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Shouldnt Humans Be More Rare Outside Citadel Space?


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#1
GmanFresh

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there are to many of us in me1. The citadel was like 60% human.   :alien:

#2
Guest_Crawling_Chaos_*

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:huh:

#3
marshalleck

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We saw an absolutely miniscule portion of the Citadel in the first game.

#4
Litos456

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yeah I gotta admit that is weird... however it's not like we've explored the whole citadel space, the game is probably focused on dealing with other humans for some reason.

#5
Zomg_A_Chicken

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I hope the citadel is opened up a bit more in ME2

#6
Da Mecca

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I'd say we were on the human side of the Citadel.





Every race has its own little hole I would imagine

#7
Borschtbeet

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Humans are apparently a very populous species by the time of Mass Effect. I assume it has something to do with the increased standard of living on earth, colonies, and the fact that humans have expanded their lifespan by several decades.

Commander Shepard mentions that the average human is lucky to live to 150.

#8
izmirtheastarach

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Humans are a virus.

#9
GmanFresh

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first contact was 25 yrs ago. it its odd that they are on most planets and joined merc gangs etc. shouldnt it more slow and gradual?

#10
HiroVoid

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izmirtheastarach wrote...

Humans are a virus.

and here I thought that was the Asari.

On-topic: I remember hearing a group of aliens in Flux mentioning how they felt humans are taking over.

#11
marshalleck

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GmanFresh wrote...

first contact was 25 yrs ago. it its odd that they are on most planets and joined merc gangs etc. shouldnt it more slow and gradual?



In 2185, when the game takes place, there are adult humans alive who have never known a time when other intelligent species were unknown to humanity. Why does the degree of integration seem strange to you?

Modifié par marshalleck, 18 janvier 2010 - 09:53 .


#12
tommythetomcat

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GmanFresh wrote...

first contact was 25 yrs ago. it its odd that they are on most planets and joined merc gangs etc. shouldnt it more slow and gradual?


I don't think beggers can be choosers,  humans spread into the terminus systems quickly because there are no rules there and humans are evil greedy heartless bastards so they fit in well.

#13
GnusmasTHX

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You realize almost EVERY place visited in ME1 was a human colony, settlement, station, installation or whatever. And our population on the Citadel is appropriate to our over population and the ends we're trying to achieve (being a bigger part of the galactic community.)



As for the speed in which humans spread across the galaxy, how can you be skeptical of our progress when the technology we rely on was found in a crypt in mars that jump started our tech thousands of years? Not all ships leaving Earth are with the Systems Alliance anyway.

#14
Zulu_DFA

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izmirtheastarach wrote...

Humans are a virus.


If you say so. *looks up in awe*

#15
kingknightrider

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GmanFresh wrote...

there are to many of us in me1. The citadel was like 60% human.   :alien:




In my opinion only about 1% of the Citadel was explorable.

Modifié par kingknightrider, 18 janvier 2010 - 10:20 .


#16
LucidStrike

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kingknightrider wrote...

GmanFresh wrote...

there are to many of us in me1. The citadel was like 60% human.   :alien:




In my opinion, in ME1 only about 1% of the Citadel was exploreable.

...How can your OPINION involve a numerical figure like that? LOL. 1% seems really high. You think 17,000,000 people live in a space only 100 times the size of what was available to Shepherd in ME1? Talk about cramped.

Modifié par LucidStrike, 18 janvier 2010 - 10:21 .


#17
kingknightrider

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LucidStrike wrote...

kingknightrider wrote...

GmanFresh wrote...

there are to many of us in me1. The citadel was like 60% human.   :alien:




In my opinion, in ME1 only about 1% of the Citadel was exploreable.

...How can your OPINION involve a numerical figure like that? LOL. 1% seems really high. You think 17,000,000 people live in a space only 100 times the size of what was available to Shepherd in ME1? Talk about cramped.


Well, all that is available is just a small portion of the Token inner station ring and a small section of the wards. The angle of the ring curve indicates that we are seeing an extremely small portion of the whole station.

Modifié par kingknightrider, 18 janvier 2010 - 10:40 .


#18
sirisaacx

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As humankind is less than popular in ME1, maybe many of them decided to stay near the section of the wards near C-sec. I imagine a human would have more of a problem in the more lawless areas of the wards.

#19
EminentGeek

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I hope we get to see new parts of the Citadel, and not just the same ole same ole.

#20
commander_chung

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I think it’s because human just move and Adept fast it’s why we have so much power in such a short time and other races are intimidated by us

#21
commander_chung

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:alien:



Invaders

Modifié par commander_chung, 18 janvier 2010 - 11:07 .


#22
JudgeQwerty

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In the first game, its explained that humans really, really want to show they're a major galactic contender and so they colonize as much as they can. The trouble is, all the good planets are taken and so they're forced to settle dangerous areas like the Attican Traverse, where the Council will not enforce their authority in because its too close to the terminus Systems. This is one reason Udina is so easily frustrated in ME1.



Presumably, these are the sort of colonies being abducted by Collectors.

#23
Wolverfrog

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Most older races probably have long established, rich colonies to set up base on, only sending people to the Citadel when needed.



Humanity can only really converge on the Citadel -- Earth isn't really Alliance and many colonies are new and inhospitable.

#24
Medhia Nox

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I believe they are going to try to correct this by using the Collectors.



I understand we recieved a Prothean data-cache.. but seriously.. was it specifically designed for colonizing AND space travel?



In Mass Effect, it has only been a few decades for us to find - decode - and reverse engineer technology concerning:



1) Mass Effect technology.



2) Colonization technology (yes, we've colonized the Sol system - so some of this tech was already available)



----



Then, there's a pan-system economy - government (System's Alliance) - law - etc. to build.



----



Yet, Mass Effects video game storyline has a lot (in my opinion too much) species-centric ideology. The books seem MUCH more precise and really seem to make humans feel rare - though up and coming.



- We gain a seat before races that have been around for hundreds or thousands of years. Seriously?



- We have a fleet to rival the Turians and Salarians (though likely not the Asari). At least, that was the impression I got.



----



Anyway, I think that Mass Effect 2 will be solving this relatively unbelievable situation (all opinion of course) by removing humans from the scene and putting them where they should be in the mere 100 years (I think that's how long) that we've been exploring space beyond Sol.



Note: And then, we BEAT a race (the Batarians) in a "New World" kind of way. This race has been out in space MUCH longer (from my understanding) and the Council is just "Meh" about it. I understand it is in the Attican Traverse (I think that's it) and that's off limits to Council law.. but seriously. These races MUST have experienced these kinds of events in their own pasts...



(Yes, I know.. from my understand the Batarian homeworlds were never under threat by humanity. It's just a "border" despute.)




#25
Lightice_av

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The only place there were way too many humans in my opinion were the Council Chambers. Seeing that we weren't a Council member at that point of the game, it really didn't make sense to have more humans than asari present. There should have been a handful of humans, and majority of Council races.



Elsewhere it's easier to accept - the part of Presidium where you can wander around is right next to the human embassy. The Wards undoubtedly have varying density of different species, so it's acceptable that you just happen to visit an area with high human concentration, especially when the number of aliens is also proportionally bigger than in Presidium.