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Lead Designer for Mass Effect 4 revealed!


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#26
rapscallioness

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sharkboy421 wrote...

LiL Reapur wrote...

rashie wrote...

With him having Amalur in his resume its not looking to shabby in my opinion.


Agreed


I would like to second this.  I very much enjoyed Amalur.


Thirded.

#27
felipejiraya

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That's an interesting hire for sure.

He'll be in the place of Preston Watamaniuk, who was lead designer for the last three games (and one of the creators of the series) and now is working on the new IP.

Modifié par felipejiraya, 16 août 2013 - 03:46 .


#28
Malanek

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felipejiraya wrote...

That's an interesting hire for sure.

He'll be in the place of Preston Watamaniuk, who was lead designer for the last three games and now is working on the new IP.


Wasn't Christina Norman lead designer for ME2? Or was Lead Gameplay Designer a sperate position?

#29
felipejiraya

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Malanek999 wrote...

felipejiraya wrote...

That's an interesting hire for sure.

He'll be in the place of Preston Watamaniuk, who was lead designer for the last three games and now is working on the new IP.


Wasn't Christina Norman lead designer for ME2? Or was Lead Gameplay Designer a sperate position?


She was lead gameplay designer if I'm not mistaken, the lead designer job is a more "generic" one who oversees and provide guidance for all the areas of development.

Anyways, it's good to see a survivor of the 38 Studios fiasco getting a job in a solid studio.

Modifié par felipejiraya, 16 août 2013 - 03:57 .


#30
SNascimento

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Christina Norman was a ****ing goddess of gameplay. Too bad she was gone.

#31
Guest_StreetMagic_*

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The one good thing telling from Amalur and Titan quest is that those were somewhere in the middle ground between linear and open world games. They both tried to bring handcrafted story focus to a big world. This is also what I liked about ME2. It was somewhere in the middle ground. It was open, but yet a lot of the sidequests had attention to detail (unlike, say, Oblivion's or ME1's copy n paste environments).

Modifié par StreetMagic, 16 août 2013 - 04:00 .


#32
Seival

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The Night Mammoth wrote...

What does a Lead Designer do? Amalur was pretty good from what I remember and, oddly enough, I just started playing Soulstorm again a few days ago and it's terrific.


Lead designer coordinates the work of all game designers on a project. A lot of management work, and much less actual design work... The same goes for each lead on a project (including the lead writer, by the way).

#33
Sanunes

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SNascimento wrote...

Christina Norman was a ****ing goddess of gameplay. Too bad she was gone.


Funny, I remember when she was called the "Destroyer of Mass Effect" because she was promoted and the game had an overhaul to the inventory and became more of a shooter.

#34
Dieb

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Judging by his twitter persona, he seems to be a real RPG-nerd, and quite the humble/friendly type. Which also goes for Yannick Roy, about whom I especially like the "answering questions with either actual information or honest negation"-approach. I have a good feeling about this.

Jeez, now I feel creepy for cyberstalking people.

Modifié par Baelrahn, 17 août 2013 - 09:52 .


#35
Googleness

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dear god... he is responsible for soulstorm? the one which they didn't even properly checked spelling? I hope someone will watch over that guy.

#36
Guest_StreetMagic_*

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Sanunes wrote...

SNascimento wrote...

Christina Norman was a ****ing goddess of gameplay. Too bad she was gone.


Funny, I remember when she was called the "Destroyer of Mass Effect" because she was promoted and the game had an overhaul to the inventory and became more of a shooter.


If there was one thing that keeps getting improved in ME, it's the gameplay.

#37
JMTolan

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What I heard of Amalur was that is had some great ideas, but tried to do too many and didn't do all of them well. How much of that was lead versus implementation is hard to say, but it certainly isn't an immediate bad sign. I'm inclined to continue to give benefit of a doubt.

Also worth noting what this announcement implies about their progress on the game. Presuming this is a recent deal, that means they've finally gotten to high-level design, or at least to a point where they need a high-level designer which suggests they've gone through a good amount of conception already, and are starting to look at nailing down more specifics. Looks like we're on track to start hearing about it post-DA:I/early next year.

-Tolan

#38
HellbirdIV

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BeauRoger wrote...

Lead Designer: Warhammer 40,000: Dawn of War - Soulstorm


This is a very, very bad sign.

I'm not actually going to hate on it until I see some real production work, but consider this: 

Mass Effect 3 floundered largely due to being rushed through development with hasty rewrites.

Bioware's The Old Republic had its launch botched by being pushed out as soon as possible by crazy people in EA marketing who thought it could compete with Cataclysm.

Soulstorm was shoved out the door early and is so widely regarded as a horrendous piece of crap that Relic made Soulstorm into an in-joke in Dawn of War II.

