Modifié par Foshizzlin, 15 août 2013 - 05:31 .
Deathblows / Finishers
#1
Guest_Snoop Lion_*
Posté 15 août 2013 - 05:30
Guest_Snoop Lion_*
#2
Posté 15 août 2013 - 05:37
#3
Posté 15 août 2013 - 05:38
#4
Posté 15 août 2013 - 05:39
metatheurgist wrote...
Eh, I could do without them. It's really annoying when in a critical part of the fight, you need to be doing something to keep your party alive so you can win the fight but instead the computer decides you need to riding an Ogre like a rodeo.
Just create a toggle or a slider of sorts. A few DAO mods threw the percentages from 100% to 0%
Modifié par EnoughLetters, 15 août 2013 - 05:40 .
#5
Posté 15 août 2013 - 05:50
There can't be toggles for everything.EnoughLetters wrote...
metatheurgist wrote...
Eh, I could do without them. It's really annoying when in a critical part of the fight, you need to be doing something to keep your party alive so you can win the fight but instead the computer decides you need to riding an Ogre like a rodeo.
Just create a toggle or a slider of sorts. A few DAO mods threw the percentages from 100% to 0%
#6
Posté 15 août 2013 - 05:56
In any case, they take a lot of time to make and I feel they're probably at the near bottom of what I'd like development time to be spent on.
Nevermind the fact that, despite looking cool, they can be quite detrimental to the game. I remember one game over in DAO due to the fact that Alistair was locked in an animation killing a generic ogre which left a legion of Hurlock and Genlock to turn my sorry rogue ass (and Wynne and Leliana's) to mush.
#7
Posté 15 août 2013 - 05:59
P.S. Damn, Another person had my problem.
#8
Posté 15 août 2013 - 06:04
Just using hurlocks as an example:
1-handed sword users could swoop in for a clean decapitation (stab-to-chest followed by off-hand decapitation for dual-wielders). 2-handed sword users could bisect them at the waist. Dual-dagger-wielding rogues could get a few quicks stabs in, followed by slicing the hurlocks throat.
It's visually impressive, and none of these moves would take more than 2 seconds to actually pull off.
#9
Guest_Snoop Lion_*
Posté 15 août 2013 - 06:34
Guest_Snoop Lion_*
#10
Posté 15 août 2013 - 06:52
Foshizzlin wrote...
I agree, they should be faster. By the looks of it, DA:I will hopefully have a mix of DA:O's power and DA2's speed, so it works well.
More like DA2's speed toned down
But yea I would like finishers/death blows back. Maybe not every enemy though
#11
Posté 15 août 2013 - 06:54
#12
Posté 15 août 2013 - 06:55
#13
Guest_Snoop Lion_*
Posté 15 août 2013 - 06:57
Guest_Snoop Lion_*
Mr.House wrote...
I preferred DA2s way, more importantly, Legacy and MoA personally, just get rid of the exploding bodies except for certain spells(walking bomb for example should exploded the body into hoop)
The Jello enemies definitely need to be removed unless the circumstance warrants it (blasting powder, walking bomb, etc.)
Modifié par Foshizzlin, 15 août 2013 - 06:57 .
#14
Posté 15 août 2013 - 07:01
Foshizzlin wrote...
Mr.House wrote...
I preferred DA2s way, more importantly, Legacy and MoA personally, just get rid of the exploding bodies except for certain spells(walking bomb for example should exploded the body into hoop)
The Jello enemies definitely need to be removed unless the circumstance warrants it (blasting powder, walking bomb, etc.)
The exploding corpses in DA2 are bugged (and are only supposed to trigger on crits, which is hardly new to many games).
#15
Posté 15 août 2013 - 07:05
#16
Guest_Snoop Lion_*
Posté 15 août 2013 - 07:08
Guest_Snoop Lion_*
o Ventus wrote...
Foshizzlin wrote...
Mr.House wrote...
I preferred DA2s way, more importantly, Legacy and MoA personally, just get rid of the exploding bodies except for certain spells(walking bomb for example should exploded the body into hoop)
The Jello enemies definitely need to be removed unless the circumstance warrants it (blasting powder, walking bomb, etc.)
The exploding corpses in DA2 are bugged (and are only supposed to trigger on crits, which is hardly new to many games).
Criticals were handed out like candy in DA2, which was an issue. Hopefully it's fixed as well.
#17
Posté 15 août 2013 - 07:45
Plaintiff wrote...
Watching enemies burst like blood balloons when I poked them with a dagger was the best part of DA2.
lol no
#18
Posté 15 août 2013 - 07:48
I'm sorry you hate fun.AresKeith wrote...
Plaintiff wrote...
Watching enemies burst like blood balloons when I poked them with a dagger was the best part of DA2.
lol no
#19
Posté 15 août 2013 - 07:56
I didn't even take the 'Bloody Mess' perk in Fallout 3.Plaintiff wrote...
I'm sorry you hate fun.
There, I said it.
#20
Posté 15 août 2013 - 07:57
/totallynothomicidal
Modifié par SergeantSnookie, 15 août 2013 - 07:58 .
#21
Posté 15 août 2013 - 08:00
Plaintiff wrote...
I'm sorry you hate fun.AresKeith wrote...
Plaintiff wrote...
Watching enemies burst like blood balloons when I poked them with a dagger was the best part of DA2.
lol no
Finishers > xploding bodies
my fun > your fun
#22
Posté 15 août 2013 - 08:07
I'm partial to the polearm throat-stab followed by a desperate death-gurgle.SergeantSnookie wrote...
tbh, that nice, satisfying crunchy sound as you shove a battleaxe in someone's face and watch them topple over lifelessly is far more satisfying and entertaining than watching them explode...Assassin's Creed 2 had some of the best killmoves, for real.
/totallynothomicidal
And then dumping the body off a church steeple into a crowded marketplace.
#23
Posté 15 août 2013 - 08:48
#24
Posté 15 août 2013 - 08:56
#25
Posté 15 août 2013 - 09:35





Retour en haut






