Concerns
#1
Posté 18 janvier 2010 - 09:52
#2
Posté 18 janvier 2010 - 09:55
Also, from day one they have been saying this was a "shooter-RPG". Why are people surprised by this?
#3
Posté 18 janvier 2010 - 10:04
Modifié par AtreiyaN7, 18 janvier 2010 - 10:06 .
#4
Posté 18 janvier 2010 - 10:04
I'm sure that once we get to play the game, we'll see that ME2 is every bit the RPG that the first ME was - just different in some areas. Shooter RPG is how the game is described and I have no doubt that's how it'll play out.
#5
Posté 18 janvier 2010 - 10:05
AtreiyaN7 wrote...
ME1 was always RPG lite
Correct. Mass Effect was never a hardcore RPG.
Modifié par izmirtheastarach, 18 janvier 2010 - 10:05 .
#6
Posté 18 janvier 2010 - 10:05
Modifié par Stephenc13, 18 janvier 2010 - 10:06 .
#7
Posté 18 janvier 2010 - 10:07
We have no idea how deep armour and weapon customization is, and it may just be me, but I like the idea of my squadmates wearing what they choose to wear. I'm not their mom, they can dress themselves. That to me puts me into character more than having to dress them because they apparently are incapable of doing so..
I guess it's all how an individual defines rpg. To me, an rpg is more about how I can change "my" character, and how my character can affect the storyline with different choices. And as long as I get exp from something to put into multiple abilities, I couldn't care less where it comes from.
#8
Posté 18 janvier 2010 - 10:07
#9
Posté 18 janvier 2010 - 10:08
#10
Posté 18 janvier 2010 - 10:09
I'm concerned over the increased quality of the TPS part of the game however, as I can't shoot accurately using dual-sticks to save my life, and had the original on Xbox where accurate shooting wasn't that much of a big deal.
#11
Posté 18 janvier 2010 - 10:09
DaPinkMenace wrote...
. Firstly, does anyone feel like this is becoming less of an RPG and more of a TPS?.
Nope.
Bioware cut out a lot of armor, disabled the ability to customize squad
armor, and lessened other RPG elements. I hate sorting through mounds
of useless gear as much as the next guy, but having the option to have
squadmates in full body armor couldn't hurt, could it?
We're not completely certain how this works, we've seen screenshots with Samara in armor.
Also, experience
for leveling is no longer from getting kills, we get them for finishing
missions now. That isn't such a bad idea, but why not give us a small
amount of experience for kills and then a bonus for completing a
mission?
Because people who usually forced combat recieved all the experience from the kills + the loot + the experience from the mission completion. This way, if you can persuade the person to stand down you've not completely gotten a huge loss of experience.
Bioware is either trying to go down a different road of RPGs
or trying to appease the TPS group a little too much.
Mass Effect was a shooter, they aren't completely revamping the entire game's foundation. The only thing was the shooting aspect of the game was horrible as was the squad commands and such, now they are improving the combat to mesh in more with the RPG elements.
This isn't dumbing down or appealing to the shooters, this is bioware fixing their game. If you played it for the RPG elements, you'll love the improved squad commands and tactical use of biotics / tech just the same.
Modifié par Dave of Canada, 18 janvier 2010 - 10:10 .
#12
Posté 18 janvier 2010 - 10:10
#13
Posté 18 janvier 2010 - 10:34




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