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#226
Ausstig

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[quote]PinkysPain wrote...

[quote]Ausstig wrote...
the delay killed a lot of my interest and the pro-mage bais of the anouncements this month have not helped.[/quote]
The pro mage bias kills it for you? You really like the grim dark "there is no real solution, we have to imprison innocents for the greater good" angle which Dragon Age just keeps beating us over the head with?

I for one want a solution, strengthen the veil and make demonic posession a non issue ... problems having a satisfying solution which improves the situation for all who are good might not be realistic, but realism is what I'm trying to temporarily escape from.
[quote]BUT  it can also make people say more of 'my elf/dwarf/fish wouldn't want to work with [whoever] why do I have to deal/work with them.'[/quote]
They'd say it any way without the different races, the races just make it far harder to pretend they are wrong in saying it for the writers. This constant reminder that the allegiances and backgrounds are nuanced and can't be bludgeoned into black or white (or just three different tints of grey) is something the writers can definitely use, they have to try harder to hide the rails.
[/quote]

1. Yes I like the way mages where in DA:O it was different and I liked the fact that there was no real solution. Just like a lot of problems in real life, mental illness is a good example. Some people can get treatment, but others have to be detained because they are a risk to them selves and others. I would like a more balanced view (no more blant natzo references form the Templars) This is off topic though, sorry. 

2. I say it just makes the rails more obvious 

[quote]Arcane Warrior Mage Hawke wrote...
[/quote]"Why does my pro Mage Hawke work with Templars?!<_
This x20

#227
Xilizhra

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So like the Chantry, Templars, Mages, Orlais or Narvara?

Right. I wouldn't make siding with any of them mandatory (although I would make it impossible to side with the templars, as I feel they best fit the role of ME's Cerberus and believe they're being set up for just that).

1. Yes I like the way mages where in DA:O it was different and I liked the fact that there was no real solution. Just like a lot of problems in real life, mental illness is a good example. Some people can get treatment, but others have to be detained because they are a risk to them selves and others. I would like a more balanced view (no more blant natzo references form the Templars) This is off topic though, sorry.

But that's just what the templars are and have always been. You can't get around that.

#228
Ausstig

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Xilizhra wrote...

So like the Chantry, Templars, Mages, Orlais or Narvara?

Right. I wouldn't make siding with any of them mandatory (although I would make it impossible to side with the templars, as I feel they best fit the role of ME's Cerberus and believe they're being set up for just that).

1. Yes I like the way mages where in DA:O it was different and I liked the fact that there was no real solution. Just like a lot of problems in real life, mental illness is a good example. Some people can get treatment, but others have to be detained because they are a risk to them selves and others. I would like a more balanced view (no more blant natzo references form the Templars) This is off topic though, sorry.

But that's just what the templars are and have always been. You can't get around that.


1. So a game where you side with NONE of the great powers, how would DA:O have worked if they did it your way? Your army is looking pretty pathetic

2. No. They are guards and protectors. They do not and did not want to kill the 'Mages for being racialy inferior' which is what the Natzo's thought of the peoples they killed en mass. Mages are not seen as 'inferior' they are seen as dangerous, which they are, both with powers and possesion. If you can not tell the difference between guards and Natzos then I feel sorry for you. Also this is OFF TOPIC, we can talk in another thread. I am sorry about mentioning it, let us take this else where. 

#229
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Ausstig wrote...

Also it is not about me it is about making a better game over all. At this stage I am on the fence about getting it at all, the delay killed a lot of my interest and the pro-mage bais of the anouncements this month have not helped. I would like them to make the best game they can.


They are making the best game they can. They're making the most of the time, budget, resources, and feedback they have available. They're features overall worked best DA:O and DA2--to bring the best of both features to make a better game. They got an extra year to work on the game, they made the decision to add race selection rather than exclude it, which they could have easily done since they already said it wouldn't be available. They've made it clear they wouldn't have included them if they weren't positive they had the time and resources to do them and the rest of the game justice, so these claims that their inclusion hurts the rest of the game seem... groundless.


BUT  it can also make people say more of 'my elf/dwarf/fish wouldn't want to work with [whoever] why do I have to deal/work with them.'

