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Did anyone else not like the majority of ME3?


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#1
Linkenski

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 Yeah this thread is pretty negative. Sorry about that, but all you happy people can leave if you don't like it :P

I just came back to this forum after not thinking about Mass Effect for almost a year or something, and it just occured to me how I looked at each particular game when I was first playing them. First things first I hated the ending of ME3 after seeing all the elaborate threads and plothole digging in here. I was somewhere in the middle when I beat it, but actually seeing how everyone agreed it was bad made me think to myself: This is actually bad.

But that aside I still remember playing this game for the first time when I was really hyped and had played through 1 and 2 about 5 times prior to it.

Simply put. I hated it. Throughout the whole game I had what felt like a lump in my throat and I just felt like I wasn't enjoying it. It was really, really emotionally painful to play it like that because I really did want to love this game. There were just so many things that alienated me and annoyed me. 1 was that I felt like it was just a bad continuation of where ME2 left off in Arrival. The Intro scene had so many forced emotions and Mars was barely any better.

Of course I smiled when I saw returning characters appear but somehow it wasn't the same. They were often out of character and so was Shepard. I really think the whole deal about changing Shepard for the last entry to be more human was a terrible idea. They should've reaffirmed how things used to be instead, like ME2 payed a lot of respect to ME2 even if it did break out of some traditional elements. I just didn't like the Broshep approach to his character. As a guy from Denmark, I couldn't relate to all his american proverbs or slang that he suddently had. It was just alienating.

I don't even need to say anything about Autodialogue. It was so bad and it's been discussed over and over. Bioware, change it back for future games please.

Then of course there was the overarching story. There's way too much for me to write here, so i'm not doing all that. Let's just say I though the whole premise of ME3 was a completely wrong direction.

Overall, playing ME3 for me was like watching your favorite car model just slip on the road and crash into everything and get bumps and bulges all over it, and afterwards it just exploded. There was nothing left and nothing encouraging you to scrape cash together for a new one.

#2
NeonFlux117

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Not negative and all man, just a different point of view and that's good. And you brought up a lot of great examples of why ME3 is lesser than it's predecessors.

#3
Wayning_Star

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seems like peer pressure to me OP. I liked the game(s) story, even if militaristic gone idealistical..(that is a word..lol)

tyme for a commercial: Don't get mad, get glad...

poor humor besides, I found the problem OP.

""I thought the whole premise of ME3 was a completely wrong direction.""


that's it right there... that whole premise thing... have to be very careful with those.

Modifié par Wayning_Star, 16 août 2013 - 02:39 .


#4
CronoDragoon

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I felt that most changes were for the better and that all the characters acted like themselves. Me3 Liara acted more like ME1 Liara than ME2 Liara did. Despite hating the ending, I loved most of the game. Sucks you hated it so much OP.

#5
samurai crusade

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I enjoyed it. I felt they needed a 4th game to conclude the war with the reapers but that's just me. I never expected Shepard or his team to survive the war... So I was not disappointed by the ending. I do however feel that TIM's character could have been stronger and more menacing. But it is clearly explained in game that this same series o events has transpired of numerous cycles. My favorite series, Enjoyed it, still play it.

#6
KaiserShep

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I'm curious about these American proverbs. What were they? 

Modifié par KaiserShep, 16 août 2013 - 02:46 .


#7
Sir DeLoria

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I liked everything except for the ending and the Rannoch Arc. I also think, that many of the scraped ideas would have improved the game(e.g. The choice between saving Liara or another squadmate).

#8
Wayning_Star

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KaiserShep wrote...

I'm curious about these American proverbs. What were they? 


101 American English Proverbs

Image IPB

#9
RZIBARA

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I loved ME3.

With the exception of the ending, autodialogue, and parts of the intro, it is probably my favourite of the three games (alongside the first one)

Modifié par RZIBARA, 16 août 2013 - 03:02 .


#10
MassivelyEffective0730

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Unfortunately, I dislike a lot of what went on in ME3. Everything from lack of player agency to fustration with lazy and incompetent writing. I think more time should have gone towards the development cycle and that more idea's and concepts were fleshed out instead of just given a cursory finish. Going in with lack of player agency, there's so much stuff that gets left hanging that I don't think it's possible to be satisfied unless you absolutely played the game in the way I think SuperMac would have played it.

In my opinion, Mass Effect 3 is nowhere near the worst game ever, but it is the most disappointing game I've ever played. So many what-if's, could have beens, should have beens, why nots.

The game is exemplary of the concept of missed oppurtunity in my opinion.

Modifié par MassivelyEffective0730, 16 août 2013 - 03:36 .


#11
KaiserShep

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Wayning_Star wrote...

KaiserShep wrote...

I'm curious about these American proverbs. What were they? 


101 American English Proverbs

Image IPB


Funny. I don't remember any of these being in Mass Effect 3.

