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Solving conflicts with words/exploits


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6 réponses à ce sujet

#1
OdanUrr

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There's something that I think no game gets right (or at all) and is having your enemies react differently according to your exploits. For instance, in Mass Effect, how many people would really pick a fight with Shepard considering everything he's done? Very few I should imagine. Thus, I was wondering if Inquisition would account for your track record during your military campaign in how different armies, enemies, and even allies approach you. I mean, imagine if you could pull off this trick during an incoming battle:



Could it be possible that, depending on how you've approached gameplay, some enemies would be too scared to face you? Naturally, the reverse would also be a possibility.

Modifié par OdanUrr, 14 août 2013 - 10:41 .


#2
RedArmyShogun

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I like to solve my conflicts with words.

Words like

Cruise Missiles, ICBMs, Tanks, Artillery, Infantry.

But really I kinda would like that idea minus add in a backstab option so you can go "Tell me what I want and you can live" Then kill them.

#3
crimzontearz

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OdanUrr wrote...

There's something that I think no game gets right (or at all) and is having your enemies react differently according to your exploits. For instance, in Mass Effect, how many people would really pick a fight with Shepard considering everything he's done? Very few I should imagine. Thus, I was wondering if Inquisition would account for your track record during your military campaign in how different armies, enemies, and even allies approach you. I mean, imagine if you could pull off this trick during an incoming battle:



Could it be possible that, depending on how you've approached gameplay, some enemies would be too scared to face you? Naturally, the reverse would also be a possibility.

don't count on it....hell the closest thing we get to it is Arrival in which soldiers acknowledge Shepard is tearing them apart and they have no chance but they just keep on coming

the only way I see this happen is with a reputation skill tree or something but even then people would possibly complain about it and call it cheating.

#4
OdanUrr

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crimzontearz wrote...

don't count on it....hell the closest thing we get to it is Arrival in which soldiers acknowledge Shepard is tearing them apart and they have no chance but they just keep on coming

the only way I see this happen is with a reputation skill tree or something but even then people would possibly complain about it and call it cheating.


Well, you can always engage them if you want. I just thought it'd be a cool way to acknowledge your particular playthrough.

#5
Toasted Llama

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Doesnt Mass Effect do that by keeping track of your Renegade/Paragon points and how many options you've choosen while they were available? (That 'hidden' paragon/renegade tracking that was AT LEAST present in ME2)

I mean, you could use more intimidate or charm options if you used more and more paragon/renegade and if you used other intimidate and charm options alot. It's not exactly the same system but the results are the same. There comes an option available thanks to past actions wherein you can threaten someone to prevent a confrontation or reason with them/convince them.

#6
o Ventus

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I'm not sure such a thing would be feasible to program. Assuming we take a system (like Fable, for example) and apply it, there would be different levels of game (or infamy, depending on your morality). At the most, civilians would greet you warmly (possibly with gifts) or run away from you as soon as they saw you. Charming or intimidating shopkeepers for discounts could be done as well. As far as combat goes, maybe scripting in a handful of encounters where (if your persuade skill is high enough) you can avoid the conflict could be done, but applying it to every encounter would be tedious to play. The final boss (assuming there is one, anyway), probably wouldn't apply. This, coupled wih the major lack of level scaling, would theoretically leave the player starved for XP by the end of the game.

Of course, they could make it so that dialogue passes for avoiding combat award XP (or perhaps items to counterbalance the loss of XP).

From a strictly in-universe standpoint, it wouldn't make a whole ton of sense. The Warden is a nobody up until the end of the game and the archdemon is defeated. Hawke isn't particularly famous until the midpoint of act 2 (more or less). To use your ME example, Shepard has had 3 games to build his or her fame. Even then, Shepard spends an awful lot of time fighting mercenaries or indoctrinated enemies. The mercenaries fight for money (and so probably don't care who they fight so long as they get paid), and the indoctrinated enemies can't psychologically resist opposing Shepard.

#7
crimzontearz

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OdanUrr wrote...

crimzontearz wrote...

don't count on it....hell the closest thing we get to it is Arrival in which soldiers acknowledge Shepard is tearing them apart and they have no chance but they just keep on coming

the only way I see this happen is with a reputation skill tree or something but even then people would possibly complain about it and call it cheating.


Well, you can always engage them if you want. I just thought it'd be a cool way to acknowledge your particular playthrough.

no that's not the problem for them