing properties in addition to setting up tech combos and staggering enemies.Bonus Power Suggestion: Fortification
Modifié par Guanxii, 14 août 2013 - 07:50 .
Guest_StreetMagic_*
Modifié par Malanek999, 14 août 2013 - 09:28 .
Modifié par DarthLaxian, 15 août 2013 - 03:50 .
Modifié par Guanxii, 15 août 2013 - 10:33 .
Modifié par Douglas n7, 27 août 2013 - 06:00 .
Guest_StreetMagic_*
Modifié par StreetMagic, 27 août 2013 - 07:23 .
StreetMagic wrote...
No more ammo powers. I'll agree with the above though. If they are gonna have it, it should be Warp for the biotics. Make it unique and much more powerful than equippable ammo types. And maybe if they freed up some power slots this way, you could create more Soldier powers (that are actually powers and not ammo types). I'd like to see more melee attacks personally (without taking the frontline role away from Vanguard). Nothing on the level of Nova, but more than basic attacks
Modifié par IsaacShep, 29 août 2013 - 12:29 .
Modifié par Guanxii, 02 septembre 2013 - 10:16 .