I'm seeing two bad things come together, is all I'm saying.

Modifié par HellbirdIV, 19 août 2013 - 05:44 .


#39
Guest_StreetMagic_*

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JMTolan wrote...

What I heard of Amalur was that is had some great ideas, but tried to do too many and didn't do all of them well. How much of that was lead versus implementation is hard to say, but it certainly isn't an immediate bad sign. I'm inclined to continue to give benefit of a doubt.

Also worth noting what this announcement implies about their progress on the game. Presuming this is a recent deal, that means they've finally gotten to high-level design, or at least to a point where they need a high-level designer which suggests they've gone through a good amount of conception already, and are starting to look at nailing down more specifics. Looks like we're on track to start hearing about it post-DA:I/early next year.

-Tolan


It's got a lot of good ideas actually. I don't know how much this guy was involved, but Ken Rolston designed a lot of it.. (he was responsible for much of the feel of TES games. You'll recognize little things here and there from Oblivion, for example. Although this is a bit more focused/linear than those). The weak link in the leads to me is Todd McFarlane actually (who I usually like). The general look of the game was the first thing that put me off for a bit.

Now Titan Quest.. that's just good. As long as you like Diablo and Greek Mythology.

Modifié par StreetMagic, 19 août 2013 - 05:42 .


#40
JMTolan

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HellbirdIV wrote...

BeauRoger wrote...

Lead Designer: Warhammer 40,000: Dawn of War - Soulstorm


This is a very, very bad sign.

I'm not actually going to hate on it until I see some real production work, but consider this: 

Mass Effect 3 floundered largely due to being rushed through development with hasty rewrites.

Bioware's The Old Republic had its launch botched by being pushed out as soon as possible by crazy people in EA marketing who thought it could compete with Cataclysm.

Soulstorm was shoved out the door early and is so widely regarded as a horrendous piece of crap that Relic made Soulstorm into an in-joke in Dawn of War II.

I'm seeing two bad things come together, is all I'm saying.

I would point out Lead Designer is influenced by such things, but it's not like he had much say in the matter. If he's told to ship by a date, he has to be done by then, regardless of if he thinks it's ready. That's not a sign he rushed it, that's a sign he worked on a rushed game. You can hardly hold that against him.

Re Above: I did hear it was very much an RPG-er's RPG, so having him on the project certainly should inspire hope in those who have decried the shooter leanings of 2 and 3. I will be interested to see how far that influence goes.

-Tolan

#41
Reofeir

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Interesting.

#42
PnXMarcin1PL

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Let's hope next Mass Effect will be more epic than ME1 (which was best of series imo)

#43
Fredvdp

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PnXMarcin1PL wrote...

Let's hope next Mass Effect will be more epic than ME1 (which was best of series imo)

ME1 was the best while being the least epic. I always enjoyed the drama in these games, and while some intense grand scale action can be thrilling from time to time, the next game doesn't have to be epic for me.

#44
Raizo

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Interesting.

I'm not exactly sure what a Lead Designer does but the fact he was the Lead Designer of Kingdoms of Amalur: Reckoning is a huge plus in my book.

It's nice to know that ME4 ( or whatever it's called ) is in good hands. Still nervous as **** about the development of it, I lost so much faith in Bioware after ME3 and faith is not something that can easily be regained.

#45
SNascimento

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Sanunes wrote...

SNascimento wrote...

Christina Norman was a ****ing goddess of gameplay. Too bad she was gone.


Funny, I remember when she was called the "Destroyer of Mass Effect" because she was promoted and the game had an overhaul to the inventory and became more of a shooter.


There were people who didn't like the major improvements ME2 brought to the series gameplay. So I guess it's not everybody who would accept her godly touch. 

Anyhow, I was seeing some reviews about Amalur and it seens everybody agreed the gameplay was its strongest point. I played the demo then and it was pretty cool. What I would like for combat in ME'4' is to be more integrated in the narrative like older RPGs where combat could happen any time. It's not just a choice however, you have to put work into it and make sure it will be worth it.

#46
shodiswe

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Adding a little sandbox experience to a team thats great at character development should be a good thing.

#47
Blind2Society

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I'm glad he's got a quality job. It's an absolute shame what RI did to 38 Studios.

#48
shepskisaac

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Hope he directs ME4 to have more freedom, options, alternatives, choices and influence on the game's world/mechanics, in pretty much all areas. Combat, gear & arsenal customization, dialogues, level design, mission structure etc. It's why many consider ME1 the most fun/varied/interesting game to play despite many of the individual mechanics/systems being far from perfectly tuned.

#49
MegaSovereign

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What a charming forum.

#50
HiddenInWar

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Good luck to him.