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Would you like to see strategy elements?


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7 réponses à ce sujet

#1
JCAP

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I just played Divinity Dragon Commander and I loved the way they mixtured Real Time Strategy, Turn Based Strategy, Action elements (you can transform into a dragon and interact directly with the units) AND RPG. (yes Romeos and Juliets, it even has romance options)


So I am wondering, according to the sticky thread, we will have fortresses and we can conquer some, rebuild, etc... So, wil we have strategy elements? Not talking about the party combat strategy, but something like Total War?

For example, we have a map in our base, we interact with it and we can assign units, resources, etc to each fortress. Implementing a RTS on top of that would be too much, but somekind of Turn Based Strategy? I think it would be awesome.


Some may not like strategy games too much and look upon this idea with disdain, so for those people, there could be a casual difficulty level.

What do you guys think?

Modifié par JCAP, 14 août 2013 - 08:19 .


#2
Taleroth

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Far too late for that and far afield from the premise.

#3
Guest_Puddi III_*

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I think about 1.5x as much as NWN2's Crossroad Keep is about all the castle/Inquisition management I'm ready to handle. If it gets to the level of moving armies, ehhhhhhh.

#4
Guest_EntropicAngel_*

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I would enjoy castle management--but I'm not sure strategy is where I personally want the DA series to head.

#5
Mummy22kids

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That's not something I would look forward to. If I wanted to do that I'd play C&C.

#6
Ziggeh

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I like the idea of some sort of mid level strategy, something that strings sequences of combat together - which is what I'm hoping the non regenerating health will do in some fashion - and I'd really like to see castle management somehow replace the whole gold/inventory/loot thing RPGs often have just to have, but agree with the above. You go too far in that direction and it stops being the same type of game.

#7
Vortex13

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I always did enjoy a little strategy in my games, in fact one of my favorite original Xbox games was Kingdom Under Fire: Heroes. I personally wouldn't mind a little troop management, but then again I did not enjoy the Kingdom Under Fire series trying to go too RPG in Circle of Doom, so I can understand it if Bioware wants to hold off on such features.

If nothing else, I would really appriciate it if, in the final battle, we can get a ME 2 SM-esque interface on 'commanding' our Inquisitor's army.

#8
Zack_Nero

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I just got that game myself and I did find it to be fun. However, I don't think that is how Dragon Age should be. The only planning I think their should be is how to take down certain enemies or bosses. I know that BioWare is going to add more and new tactics like using castle management and environmental stuff (building outposts and bridge repair) I just don't think that they'll go on that much of a scale.  Dragon Age has been more or less a at your face tactics.

Modifié par Zack_Nero, 15 août 2013 - 02:27 .