Is there a 2da which controls the appearance of NPC and PC such that Cloth01 is the standard appearance? It doesn't seem to change by throwing things in creature armor, but it *does* with the armor slot. Is it an effect?
The elves get to escape b/c somebody flipped the 01 and 02 models, but *man* do I hate Cloth01. Am working with a PW where we'd like to change it, but at least 2da-wise, I'm striking out. Any ideas?
Ugly white shirts everywhere
Débuté par
Happycrow
, août 15 2013 03:35
#1
Posté 15 août 2013 - 03:35
#2
Posté 15 août 2013 - 03:53
You know you can use the Armor Set tab on the creature properties to set things like Armor (clothing) visual type, variation, color, etc., right? If what you're looking for is some way to override defaults to save time for your blueprint maker, I can't help you there.
You do have to uncheck Show Armor for the above to have an effect.
You do have to uncheck Show Armor for the above to have an effect.
Modifié par MasterChanger, 15 août 2013 - 03:54 .
#3
Posté 15 août 2013 - 03:55
I can't use the Armour Set to change the PC default appearance. So it's not just time-saving on the NPC side, but also "capability at all" on the PC side.
#4
Posté 15 août 2013 - 04:27
OK, now I understand. I guess most PWs get around by making different clothing styles easily accessible, like given at character creation or purchasable from shops for RP/fashion.
#5
Posté 15 août 2013 - 05:07
Yeah, and that exists, but we've reason to want to get at the defaults instead, if we can manage it. Thanks, though.
#6
Posté 15 août 2013 - 10:44
You could always take another clothing body model and rename it to override the default one (...CL_body01). You'd have to do that for all playable races and genders though (except for elves, if you don't mind their default clothes).
Everyone would still end up looking the same - but it would be a different kind of same.
Everyone would still end up looking the same - but it would be a different kind of same.
#7
Posté 15 août 2013 - 10:53
I did something like this to change the default boot because the original default boot didn't look good with most of the custom leg armor.
I simply used mdbcloner to rename the 01 and 02 (not sure it was 02 or some other number, but whatever) models and textures. and swap them.
(Ironically, now the custom armors look a lot better but Joe Ordinary on the street looks like a doof; oh well)
(edit) When I was typing this, DannJ's comment had not appeared yet, but - yeah, what he said.
I simply used mdbcloner to rename the 01 and 02 (not sure it was 02 or some other number, but whatever) models and textures. and swap them.
(Ironically, now the custom armors look a lot better but Joe Ordinary on the street looks like a doof; oh well)
(edit) When I was typing this, DannJ's comment had not appeared yet, but - yeah, what he said.
Modifié par I_Raps, 15 août 2013 - 10:55 .
#8
Posté 15 août 2013 - 11:14
Yeah, unless we can understand what the system is doing (probably black-box hardcoding, grrr), I'll have to use the 01 workaround. Thanks, gents.





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