#12
AlanC9

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Wayning_Star wrote...

KaiserShep wrote...

I'm curious about these American proverbs. What were they? 


101 American English Proverbs

Image IPB


Anyone care to mark that list up with the ones Shepard actually says? :P

#13
KaiserShep

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Necanor wrote...

I liked everything except for the ending and the Rannoch Arc. I also think, that many of the scraped ideas would have improved the game(e.g. The choice between saving Liara or another squadmate).


However much it improves the game depends on whether or not the mechanics of this scene actually makes any sense. How would you make Shepard choose between squadmates on the spot without some kind of proverbial Rube Goldberg machine of evil? I'm going to take a wild guess that "improve" is just another way of saying "able to force another character to die", which in itself doesn't improve anything if the manner in which these choices are presented makes no sense. I am willing to bet that it was scrapped because it wasn't workable, same as other scrapped ideas, like the dark energy plot.

#14
wright1978

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I found the severe cutting back of player characterisation of Shepard & replacing with a new defined version via auto-dialogue/dream sequences etc that conflicted with my Shep very detrimental to my enjoyment of the story. I was also disappointed with many of the ME2 cast's content. However large parts of the main story were very good & engaging, just there was a constant struggle for immersion due to the above. Then came the utterly abominable ending delivery.

#15
Guest_StreetMagic_*

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I had the same "lump" in my throat while playing, as well as hated the autodialogue and ending, but I wouldn't say I hate the game totally. Some storyarcs were fantastic. The first thing I love the most about ME in general though is the setting, so it's fun just to be in it (of course, they pretty much destroyed the setting, but it was kind of cool while it lasted :\\).

Modifié par StreetMagic, 16 août 2013 - 03:41 .


#16
Linkenski

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Wayning_Star wrote...

KaiserShep wrote...

I'm curious about these American proverbs. What were they? 


101 American English Proverbs

Image IPB

I think I just meant sayings.. or platitudes. Shepard has a fair share of absolute truths he states in the game. I haven't played the game in over half a year so I can't remember them all. But to take one from the intro "It's hard enough fighting a war, but it's worse knowing that no matter how hard you try, you can't save them all". Just too dramatic considering they don't completely know what the stakes are yet. They knew the war was coming, but they haven't really seen the impact of it yet. It just seems like something he should've said later in the story since the player doesn't even know the scale at this point.

Anyhow, I just thought there were too many of these platitudes and that's not how it used to be in prior games. I don't like the whole massive scale plot thing.

Let's take Tuchanka as an example too. A very epic sendoff to Mordin and "oh, so emotional" is what many people think. Trust me there were scenes in this game that almost made me cry, but definitely not Mordin or Legion. Mordin's was still alright though. But back to the point. It ruined my immersion that apparently of all places on this huge planet the "mother of all thresher maws" just happened to be there to save the day. It's so contrived.

And "oh" lookie there, that's Jack who's apparently at the same station that Sheps gonna rescure, and "oh hey there" Samara, you just happened to be at this Ardat Yakshi monestary on this remote planet? "Oh I can't believe YOU of all people are here Legion, It's almost as if you knew I was coming to save you" (and we totally didn't know Legion was in the game after E3 2011)

It sucks. I really wanted to like the game. But it's just full of a**pulls all over it, and the writing ranges from touching to outright atrocious.

#17
Teddie Sage

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I liked everything until Thessia. From there, I felt like my Shepard wasn't my character anymore and I lost control of the plot. The Earth mission was a mess, the choices at the end made me angry for a while. Then EC came, calmed me a little, still disappointed in the endings. What was really disappointing for me was that ME3 lost its magic near the end, it really felt like the writers wanted to kill off Shepard and made him a whole different character. I didn't like that, it stopped feeling like my character. I was okay with the auto dialogues, they were fitting with my Paragon Shepard, but other than that, I didn't like the last part of the game. The Citadel DLC however reconciled the love I had for the series, it gave us a little bit of everything from the former games and my Shepard felt like mine again. Kai Leng was the most annoying NPC from that game and it was responsible for my loss of immersion at Thessia. Other than that, the game was fun to play... Just very frustrating near the end. I also enjoyed Omega DLC and Leviathan DLC. Fine side additions to the plot.

Modifié par Teddie Sage, 16 août 2013 - 04:36 .


#18
rohanks

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Some good points OP, stated from the heart.

Lack of agency with my Shepard - especially in the first 30 minutes of the game made me literally clench and unclench my fists. "WHERE's MY GAME?!?!?" SO I totally get that.

That said. I enjoyed the Rannoch and Tuchanka arcs. That was Mass Effect coming full circle for me in fairly satisfying ways. I really liked Drew Karpyshyn's ideas in relation to dark energy and was disappointed that there was no further development/payoff there. Picked up in Tali's Recruitment mission in ME2 then abandoned.

