No More Disappearing Heroes
#26
Posté 15 août 2013 - 08:05
#27
Posté 15 août 2013 - 08:11
I don't want railroaded deaths of protaganists.
What i hope for in DAI is a satisfying epilogue with varied fates of the Inquisitor. The setting of any future game can easily take place after his/her later death or in a separate part of the geography from that inhabitated by him/her.
#28
Posté 15 août 2013 - 08:15
but DUUUUDE....railroaded forced deaths are SO ARTISTIC....wright1978 wrote...
I don't want disappearing protaganists.
I don't want railroaded deaths of protaganists.
What i hope for in DAI is a satisfying epilogue with varied fates of the Inquisitor. The setting of any future game can easily take place after his/her later death or in a separate part of the geography from that inhabitated by him/her.
#29
Posté 15 août 2013 - 08:20
crimzontearz wrote...
I am tired of people excusing lack of closure and needlessly open endingsTaleroth wrote...
I'm tired of people thinking a conclusion means absolute finality.
Deal with it?
I mean, what do you really want in the end? Everything to be tied up in a bow in terms of closure means what to you? You had that with the Warden as is for one anyway, and as for Hawke...well, we shall see what happens in Inquisition, if at all.
When you say lack of closure, what exactly are you looking for in the end when its clear there was closure already in one game, and a resolution in the other?
Modifié par LinksOcarina, 15 août 2013 - 08:23 .
#30
Posté 15 août 2013 - 08:23
LinksOcarina wrote...
I mean, what do you really want in the end? Everything to be tied up in a bow in terms of closure.
I actually find it vaguely alarming that so many people seem to want exactly this.
#31
Posté 15 août 2013 - 08:25
#32
Posté 15 août 2013 - 08:27
In my case my warden retired and my Hawke sailed off along with Isabela and Merrill; I don't need anymore closure on those points, except eventually for my character who went through the Eluvian.
Modifié par Gewehr_fr, 15 août 2013 - 08:27 .
#33
Posté 15 août 2013 - 08:31
David7204 wrote...
It probably should be clarified that 'closure' doesn't necessarily mean a happy ending, and I imagine you could certainly imply a very happy ending without being concrete on what actually happens.
See, I understand that. It's why I don't understand why people keep complaining when you had closure to both stories, albiet one more completely than the other.
#34
Posté 15 août 2013 - 08:32
Taleroth wrote...
I'm tired of people thinking a conclusion means absolute finality.
It is not finality that we need its closure.
The way DA2 ended was crap. Their was no real closing as much as Hawkes story just ended.
DAO on the other hand was fine with me where the main game is concerned. Just knowing my warden died or left for other adventures was perfectly ok in my book.
It wasnt until Bioware brought up Hawke and my wardens "mysterious disappearence" that it made things feel open and non concluded.
So yea people want a closure and a conclusion to our characters. If your making a game like ME you can end a story open ended because the next game will use the same protagonist and can answer those questions. With games like DA where you switch protagonists every game, their should be closure at least as far as the characters fate is concerned.
#35
Posté 15 août 2013 - 10:06
Mark of the Dragon wrote...
So yea people want a closure and a conclusion to our characters. If your making a game like ME you can end a story open ended because the next game will use the same protagonist and can answer those questions. With games like DA where you switch protagonists every game, their should be closure at least as far as the characters fate is concerned.
This is pretty much what I'm asking for. If we are going to be using new characters in each game, at least tell me what happened to the old ones before then instead of just saying, "They went away some place for some reason. You want more details? Too bad."
#36
Posté 15 août 2013 - 10:16
#37
Posté 15 août 2013 - 10:16
pardon me? No, I will not "deal with it" actually, it is part of the reason why I am not preordering the game.LinksOcarina wrote...
crimzontearz wrote...
I am tired of people excusing lack of closure and needlessly open endingsTaleroth wrote...
I'm tired of people thinking a conclusion means absolute finality.
Deal with it?
I mean, what do you really want in the end? Everything to be tied up in a bow in terms of closure means what to you? You had that with the Warden as is for one anyway, and as for Hawke...well, we shall see what happens in Inquisition, if at all.
When you say lack of closure, what exactly are you looking for in the end when its clear there was closure already in one game, and a resolution in the other?
In the last 3 games by byoware I got
1: mass effect 3 vanilla ending.....no closure....whatsoever
1b: Extended cut....added closure for Blue and Green was great...too bad I picked red and whoopsie my Shepard is left under the rubble, alive, but I hardly call that closure (and no before you ask I do not care about closure for OTHER characters, just mine).
2: dragon age Origins awesome closure....BUT...
3: DA2: hero vanished never to be heard again AND the warden from DAO ALSO vanishes as well possibly retconning the epilogue of the first game.
So ****ing forgive me if I find this trend a little annoying. Again,I do not want everything nearly tied up in a bow but a little more goddamn closure for my main character would be appreciated TYVM.
EDIT: the OPTION for a happy ending would also be greatly appreciated....
Modifié par crimzontearz, 15 août 2013 - 10:19 .
#38
Posté 15 août 2013 - 10:49
I'm alright with that explanation, personally. I always viewed Dragon Age world as a setting for an epic, not a Bildungsroman. They each served their purpose in a larger narrative.
Personally, I'd like to have some "closure" on multitude of questions raised by the last two games with regard to Darkspawn, Fade, and Old Gods.
