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Awakened Prollector: Almost Stratoblip Worthy Build/Moderately Long


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#1
NuclearTech76

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kalence.drupalgardens.com/me3-builder#1A!1H01555!!24251384!3B9982

Whether you use this build or not is kind of irrelevant, understanding the specific abilities of this kit is probably more important to unlocking what is right for you as a player.
I'll try to cover each ability and why I choose to go the route I did. I'll try to cover the glitched evos and CD cancels with the powers as well. Most of this will be common sense, some will be pulled from various resources available on BSN.

Ascension Stance/Ancient Warrior
AS is a power buffing skill you can activate, it does have a fairly long cast time so I advise using it at the first of the wave. It is a additive weapon bonus. It also buffs powers and melee when active. If a power is casted while in AS it stays buffed for the duration of the power even if AS wears off. AS lasts for 45 secs once activitated. The tradeoff is you take more damage while AS is active so you may want to consider leaving it off on extraction or certain objective waves where you are more focused on survivability than killing power and efficiency. There is a base AS buff even if you choose to go into fitness instead of AS evos. His light melee actually does fairly decent damage and has good modifiers but is slow firing. *1

Dark Sphere
Dark Sphere is a high damage biotic power with a longgggg CD. Or is it? Dark Sphere actually has a CD of zero secs, it is a free power essentially. Dark Sphere detonation on the other hand has a fairly lengthy CD. So what good is DS without detonation? Well it's a free primer and DOT application, anything that passes through it's radius (up to three targets). At minimum (evo 3) you are getting 337 DPS over 5 secs on up to three targets with no CD, these targets are primed for BEs that can be detonated with SS or more importantly can take more damage from warp rounds on the PPR. You can of course focus more on damage and DOT and get much higher damage values out of the DOT damage and burst detonation damage. Dark Sphere can be detonated to cause massive burst damage over it's radius but unless carrying a lightweight weapon that should be done selectively; usually in mobs of enemies. You can also power cancel DC and SS with the DS CD as long as the sphere has been casted but not detonated when you use the other powers, this works on host and off. Much better power cancel outlined later than just using DS that way though. Dark Sphere evolution 5a is glitched and doesn't work properly, take recharge if going into 5 and 6.

Dark Channel
This is your quick spammable primer, it also reduces enemy speed for easier headshotting on some troublesome units. If set up properly DC eats barriers and more importantly armor which is what Gold and above is about. You can prime units that get in on you much faster with DC than with DS. It primes and inflicts DOT on a single target then jumps to another target within 8 meters after killing the enemy. One my Plat solo I would use a DC/swarm, DC/swarm to trigger two BEs which usually with minimum PPR fire afterwards push a Plat level Banshee into ranged mode making her laughably easy to kill with the PPR. One of the best things about DC though on this build is off host it is a power CD cancel for seeker swarms. To perform this you want to cast DC as the Collector's hand goes up while summoning swarms. It takes a little getting used to but it can save you a significantly longer CD. (around 7 secs if carrying the PPR)*2

Seeker Swarms
I use them very selectively as detonators. The BEs are fairly weak and you lose a little DR everytime you cast one. Still they are good for detonating BEs and FEs if you have a priming weapon for the later. They also stun, and slow fast moving infantry and can be strung together with DC to produce fairly rapid BEs. You can also BE everything primed with DS with them as well even if the target isn't in the DS radius as long as the target has been within the sphere radius within the last five secs. Make sure to replenish these at the end of the wave if not at full DR.

Passives/Vengeful Ancient
This is where choices come into play but I would almost always try to go full into passives on him. Too damn good a passive tree to leave anything out. Evo four is dependent on how much you want to power spam, you can even argue for power passives on a PPR build because of CD implications if you want a little balance to your weapons platform or you can go full bore weapons damage if you prefer a biotic soldier. Evo five is dependent on how good you are at headshotting which I suck at so I went power damage but consider DC's slow evolution will help you with headshotting more troublesome enemies and the PPR is a pretty decent head remover. Evo six if power spam go for power damage if using a prothean or collector weapon you almost have to go into weapon's damage.


In my experience light weight weapon power spam can be better on gold or below, the PPR with selective power use is better on Platinum does pretty well on Gold as well.

*1 Peddro
social.bioware.com/forum/1/topic/343/index/16079595#16079595
*2 OniGannon
social.bioware.com/forum/1/topic/343/index/16549527

Modifié par NuclearTech76, 15 août 2013 - 11:07 .

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#2
Tokenusername

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This research paper isn't in MLA format.

F

#3
TMB903

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Good thread. I go back and forth with him as a caster to a weapons platform. His damage output with the PPR/Warp ammo is insane and it's my preferred build TBH. Dark Sphere is bugged (working as intended) and the DoT of his powers kills too slow for my taste.

#4
LanceCucumber

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Good post

#5
MerryMadMick

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NuclearTech76 wrote...
In my experience light weight weapon power spam can be better on gold or below, the PPR with selective power use is better on Platinum does pretty well on Gold as well.


Yep, on gold spamming and exploding DS on spawns and groups works wonders.  Even with a 6.5 second cool down, that enough time to unleash CSMG (heatsink/ext mag) loaded with warp rounds.

#6
oO Stryfe Oo

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TMB903 wrote...

Good thread. I go back and forth with him as a caster to a weapons platform. His damage output with the PPR/Warp ammo is insane and it's my preferred build TBH. Dark Sphere is bugged (working as intended) and the DoT of his powers kills too slow for my taste.


