But now in ME2 is seems everything is different, especially with the introduction of the interrupt system. Some of the renegade decisions seems less "jerk" like and more like renegade if anything, and the Paragon seem more Paragon. For example, from E3 footage we could push a merc out of a window because he was being a moron and stalling on Shepard. A renegade would just push him off and just go on with the mission. Then there is paragon footage that was recently released where you could simply just turn of the tv with your omni-tool or renegade just shoot them out.
To me P/R system seem less like a a Good vs. Evil system and more of of what it is a P/R system.
So what is your opinion on the system from subsquent game footage released.
Modifié par RogueGeth, 18 janvier 2010 - 09:45 .




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