AlanC9 wrote...
drayfish wrote...
And arguing that Shepard does not have to agree with the belief system of a racist, irrational AI is squabbling over semantics. I am talking about the thematic statement of the ending - the message that the text itself is positing. (After all, your Shepard may not have believed that the AIs were alive, either, but that did not stop the Geth and EDI from trying to assert their right to live, and having that be a fundamental through line of the story.).
I'll let Xil handle the substance here. But if you're making a thematic argument, this isn't a very good way to make it:
...... but from what I understand, there is a world of difference between being forced to sacrifice a few thousand Batarians in order to prevent immeasurably more slaughter (which, yes, is nonetheless horrifying), and being forced to concede that an entire race of beings are a real and imminent danger that must be exterminated, controlled, or mutated to protect civilisation from their destructive potential.
You're comparing an action Shepard takes in Arrival with a concession someone makes in ME3. It sounds like you're talking about Shepard making a concession, but I guess you were actually talking about the player making a concession? (Themes aren't real for Shepard, since he's just living in his universe rather than interpreting it as a work of fiction.) It's a very odd comparison since there's a world of difference between anything I do as a player and the things my avatars do in their worlds. (Edit: I also don't see that anyone at all has to make that concession, but that's not really my point.)
Similarly, you shouldn't have dragged Shepard into this passage:
I'm glad for you that your Shepard can argue her way around that, but neither my Shepard, nor I as the player watching this horrid message play out, can share your view. If the game's only 'solution' to hatred and fear is to oppress, destroy, or mutate other races, because there is no hope for peace, then its message is clear.
There's no such "message" for Shepard. You go to war with the Crucible you have, not the Crucible you wish you had.
Thank you for the gently patronising lecture, I'm sure - but my comments stand.
Indeed, you seem to have misunderstood the way that narrative functions - perhaps distracted by the illusion of player agency that the game evokes. As I said, I am criticising the
game and it's subtext, not your Shepard's actions within it, or how you choose to reason those actions away (because those details are, of course, fluid). Shepard is but one character within a larger text - and it is the text that articulates its theme around her.
In 'Arrival', the narrative concludes with Shepard - despite her personal desire - sacrificing a colony no matter what. 'Shepard' makes the decision (outside of the player's choice), and the theme is pretty straightforwadly 'collatoral damage' for the greater good (no matter how ham-fistedly it was handled).
A great many Batarians die there, but the text is not structured to argue that they
deserve death. Indeed, their deaths are lamented - even punished.
In
ME3, the narrative is structured to conclude with a ringing endorsement of intolerance - whether Shepard wants to believe in that kind of racist drivel or not. For three narratives the series has been forwarding the concept that synthetic beings have a right to life. Your Shepard may disagree, but the text doesn't care. EDI will still question her reality, will seek to become more 'human'. The Geth will still strike out for independence - will seek to protect their selfhood.
But then the game ends by having the 'solution' to the 'inevitable' problem of racial disharmony be the extermination, enslavement, or mutation of other races. Sure that's being spouted by a sociopathic AI, but it is earnestly delivered by the narrative, and no matter what Shepard picks, the fiction faithfully informs you that it worked, that no one regrets it, and that, yes, there really was a problem that only you had the strength to do anything about it.
(My gods, the pandering in those endings was incredible...)
Indeed, if you refuse, the next generation will just settle it for you by doing what you wouldn't, with the game itself (through Liara's summary) calling you a failure.
In contrast, if you select one of those options, you and the choice you made are gushed over unreservedly by either EDI, Hackett, or your own dispassionate floating God-head, as the greatest thing that has ever happened in history.
There's no subtlety there. No 'grey' in that theme.
There was a problem:
racial disharmony. There was a solution: that
other race has to be destroyed, dominated, or changed. Bring on the brave new world.
Also, I'm not sure you want to so eagerly parrot the words of Donald Rumsfeld in your argument's summation, given the context of that quote. When he made that rather flippant comment, Rumsfeld was dismissing the concerns of underfunded, under-protected troops who were asking him why they were being placed in harm's way, and had been committed to an overextended war effort based upon faulty intelligence.
Given the equivilencies that can be drawn between the argument for the Iraq invasion (Rumsfeld unreservedly assuring everyone that '[Iraq ]has amassed large clandestine stockpiles of biological weapons' that '[Sadam Hussein's] regime has amassed large, clandestine stockpiles of chemical weapons') and the Catalyst's nonsense about Synthetics 'inevitably' destroying their creators, violent pre-emptive military attack based upon vague speculation looks rather misguided indeed.
Modifié par drayfish, 18 août 2013 - 12:03 .