I've seen just as many people say, "my human/noble wouldn't want to work with [whoever]" or "my mage would never side with [whatever]," so there's going to be character-centered bias no matter what the protagonist is. I've seen as many Human Noble players claim their character wanted to fight/die with their family rather than go with Duncan, as I've seen Dalish players claimed they wanted to die with their clan. I've seen almost as many Hawke players claim they want to imprison/annul mages based on Leandra's death as I've seen those claim to want to help mages on because their father/sister is one.

It all comes down to personal preference. Different players can play the same character from the same socio-economic-racial background as another (like two non-mage Hawkes), but they'll still have different reactions to what the game shows them. Again, one Hawke can go pro-mage on account of the mage family, while another can go anti-mage on account of the crazies in Kirkwall. Same with oppressed elves being offered a prestigious position in a predominantly human organization. Some will revile it, some will be stoked they get a chance to prove their worth.


Sure the feedback is positive now, wait until it gets closer and the restructions are anounced. My point is they could have invested the same resources and gotten a better return, rather then trying to appease the unappeaseable. At any rate, if I have made my point, enjoy your hope.  

Yeah, some people always find a reason to complain.

BUT, it's like that for every game feature, not just race selection. Look at any thread about any aspect of the game here, and you will always find at least a handful of people complaining about it. Graphics, combat, elf designs, returning companions, new companions, cameos... If BioWare shouldn't make something because some people might complain about it, then they might as well stop making DAI altogether.

EDIT: As it is, I've seen more people complain about the exclusion of race selection than the inclusion of it, and way more people cheer and praise the inclusion of it than complain that the inclusion flat out ruins the game. Most people seem to either love it, like it, or feel neutral about it (in a "I won't play it, but I'm glad it's there for those that do want it" or "I don't care, as long as the rest of the game is good" kind of way), so I don't see how race fans are "unappeasable." Race selection is available for those that want it, which is enough to make race fans happy. It's also not required for those that don't want it, and the rest of the game has enough time, money, resources and talent to be great, so that's enough to make non-race fans happy. I don't see the problem.

Modifié par Faerunner, 18 août 2013 - 01:33 .


#230
Shadow Fox

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Ausstig wrote...

Xilizhra wrote...

Also it is not about me it is about making a better game over all. At this stage I am on the fence about getting it at all, the delay killed a lot of my interest and the pro-mage bais of the anouncements this month have not helped. I would like them to make the best game they can. Adding multi-races (unless this was their hope before, someone mentioned it may have been but I am looking for proof) is a mixed blessing, it can make the game more of a great underdog struggle, BUT it can also make people say more of 'my elf/dwarf/fish wouldn't want to work with [whoever] why do I have to deal/work with them.' Sure the feedback is positive now, wait until it gets closer and the restructions are anounced. My point is they could have invested the same resources and gotten a better return, rather then trying to appease the unappeaseable. At any rate, if I have made my point, enjoy your hope.

Oh, there's no problems there whatsoever. Just don't make it mandatory to work with anyone that elves/dwarves/etc. would have no attraction to.


So like the Chantry, Templars, Mages, Orlais or Narvara? 

Unless they're Andrastian,believe mages are dangerous,Have a mage friend or sympathy for them,and consider etheir home.

#231
Xilizhra

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1. So a game where you side with NONE of the great powers, how would DA:O have worked if they did it your way? Your army is looking pretty pathetic

Oh, you'd have to side with some. Just none in particular. Assuming it was part of a plot where gaining alliances with great powers was necessary, and in that case, you need no more IC reason than "we need backup from somewhere."

#232
PinkysPain

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Ausstig wrote...
1. Yes I like the way mages where in DA:O it
was different and I liked the fact that there was no real solution. Just
like a lot of problems in real life, mental illness is a good example.
Some people can get treatment, but others have to be detained because
they are a risk to them selves and others.

Ehh, I prefer my RPG universes to be on average moral (ie. in the end good things happen to good people). I don't need literature or games to give me insight into the human condition and the callousness of the universe any more ... I'm no longer a teenager ... and if I really want to be reminded I'll read the newspaper.

