Mykel54 wrote...
For me closure means explaining what the PC is going to do after the game, DAO did this very well with the different dialogue choices at the ending and the epilogue. It doesn´t take a lot of resources, bioware simply needs to add some dialogue for the PC to express his/her postgame intentions, and then add some text that reflects that. The PC would keep doing that until something happened that would end his/her story, like dieing in a battle (again, shown in the background, not in the game).
These are characters on the background, that the game no longer needs to keep track of to appear in the game, so bioware can add several text outcomes. I don´t understand the expectation that the past PCs must appear in next games because they are important, i don´t think they should, i would rather they remain in the background (the codex) as doing things offscreen.
The difference is that the player would have a bigger agency in what the past PCs was left doing, they wouldn´t just disappear out of the blue, introducing new questions in the game about it. They would remain as background characters that would eventually be killed off once bioware wnats to revisit that area.
So for example, if you have King Cousland, then he should reign Ferelden for several years, until the point bioware decides to do something with the political situation in Ferelden, and then King Cousland goes down (he dies), and the next game features a post King Cousland Ferelden, where the past PC could be referenced as past history, but it is not something relevant to the actual game.
I would rather have something like this, that hear at the end of DA2 that King Cousland suddenly "mysteriously disappeared", and left Ferelden to do something else. That intrudes into how the player defined the PC, what his priorities where, like "My Cousland would never leave his kingdom", and is just unnecessary: the PC already had his moment of glory on screen, there is no need to involve past PCs in mysterious new plots where they have stellar roles. Their time has passed, it is time for other protagonists to shine and let the past PCs fade in the background, until finally disappearing and becoming past history.
Honestly, for me, if they had just left The Warden alone in DA2 when it comes to potentially important stuff, someone like me wouldn't have an issue with not seeing my Mahariel again.
Now, any person can decide for themselves if it means anything at all, but to me, the kind of mentions made in regardence to The Warden in DA2 raised expectations again for me, things like Leliana looking for him/her, him/her having supposedly disappeared mysteriously, these things insinuate, even if only because a character like Leliana seeks their aid, that a character like my Mahariel still has a role to play in a future installment, ergo, DA:I.
Another thing is, I am not so much demanding I get to see my Warden, I want, before I decide how to obtain the game, have clarity on the Warden subject, I want to know in the coming year till release whether or not my Warden will appear and if she does, if she will have anything significant to add to the story, as these things can decide for me whether I pre-order, purchase on launch or wait for it to be in the bargain bin.