QFT

Was gonna type my own comment, but this is pretty much what I was going for.

#7
cato potato

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Good build thread but I should point out that Ascension stance provides an additive damage increase, not multiplicative as you write above. The collector weapon damage bonus in the passive tree is multiplicative though.

Modifié par cato_84, 15 août 2013 - 08:20 .


#8
Kirrahe Airlines CEO

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Nice, this thread will help those who are having a difficulty time choosing what build to use on him. :D

#9
SiMpLyNoir

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Preferences are what make this class so hard to setup. For me AS is where people differ (other than DS) because of its long animation time to get into it, at least for me. While anyone who specs both into AS and SS DR will find they cancel each other out, more often than not I forget to activate AS just for the simple fact I forget I have it in the first place. I mean with a 6/6/6/6/0 build against a gold praetorian can DS -> DC -> shoot with warp'd PPR in his face and kill him in one clip which is good in my books.

All I know is I want to decide on build because I'm tired of spending respec cards on this powerhouse.

#10
Thrasher91604

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Yep, exploding DS with the detonation evolutions is fantastic on enemy spawns on gold.

BTW, does anyone ever drop damage reduction for damage in the 5th evolution of seeker swarms?

I never seem to do enough damage with them anymore to complete the SS challenge.

#11
N7NJA982

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Looks like a good build. I'll have to try it out.

#12
lightswitch

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ninja'd and...pirated(????) at least twice

Modifié par lightswitch, 15 août 2013 - 11:12 .


#13
valium

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I go for more caster than weapons platform, full 6 on dark sphere melts mooks, 6 in dark channel for boss killing, I have recently changed from 6 in swarms to 5 in swarms for less DR and taking the 6th class passive to improve CSMG/CSR.

kinda need at least 3 in fitness when using dark sphere because of casting time and not wanting it to stick to walls/obstacles. might not seem like much, but I constantly get shield gated right before heading back to safety while 0 in fitness I would take health damage often.

Modifié par valium, 15 août 2013 - 09:05 .


#14
Flambrose

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In addition to mistaking Ascension's additive bonus, you are overestimating Dark Sphere's DoT. The listed damage isn't DPS, it's the total over the alloted time (actually less due to glitches even). The DPS is really bad.

Modifié par Flambrose, 15 août 2013 - 09:04 .


#15
Catastrophy

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How is that power cancel supposed to work? I can't make it happen. Once I cast Seeekers I'm directly in DC CD.

Edit: Nevermind, probably off-host thing.

Modifié par dr_random, 15 août 2013 - 09:51 .


#16
dudemacha

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dr_random wrote...

How is that power cancel supposed to work? I can't make it happen. Once I cast Seeekers I'm directly in DC CD.

you are avoiding seeker cooldown and getting DC cooldown which is way shorter.....also note..the DC which you use to cancel seeker cooldown does not actually cast on your target

#17
iOnlySignIn

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Wow. I didn't know Ascension Mode damage bonus is multiplicative. o__O.

Modifié par iOnlySignIn, 15 août 2013 - 11:02 .


#18
NuclearTech76

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cato_84 wrote...

Good build thread but I should point out that Ascension stance provides an additive damage increase, not multiplicative as you write above. The collector weapon damage bonus in the passive tree is multiplicative though.

 
Thanks. Editing.

I forgot to add about the glitched evo on DS 5.

#19
NuclearTech76

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Flambrose wrote...

In addition to mistaking Ascension's additive bonus, you are overestimating Dark Sphere's DoT. The listed damage isn't DPS, it's the total over the alloted time (actually less due to glitches even). The DPS is really bad.

 
The DPS is enough to kill a Platinum level husk without detonation which is a 1200 plus health. It's free damage and by just going three points into it you can have a massive damage power to use on spawns and choke points
.

#20
NuclearTech76

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iOnlySignIn wrote...

Wow. I didn't know Ascension Mode damage bonus is multiplicative. o__O.

 
Bite me fixed. :PI misread peddro.

#21
NuclearTech76

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Nik6454 wrote...

dr_random wrote...

How is that power cancel supposed to work? I can't make it happen. Once I cast Seeekers I'm directly in DC CD.

you are avoiding seeker cooldown and getting DC cooldown which is way shorter.....also note..the DC which you use to cancel seeker cooldown does not actually cast on your target

 
Also timing dependent. It may take a few times to get down

#22
Wizard of Ox

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Good build, I'll try it. But, if I might, wouldn't you be better off speccing into fitness and using a power amp instead of a cyclonic?

#23
Flambrose

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NuclearTech76 wrote...

Flambrose wrote...

In addition to mistaking Ascension's additive bonus, you are overestimating Dark Sphere's DoT. The listed damage isn't DPS, it's the total over the alloted time (actually less due to glitches even). The DPS is really bad.

 
The DPS is enough to kill a Platinum level husk without detonation which is a 1200 plus health. It's free damage and by just going three points into it you can have a massive damage power to use on spawns and choke points
.


Uhh, have you actually killed a platinum level husk with it without detonating, or are you going by numbers?

#24
megabeast37215

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Nuke: You can hide the Seeker Swarms cooldown inside of a Dark Sphere detonation... This will let you cast Dark Sphere, cast Swarms, detonate Dark Sphere and incur only one cooldown. Makes using Swarms as detonators less prohibitive.

#25
BackdoorPaco

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 I prefer going a 4/6/6/6/4 power damage build with a claymoar. I figured the the extra dps DC is doing with all power evos offsets the ~300 dmg lost from weapon evos when using claymoar.