"Why does my pro Mage Hawke work with Templars?!<_

If the writers are pig headed enough to not see that they are making suspension of disbelief impossible then maybe if it gets to x20 they'll start seeing they're doing something wrong before people start whining about it.

It's their choice to make this kind of game ... if they want to do a Witcher/JRPG type game with a relatively narrow path for the character development then they should just bloody well do that already.

As long as they don't then yeah, pro mage hawk shouldn't have to work with the templars while using blood magic in full view too. They need to provide more differentiated paths which are more internally consistent.

Modifié par PinkysPain, 18 août 2013 - 01:56 .


#233
K_Tabris

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I am quite satisfied with this new decision, and the new looks of the elves and dwarves.

Also, I am not sure how some of you are getting that there is a pro-Mage bias. If anything, with a tear in the veil, the bias will be against mages, as this is something only a Mage could cause.

#234
AresKeith

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Xilizhra wrote...

So like the Chantry, Templars, Mages, Orlais or Narvara?

Right. I wouldn't make siding with any of them mandatory (although I would make it impossible to side with the templars, as I feel they best fit the role of ME's Cerberus and believe they're being set up for just that).


I'm so glad your nowhere near the Bioware team

#235
Shadow Fox

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PinkysPain wrote...

Ausstig wrote...
1. Yes I like the way mages where in DA:O it
was different and I liked the fact that there was no real solution. Just
like a lot of problems in real life, mental illness is a good example.
Some people can get treatment, but others have to be detained because
they are a risk to them selves and others.

Ehh, I prefer my RPG universes to be on average moral (ie. in the end good things happen to good people). I don't need literature or games to give me insight into the human condition and the callousness of the universe any more ... I'm no longer a teenager ... and if I really want to be reminded I'll read the newspaper.

"Why does my pro Mage Hawke work with Templars?!<_

If the writers are pig headed enough to not see that they are making suspension of disbelief impossible then maybe if it gets to x20 they'll start seeing they're doing something wrong before people start whining about it.

It's their choice to make this kind of game ... if they want to do a Witcher/JRPG type game with a relatively narrow path for the character development then they should just bloody well do that already.

As long as they don't then yeah, pro mage hawk shouldn't have to work with the templars while using blood magic in full view too. They need to provide more differentiated paths which are more internally consistent.

Just so you know my post was to show that people will complain if they feel forced to act out of character regardless of their character's race.

#236
Ausstig

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PinkysPain wrote...

Ausstig wrote...
1. Yes I like the way mages where in DA:O it
was different and I liked the fact that there was no real solution. Just
like a lot of problems in real life, mental illness is a good example.
Some people can get treatment, but others have to be detained because
they are a risk to them selves and others.

Ehh, I prefer my RPG universes to be on average moral (ie. in the end good things happen to good people). I don't need literature or games to give me insight into the human condition and the callousness of the universe any more ... I'm no longer a teenager ... and if I really want to be reminded I'll read the newspaper.

"Why does my pro Mage Hawke work with Templars?!<_

If the writers are pig headed enough to not see that they are making suspension of disbelief impossible then maybe if it gets to x20 they'll start seeing they're doing something wrong before people start whining about it.

It's their choice to make this kind of game ... if they want to do a Witcher/JRPG type game with a relatively narrow path for the character development then they should just bloody well do that already.

As long as they don't then yeah, pro mage hawk shouldn't have to work with the templars while using blood magic in full view too. They need to provide more differentiated paths which are more internally consistent.


I study history, which shows me that there are good and bad things in this world. Evil is not a darklord wanting to take over the world (of course!) it is often driven by far less interesting goals. I also think games should have a 'sense' of realism, not full real world but deconstructing the idea of magic powers could have been a interesty way to do that. The devs and writer failed at this and seem to be going for a good and evil approach.  Also DA was said to be a 'dark fantasy', so having magic suck works with that. I like dark universes, it makes the good actions all the more heroic if they are struggling against the universe. 

Bold: they are unlikely to do that due to time/costs limits, I know they have an extension, but it is not infanite, they still need to work as effecitenly as possible, and having different paths for every race is not.

#237
Shadow Fox

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Ausstig wrote...