#39
Posté 15 août 2013 - 11:09
Ultimashade wrote...
Taleroth wrote...
I'm tired of people thinking a conclusion means absolute finality.
You should know well enough Bioware asked for this when Leliana said "The Warden disappearing as well as Hawke is no coincidence."
Simply stating they were gone was good enough, but they went the extra mile.
After Witch Hunt, I never felt like my Warden was done. Morrigan and I are either going off to face the future together, or Morrigan left me a gift that I would find very interesting? What was it? I would seriously pay money to forward my Warden's story over the Inquisitors.
#40
Posté 15 août 2013 - 11:10
soooo what is your suggestion for people who had their warden become king and all of a sudden in the next game POOF a maybe dead Lelianna pops up and says he mysteriously vanished?OlgaStarcher wrote...
My Warden disappeared with Morrigan and his child and has another 20 years left in him tops. Hawke most likely took up Isabella's offer to join her crew and took Anders along for the ride.
I'm alright with that explanation, personally. I always viewed Dragon Age world as a setting for an epic, not a Bildungsroman. They each served their purpose in a larger narrative.
Personally, I'd like to have some "closure" on multitude of questions raised by the last two games with regard to Darkspawn, Fade, and Old Gods.
#41
Posté 15 août 2013 - 11:16
DarkKnightHolmes wrote...
They should have just gone with the DAO or awakening end for the Warden and left it that instead of the whole random disappearance.
DAO left alot of open ended plotlines for exploring that I and a couple of thousand memebers on this forum site assumed would spillover into a series. Seriously, when Sten was telling you that he hoped he didn't have to meet you on the field of battle in the future, and you asked him what he was talking about, didn't you think that you and Sten might be meeting each other on a battlefield when the Qunari invaded??
#42
Posté 15 août 2013 - 11:21
In which case, no need for the Inquisitor to disappear too, nor any future protagonists hopefully. Maybe the former protagonists could even be undisappeared (yeah, it's a word), or at least redisappeared (that is too) in a way that leaves their fate more to the players imagination and takes them off the "closure pending" list.
#43
Posté 15 août 2013 - 11:23
Jerrybnsn wrote...
DAO left alot of open ended plotlines for exploring that I and a couple of thousand memebers on this forum site assumed would spillover into a series. Seriously, when Sten was telling you that he hoped he didn't have to meet you on the field of battle in the future, and you asked him what he was talking about, didn't you think that you and Sten might be meeting each other on a battlefield when the Qunari invaded??
No. I also didn't think that when I intimidate that guard outside of Orzammar we'd have a deathmatch in some sequel to DA:O. Why would you think that?
#44
Posté 15 août 2013 - 11:26
In Exile wrote...
No. I also didn't think that when I intimidate that guard outside of Orzammar we'd have a deathmatch in some sequel to DA:O. Why would you think that?
Orzammar guard is the final boss in Inquisition: Semi-confirmed rumor.
#45
Posté 15 août 2013 - 11:26
Versus Omnibus wrote...
I highly doubt we'll know what happened to Hawke or the Warden in DAI. In fact, I think Gaider said we wouldn't if I understood him right.
That's why I'm waiting for the reviews. If it's another disjointed story like DA2 that doesn't even address your decisions that you made from Origins, or forward all those open plotlines, then it'll be a bargin bin game for me.
#46
Posté 15 août 2013 - 11:30
Jerrybnsn wrote...
That's why I'm waiting for the reviews. If it's another disjointed story like DA2 that doesn't even address your decisions that you made from Origins, or forward all those open plotlines, then it'll be a bargin bin game for me.
You mean the kind of disjointed game where, at the start, you have some world ending crisis erupt at the start of the game, led by some Big Threat, and then you spend 90% of it doing irrelevant things and running errands for other people, before the endgame when you deal with that same problem that came up at the start of the game? All of that without spending more than 10% of your time in-between even fighting the mooks associated with the Big Threat not even showing up?
Because DA:O's story was just 5 disjointed vignettes that were comically turned irrelevant by a last minute reveal.
#47
Posté 15 août 2013 - 11:30
nerdage wrote...
In which case, no need for the Inquisitor to disappear too, nor any future protagonists hopefully. Maybe the former protagonists could even be undisappeared (yeah, it's a word), or at least redisappeared (that is too) in a way that leaves their fate more to the players imagination and takes them off the "closure pending" list.
That was one of my big suggestions on getting real closure over this Warden thing. But I've been getting pretty beat up on that post that it costs too much, not enough time and resources for a couple of extra hours worth of time it would take, no one wants its.....you know, the same stuff that was used against having multiple races again.
#48
Posté 15 août 2013 - 11:31
#49
Posté 15 août 2013 - 11:33
In Exile wrote...
You mean the kind of disjointed game where, at the start, you have some world ending crisis erupt at the start of the game, led by some Big Threat, and then you spend 90% of it doing irrelevant things and running errands for other people, before the endgame when you deal with that same problem that came up at the start of the game? All of that without spending more than 10% of your time in-between even fighting the mooks associated with the Big Threat not even showing up?
Because DA:O's story was just 5 disjointed vignettes that were comically turned irrelevant by a last minute reveal.
I think so. Can't really remember much about it. Something about wanting to move out of my uncle's basement. It had a girl with no pants on in it.
Modifié par Jerrybnsn, 15 août 2013 - 11:34 .
#50
Posté 16 août 2013 - 12:13





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