Shouldnt Humans Be More Rare Outside Citadel Space?
#1
Posté 18 janvier 2010 - 09:43
#2
Guest_Crawling_Chaos_*
Posté 18 janvier 2010 - 09:44
Guest_Crawling_Chaos_*
#3
Posté 18 janvier 2010 - 09:44
#4
Posté 18 janvier 2010 - 09:45
#5
Posté 18 janvier 2010 - 09:45
#6
Posté 18 janvier 2010 - 09:46
Every race has its own little hole I would imagine
#7
Posté 18 janvier 2010 - 09:47
Commander Shepard mentions that the average human is lucky to live to 150.
#8
Posté 18 janvier 2010 - 09:47
#9
Posté 18 janvier 2010 - 09:50
#10
Posté 18 janvier 2010 - 09:52
and here I thought that was the Asari.izmirtheastarach wrote...
Humans are a virus.
On-topic: I remember hearing a group of aliens in Flux mentioning how they felt humans are taking over.
#11
Posté 18 janvier 2010 - 09:52
GmanFresh wrote...
first contact was 25 yrs ago. it its odd that they are on most planets and joined merc gangs etc. shouldnt it more slow and gradual?
In 2185, when the game takes place, there are adult humans alive who have never known a time when other intelligent species were unknown to humanity. Why does the degree of integration seem strange to you?
Modifié par marshalleck, 18 janvier 2010 - 09:53 .
#12
Posté 18 janvier 2010 - 09:53
GmanFresh wrote...
first contact was 25 yrs ago. it its odd that they are on most planets and joined merc gangs etc. shouldnt it more slow and gradual?
I don't think beggers can be choosers, humans spread into the terminus systems quickly because there are no rules there and humans are evil greedy heartless bastards so they fit in well.
#13
Posté 18 janvier 2010 - 09:53
As for the speed in which humans spread across the galaxy, how can you be skeptical of our progress when the technology we rely on was found in a crypt in mars that jump started our tech thousands of years? Not all ships leaving Earth are with the Systems Alliance anyway.
#14
Posté 18 janvier 2010 - 09:55
izmirtheastarach wrote...
Humans are a virus.
If you say so. *looks up in awe*
#15
Posté 18 janvier 2010 - 10:17
GmanFresh wrote...
there are to many of us in me1. The citadel was like 60% human.
In my opinion only about 1% of the Citadel was explorable.
Modifié par kingknightrider, 18 janvier 2010 - 10:20 .
#16
Posté 18 janvier 2010 - 10:20
...How can your OPINION involve a numerical figure like that? LOL. 1% seems really high. You think 17,000,000 people live in a space only 100 times the size of what was available to Shepherd in ME1? Talk about cramped.kingknightrider wrote...
GmanFresh wrote...
there are to many of us in me1. The citadel was like 60% human.
In my opinion, in ME1 only about 1% of the Citadel was exploreable.
Modifié par LucidStrike, 18 janvier 2010 - 10:21 .
#17
Posté 18 janvier 2010 - 10:28
LucidStrike wrote...
...How can your OPINION involve a numerical figure like that? LOL. 1% seems really high. You think 17,000,000 people live in a space only 100 times the size of what was available to Shepherd in ME1? Talk about cramped.kingknightrider wrote...
GmanFresh wrote...
there are to many of us in me1. The citadel was like 60% human.
In my opinion, in ME1 only about 1% of the Citadel was exploreable.
Well, all that is available is just a small portion of the Token inner station ring and a small section of the wards. The angle of the ring curve indicates that we are seeing an extremely small portion of the whole station.
Modifié par kingknightrider, 18 janvier 2010 - 10:40 .
#18
Posté 18 janvier 2010 - 10:42
#19
Posté 18 janvier 2010 - 10:51
#20
Posté 18 janvier 2010 - 11:04
#21
Posté 18 janvier 2010 - 11:06
Invaders
Modifié par commander_chung, 18 janvier 2010 - 11:07 .
#22
Posté 18 janvier 2010 - 11:13
Presumably, these are the sort of colonies being abducted by Collectors.
#23
Posté 18 janvier 2010 - 11:20
Humanity can only really converge on the Citadel -- Earth isn't really Alliance and many colonies are new and inhospitable.
#24
Posté 18 janvier 2010 - 11:21
I understand we recieved a Prothean data-cache.. but seriously.. was it specifically designed for colonizing AND space travel?
In Mass Effect, it has only been a few decades for us to find - decode - and reverse engineer technology concerning:
1) Mass Effect technology.
2) Colonization technology (yes, we've colonized the Sol system - so some of this tech was already available)
----
Then, there's a pan-system economy - government (System's Alliance) - law - etc. to build.
----
Yet, Mass Effects video game storyline has a lot (in my opinion too much) species-centric ideology. The books seem MUCH more precise and really seem to make humans feel rare - though up and coming.
- We gain a seat before races that have been around for hundreds or thousands of years. Seriously?
- We have a fleet to rival the Turians and Salarians (though likely not the Asari). At least, that was the impression I got.
----
Anyway, I think that Mass Effect 2 will be solving this relatively unbelievable situation (all opinion of course) by removing humans from the scene and putting them where they should be in the mere 100 years (I think that's how long) that we've been exploring space beyond Sol.
Note: And then, we BEAT a race (the Batarians) in a "New World" kind of way. This race has been out in space MUCH longer (from my understanding) and the Council is just "Meh" about it. I understand it is in the Attican Traverse (I think that's it) and that's off limits to Council law.. but seriously. These races MUST have experienced these kinds of events in their own pasts...
(Yes, I know.. from my understand the Batarian homeworlds were never under threat by humanity. It's just a "border" despute.)
#25
Posté 18 janvier 2010 - 11:27
Elsewhere it's easier to accept - the part of Presidium where you can wander around is right next to the human embassy. The Wards undoubtedly have varying density of different species, so it's acceptable that you just happen to visit an area with high human concentration, especially when the number of aliens is also proportionally bigger than in Presidium.




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