PinkysPain wrote...

Ausstig wrote...
1. Yes I like the way mages where in DA:O it
was different and I liked the fact that there was no real solution. Just
like a lot of problems in real life, mental illness is a good example.
Some people can get treatment, but others have to be detained because
they are a risk to them selves and others.

Ehh, I prefer my RPG universes to be on average moral (ie. in the end good things happen to good people). I don't need literature or games to give me insight into the human condition and the callousness of the universe any more ... I'm no longer a teenager ... and if I really want to be reminded I'll read the newspaper.

"Why does my pro Mage Hawke work with Templars?!<_

If the writers are pig headed enough to not see that they are making suspension of disbelief impossible then maybe if it gets to x20 they'll start seeing they're doing something wrong before people start whining about it.

It's their choice to make this kind of game ... if they want to do a Witcher/JRPG type game with a relatively narrow path for the character development then they should just bloody well do that already.

As long as they don't then yeah, pro mage hawk shouldn't have to work with the templars while using blood magic in full view too. They need to provide more differentiated paths which are more internally consistent.


I study history, which shows me that there are good and bad things in this world. Evil is not a darklord wanting to take over the world (of course!) it is often driven by far less interesting goals. I also think games should have a 'sense' of realism, not full real world but deconstructing the idea of magic powers could have been a interesty way to do that. The devs and writer failed at this and seem to be going for a good and evil approach.  Also DA was said to be a 'dark fantasy', so having magic suck works with that. I like dark universes, it makes the good actions all the more heroic if they are struggling against the universe. 

Bold: they are unlikely to do that due to time/costs limits, I know they have an extension, but it is not infanite, they still need to work as effecitenly as possible, and having different paths for every race is not.



Well just remember alot of people play games for escapism.Not everyone wants grey vs grey morality in their games.

#238
MisterJB

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Arcane Warrior Mage Hawke wrote...
Well just remember alot of people play games for escapism.Not everyone wants grey vs grey morality in their games.

Escapism is fine; I have my own shows I watch for that exact purpose; but I think that there is a proper place for it and that is not in Dragon Age.
And I say this because Dragon Age presents itself as a realistic universe and also presents complex issues for which, in real life, there would be no solution.
The Mage Dillema is one such issue. It will never be possible to come up with an 100% effective solution that both protects normals and allows the liberty of mages and if the game tried to present us with one and claim "This is it, we have found the solution" it would both be a insult to the setting and the intelligence of the players.

#239
Xilizhra

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Hardly. All it requires is for there to be developments that hadn't happened or been considered yet in previous games.

Of course, something doesn't have to be 100% for it to be an improvement anyway.

Modifié par Xilizhra, 18 août 2013 - 03:20 .


#240
Joy Divison

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Ausstig wrote...

Joy Divison wrote...

Ausstig wrote...

Joy Divison wrote...

Well I have to say I'm glad they reverted from the unnecessarily limiting human-only perspective and, you know, actually allow people who buy the game to have a modicum of choice of who they'd want to play.

I'm still not over the disappointment of the second game in the series and won't be preordering, but this was a nice piece of news coming from Bioware and I'll give them credit. They did not have to do this. Gaider said something in the interview about fan feedback prompting this decision, but I know I was in the minority saying the lack of racial choice would be a *major* disappointment.


So what your saying is with out race choice every game play is exactly the same:huh:

And even though they back fliped in a way you want you are still not happy? 


No.  I said no race choice is limiting, which is why I used that word.

Happy?  No.  Pleasantly surprised, yes.  They would need to do a few more tumbles for me to be "happy."




Yeah, then you said a 'modicum of choice' as if no other choice was present and after the character selection it was all the same character. 

So yes.  What else (out of pure curiosity no attack) do you want? 

Thanks  


Well, if you are going to make up things I did not say, then I'm not sure how productive of a conversation we will have.  Modicum of choice is relative.  In DA:O there were (I think) 24 combinations of race/class/gender available with six different origins and I could pick my own name.  In DA:2 I'm Hawke and there are only 6 combos.  So, no, they aren't all the same like you (not me) say, but the human-only scenario is *limiting* and in the case where I'd like to roll say an elf, then my only "choice" is to play a different game.