I was reminded by a thread on the forums just this week of Aeian T'Goni. The background story of the Asari, who it was revealed killed Joker's sister (News to me). That was a a great piece of writing. Chilling. Effective because we are being told about events second-hand. There were many 'little stories' with ME3 that I found satisfying.

Perhaps in closing it's about finding those 'little stories' within ME3 that make all those annoyances and that last flipping 15 minutes matter less.

Or download Citadel and say your goodbyes to the series more personally.

Modifié par rohanks, 16 août 2013 - 04:40 .


#19
HellbirdIV

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I'm not sure I would say I didn't like the majority of the game, but the game certainly had some huge flaws all the way through, starting with the miserable failure that was Earth, and ending with the second miserable failure that was Priority: Earth.

Then the endings happened and made everything else seem like a polished diamond-encrusted orange-flavored ****** bonanza in comparison.

Linkenski wrote...

I think I just meant sayings.. or platitudes. Shepard has a fair share of absolute truths he states in the game.


"This isn't about strategy or tactics. We fight or we die. That's the plan."

Apparently you can be a Lieutenant-Commander in the Alliance navy without actually understanding how warfare works beyond pointing guns at the enemy.

Modifié par HellbirdIV, 16 août 2013 - 04:43 .


#20
KaiserShep

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You would think that the dialogue on earth would be dead simple to assemble. There's no good reason why it had to be so riddled with cornball-itude. "We fight or we die" sounds like the writers just tossed it in there on their way to the bathroom to speed up the reaper invasion, rather than have Shepard say something along the lines of needing to reach out to the other races, unite the galaxy against the reapers, etc. etc., which would've made sense. Why did Anderson have to insist on this? Shepard's story involves two games worth of reaching out to aliens, criminals and shady organizations to defeat a vastly superior enemy, and suddenly that idea is completely ignored.

As for the dark energy plot had interesting buildup in ME2, but from what I've read, it doesn't make much sense, possibly even less than what we got, and would have been even worse than this silly technological singularity business.

Modifié par KaiserShep, 16 août 2013 - 04:52 .


#21
AlexMBrennan

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Yes. Shepard spent most of ME3 doing irrelevant side quests or running errands to placate leaders who would, apparently, all rather die than work together on slightly less favourable terms (e.g. turians won't cooperate unless Shepard can convince the krogan to act as meat shields for Turian ground forces). The mandatory side missions (e.g. Reducing one admiral, or if Shepard is a clinically retarded paragon, 3 random quarians) are a complete waste of time (hint: millions of people are dying on Earth every day, so any mission Shepard goes - delaying the end of the war - had better be bloody important).

It worked in ME1 where the threat is vague and Shepard has no way of knowing which of the geth sightings are associated with Saren. It worked in ME2* where you spend almost the entire time waiting for the enemy to make a move. It doesn't work in ME3 where the enemy is on Earth killing millions every day.

* not that I like ME2 much better than ME3 since the vast majority of missions are very questionable: half of the missions involve breaking into someone's property, murdering their security staff and stealing their stuff on some flimsy excuse - e.g. imagine Thane's recruitment missions if security staff hadn't been conveniently killing civilians just when Shepard arrived; the other half involves recruiting random mercs who Shepard has no reason to even want (what are we going to need a thief for? Who are we going to assassinate - harbinger keeps possessing mooks so the enemy doesn't even have officers! Do we really want an uber powerful cracy anti-Cerberus biotic who could rip the ship in half working on a Cerberus vessel? What do we need a krogan for, exactly - does Shepard's squad lack firepower?

There's nothing wrong with the characters as such but the game simply fails to give the player a reason to recruit any of them other than Mordin.

Modifié par AlexMBrennan, 16 août 2013 - 04:49 .


#22
dreamgazer

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Meh. It's the weakest in a trilogy of games with barely above-average writing that happens to have interesting moral scenarios and decent characters, and it's guilty of several of the same storytelling problems as ME1 (they're just packaged a bit nicer in the first game).

#23
Steelcan

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dreamgazer wrote...

Meh. It's the weakest in a trilogy of games with barely above-average writing that happens to have interesting moral scenarios and decent characters, and it's guilty of several of the same storytelling problems as ME1 (they're just packaged a bit nicer in the first game).

This

Combined with sever character railroading, laughable villains, and a story that takes itself way too seriously.

#24
AlanC9

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Linkenski wrote...

I think I just meant sayings.. or platitudes. Shepard has a fair share of absolute truths he states in the game. I haven't played the game in over half a year so I can't remember them all. But to take one from the intro "It's hard enough fighting a war, but it's worse knowing that no matter how hard you try, you can't save them all". Just too dramatic considering they don't completely know what the stakes are yet. They knew the war was coming, but they haven't really seen the impact of it yet.


Don't we already know by then that Earth is getting its ass kicked?

#25
o Ventus

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Yeah, it kind of sucks.