As for what else I want, well, that's a substantial list, but little that has not been repeated a hundred times already on this and other forums.  For starters:

1. Get rid of the asymmetric combat mechanics.

2. Interesting loot/rewards.  You know, quest rewards actually worth getting instead of moth-eaten shirts and only the good stuff available for a $5.99 DLC weapons pack.

3. An ending that actually plays out differently depending on what choices I made.

4. Promotional interviews that don't celebrate removing the interesting details given to the DA:O environments and then make the player go through the same inspid cave a dozen times.

5. Enemy commanders that are more than a blob of 10,000 hit points who do nothing but wave their arms around and throw blue gernades.

6. Combats that are more than a hail of auto-attacks.  For all the promotional hoopla over the "awesome button," I found myself hardly ever using it because 1) you had less abilities than DA:O 2) cooldown times were longer and 3) combat was so ridiculously fast.  As a Mage in DA:O, past level 10 or such I hardly ever used auto-attack.  Even at the end of the game in DA:2, most of MageHawk's atttacks will be of the variety where she fires her staff from behind the back or between the legs.

7. And dogs should not be immune to fire but vulnerable to cold.

Modifié par Joy Divison, 19 août 2013 - 05:19 .


#241
Shadow Fox

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MisterJB wrote...

Arcane Warrior Mage Hawke wrote...
Well just remember alot of people play games for escapism.Not everyone wants grey vs grey morality in their games.

Escapism is fine; I have my own shows I watch for that exact purpose; but I think that there is a proper place for it and that is not in Dragon Age.
And I say this because Dragon Age presents itself as a realistic universe and also presents complex issues for which, in real life, there would be no solution.
The Mage Dillema is one such issue. It will never be possible to come up with an 100% effective solution that both protects normals and allows the liberty of mages and if the game tried to present us with one and claim "This is it, we have found the solution" it would both be a insult to the setting and the intelligence of the players.

It works for games  like DA,Witcher and Dark Souls but shouldn't be applied to every video game ever.

#242
lady_v23

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I always play as the underdog. I can slowly climb up, become rich, powerful & beautiful. Then laugh at my haters faces. B)

Playing as an elf will surely be interesting. And can I say how badass does the female dwarf look!?

Modifié par lady_v23, 19 août 2013 - 08:10 .


#243
BlazingSpeed

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Ziggeh wrote...

Ausstig wrote...

So he admits they caved to some loud whiny fans and it will cost them money they could have spent make a better game.

Good work fans

I know, it's awful, something we really wanted. Whatever will we do.


Indeed, playing as an Elf in Orlais would be interesting to say the least.

Are the rumors of the DA:I team pushing back the games release date back a year also true?

If the release date change is true then Ausstig might have a point about the Dev teams faith in DA:I seeing how Bioware will be fighting an uphill battle this time around and that big games like The Witcher 3 and Metal Gear Solid V are slated to drop next year.

#244
Guest_Marten Stroud_*

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I'm pleased and can't wait to play an elf or dwarf rogue.

#245
Guest_LindsayLohan_*

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I thought Recon was black.

#246
Ausstig

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Joy Divison wrote...

Ausstig wrote...

Joy Divison wrote...

Ausstig wrote...

Joy Divison wrote...

Well I have to say I'm glad they reverted from the unnecessarily limiting human-only perspective and, you know, actually allow people who buy the game to have a modicum of choice of who they'd want to play.

I'm still not over the disappointment of the second game in the series and won't be preordering, but this was a nice piece of news coming from Bioware and I'll give them credit. They did not have to do this. Gaider said something in the interview about fan feedback prompting this decision, but I know I was in the minority saying the lack of racial choice would be a *major* disappointment.


So what your saying is with out race choice every game play is exactly the same:huh:

And even though they back fliped in a way you want you are still not happy? 


No.  I said no race choice is limiting, which is why I used that word.

Happy?  No.  Pleasantly surprised, yes.  They would need to do a few more tumbles for me to be "happy."




Yeah, then you said a 'modicum of choice' as if no other choice was present and after the character selection it was all the same character. 

So yes.  What else (out of pure curiosity no attack) do you want? 

Thanks  


Well, if you are going to make up things I did not say, then I'm not sure how productive of a conversation we will have.  Modicum of choice is relative.  In DA:O there were (I think) 24 combinations of race/class/gender available with six different origins and I could pick my own name.  In DA:2 I'm Hawke and there are only 6 combos.  So, no, they aren't all the same like you (not me) say, but the human-only scenario is *limiting* and in the case where I'd like to roll say an elf, then my only "choice" is to play a different game.

As for what else I want, well, that's a substantial list, but little that has not been repeated a hundred times already on this and other forums.  For starters:

1. Get rid of the asymmetric combat mechanics.

2. Interesting loot/rewards.  You know, quest rewards actually worth getting instead of moth-eaten shirts and only the good stuff available for a $5.99 DLC weapons pack.

3. An ending that actually plays out differently depending on what choices I made.

4. Promotional interviews that don't celebrate removing the interesting details given to the DA:O environments and then make the player go through the same inspid cave a dozen times.

5. Enemy commanders that are more than a blob of 10,000 hit points who do nothing but wave their arms around and throw blue gernades.

6. Combats that are more than a hail of auto-attacks.  For all the promotional hoopla over the "awesome button," I found myself hardly ever using it because 1) you had less abilities than DA:O 2) cooldown times were longer and 3) combat was so ridiculously fast.  As a Mage in DA:O, past level 10 or such I hardly ever used auto-attack.  Even at the end of the game in DA:2, most of MageHawk's atttacks will be of the variety where she fires her staff from behind the back or between the legs.

7. And dogs should not be immune to fire but vulnerable to cold.


I did not put words in your mouth, said modicum of choice not me I just highlighted it. Perhaps there is a difference in what we think words mean, or the importance we place upon them. 

1. What  do you mean by "asymmetric combat mechanics"? I can't watch their vids so would you mind explaining the term to me? Is it that enemys can do attacks we can't?

2. and maybe you would also like to have a complet game and not have characters shaved off and added as day-1 dlc? ^_^

3. This has not happened in any DA game, they both pretty much the same, in DA:O you kill the ArchDaemon, in DA:O:A you kill the mother, though the epilogue slides are different. Is that what you are after? 

4. OK

5. So you want green ones as well?

6. yeah

7. It should be the other way around. 

#247
Joy Divison

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Ausstig wrote...

Joy Divison wrote...

Well, if you are going to make up things I did not say, then I'm not sure how productive of a conversation we will have.  Modicum of choice is relative.  In DA:O there were (I think) 24 combinations of race/class/gender available with six different origins and I could pick my own name.  In DA:2 I'm Hawke and there are only 6 combos.  So, no, they aren't all the same like you (not me) say, but the human-only scenario is *limiting* and in the case where I'd like to roll say an elf, then my only "choice" is to play a different game.

As for what else I want, well, that's a substantial list, but little that has not been repeated a hundred times already on this and other forums.  For starters:

1. Get rid of the asymmetric combat mechanics.

2. Interesting loot/rewards.  You know, quest rewards actually worth getting instead of moth-eaten shirts and only the good stuff available for a $5.99 DLC weapons pack.

3. An ending that actually plays out differently depending on what choices I made.

4. Promotional interviews that don't celebrate removing the interesting details given to the DA:O environments and then make the player go through the same inspid cave a dozen times.

5. Enemy commanders that are more than a blob of 10,000 hit points who do nothing but wave their arms around and throw blue gernades.

6. Combats that are more than a hail of auto-attacks.  For all the promotional hoopla over the "awesome button," I found myself hardly ever using it because 1) you had less abilities than DA:O 2) cooldown times were longer and 3) combat was so ridiculously fast.  As a Mage in DA:O, past level 10 or such I hardly ever used auto-attack.  Even at the end of the game in DA:2, most of MageHawk's atttacks will be of the variety where she fires her staff from behind the back or between the legs.

7. And dogs should not be immune to fire but vulnerable to cold.


I did not put words in your mouth, said modicum of choice not me I just highlighted it. Perhaps there is a difference in what we think words mean, or the importance we place upon them. 

1. What  do you mean by "asymmetric combat mechanics"? I can't watch their vids so would you mind explaining the term to me? Is it that enemys can do attacks we can't?

2. and maybe you would also like to have a complet game and not have characters shaved off and added as day-1 dlc? ^_^

3. This has not happened in any DA game, they both pretty much the same, in DA:O you kill the ArchDaemon, in DA:O:A you kill the mother, though the epilogue slides are different. Is that what you are after? 

4. OK

5. So you want green ones as well?

6. yeah

7. It should be the other way around. 


It is possible to interpret modicum of choice a number of ways, but none of those ways ought to mean "all the same."  Had I meant that, I would have said just that or no choice and not limiting.  I think you are hung up on that particular phrase and missed the overall context of what I wrote.

1.  Asymmetric combat means the PCs and NPCs play by completely different rules.  Having different abilities is fine.  Hawke having 200 hit points whereas average mook has several thousand is stupid.  If you accidently hit Varric, you'll kill him but the same shot will only scratch said mook.

2. Yeah I know.  Totally unreasonable.

3. You kill the arch-demon, but: you may die, you may spawed old god baby and surived, you may have Alistair die, you determine Loghain's fate, you shape the path the Dwarves take, you do the same with Ferelden, you choose btw/ the werewolves and Dalish, ditto the Circle and Mages, etc., etc.  In DA:2, I fight Orsino no matter what I do and I walk away from the Merideth fight with the same result.

5. Funny.

7. :wizard: 

#248
dragonflight288

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I'm excited to play dwarf again. ^_^

I will have a human mage, elf rogue, and dwarf warrior, to compare playthroughs and see what's what.

If the story changes, or character interaction in-game when it comes to being the inquisitor changes, as Mike said would happen to elves and dwarves (who aren't taken seriously by humans) then more would be added that adds perspective that would otherwise have been lost if we played strictly as human. One character we may like or dislike may gain or lose respect from the player when taken in context with another race, and their attitude towards them.

If the opposite is true, then it may possibly be considered a waste of resources, or instead of a waste, simply a call out to fans.

At this point, based entirely the little information we do have, it's impossible to truly say what we have gained and what we have lost. I'm not going to throw a hissy fit and complain about a perceived truth or an implication that may or may not be there, nor will I assume that I'm right or wrong about it. We all know what happens when we assume. "ass out of u and me."

I will see what more comes out of it, take what they say, watch videos as they become available....and occasionally remind people that although Bioware made Mass Effect as well as Dragon Age, the teams within the two games are made up of different people Mike Laidlow and David Gaider aren't Casey Hudson, nor were they involved in any of the Mass Effect games at all. They did Knights of the Old Republic, Jade Empire, Dragon Age Origin, DA2, and way back in the day, Gaider did Baldur's Gate.

Because Dragon Age and Mass Effect are made and developed by completely different teams in the same company, they cannot be compared as apples to apples, or oranges to oranges. It's a Bioware game, so we know it'll focus on plot and characters first and foremost, choices and potential consequences next, and gameplay comes after that.

They're taking their time, the game isn't going to be rushed (like DA2 most definitely was) and I'm willing to give it a chance, and then make up my mind on whether it'll be good or bad.

#249
Ausstig

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Joy Divison wrote...
7. :wizard: 



Seriously, dogs have fur to keep them warm, fur catches fire, unless these are some type of fire restitant dogs :o

could we play as them:D

#250
PinkysPain

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Ausstig wrote...
I also think games should have a 'sense' of realism, not full real world but deconstructing the idea of magic powers could have been a interesty way to do that.

What's there to deconstruct? The situation sucks, there is no likely solution and it will continue to suck. As DA2 showed the only thing you can really do with the situation is beat the players over the head with various angles of it's fundamental suckiness.

There are some unlikely solutions like final solutions (very unlikely, but then so was the ME3 ending) and strengthening the veil (I think that is both way too epic and way too happy ending for modern Bioware) but I think you're worrying over nothing. I'm pretty sure they'll be having mages go mad and become posessed left and right to show the necessity of the circles and have object lessons of control going overboard with the Qun and the tranquil ...