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Did anyone else not like the majority of ME3?


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#126
Dr. Megaverse

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10110001110100 wrote...

Stripper outfits with a breather mask are appropriate as space suits


You sir, made me laugh with this lol. 

I think this the whole time I'm playing ME2 lol. 

#127
KaiserShep

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Yeah, it's unfortunate that the only two squad members that have fully sealed suits when required are Tali and Garrus. For that reason, I avoid taking the majority of them on any mission that requires breathers, and just bring Grunt along with Garrus until I get Tali.

#128
mitch shepard for ash

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Yh i agree nowhere near as good as the first two games me1 is still my favroute just didn't enjoy it as much and when I replay it now some parts just feel like a chore unlike the other 2 it wasn't epic enough and they ruined my favorite character.

#129
Br3admax

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Dr. Megaverse wrote...

10110001110100 wrote...

Stripper outfits with a breather mask are appropriate as space suits


You sir, made me laugh with this lol. 

I think this the whole time I'm playing ME2 lol. 

Aren't most of those mission's in pressurized eras, just without oxygen. If so, I don't think it matters. 

#130
Seboist

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KaiserShep wrote...

Yeah, it's unfortunate that the only two squad members that have fully sealed suits when required are Tali and Garrus. For that reason, I avoid taking the majority of them on any mission that requires breathers, and just bring Grunt along with Garrus until I get Tali.


Unless you have the AAP, Garrus still has the issue of wearing damaged armor for no other reason than cause it's "cool".

#131
o Ventus

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Br3ad wrote...

Dr. Megaverse wrote...

10110001110100 wrote...

Stripper outfits with a breather mask are appropriate as space suits


You sir, made me laugh with this lol. 

I think this the whole time I'm playing ME2 lol. 

Aren't most of those mission's in pressurized eras, just without oxygen. If so, I don't think it matters. 


I would assume the terrestrial missions are. Also the derelict Reaper, because the Cerberus team is seen there in their casual clothing. I don't remember where any of the N7 missions are set. I know that a full suit would e required for Legion's loyalty mission.

Modifié par o Ventus, 18 août 2013 - 05:05 .


#132
KaiserShep

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Seboist wrote...

KaiserShep wrote...

Yeah, it's unfortunate that the only two squad members that have fully sealed suits when required are Tali and Garrus. For that reason, I avoid taking the majority of them on any mission that requires breathers, and just bring Grunt along with Garrus until I get Tali.


Unless you have the AAP, Garrus still has the issue of wearing damaged armor for no other reason than cause it's "cool".


Yeah I'm not keen on the fact that the only way around this is the appearance pack. You'd think that Garrus would opt to change his armor.

#133
nevar00

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I didn't.  I mean it wasn't terrible but it wasn't good either and it could've been SO much better.  Decisions didn't matter at all (see the Rachni and Collector Base), the story became pretty dumb and full of ass-pulls (blueprints for a random machine with an off-button on Mars all this time!, the ending, Cerberus being about as threatening as Team Rocket at this point, etc).  Priority Earth was really bad, everything felt oversimplified and dumbed down (dialogue wheels, side quests, the story), the war felt like it focused too much on Earth and super awesome humanity for cheap emotional impact, Robot Cameltoes, etc.  Then there was all that stuff before the game was even released like having something as monumental as a living Prothean out of the game as a day 1 DLC and the import glitch which should've been like the first thing they noticed when testing.  And really the gameplay itself wasn't impressive.  It felt like a mediocre Gears of War clone.  Dull and linear.

The multiplayer was the most fun I had in the game, although Tuchunka was done pretty well too.  And that's saying something as I hardly ever play MP.

Nope.  The SP was a huge disappointment and killed my interest in the series.  That ending was just the cherry on top the pile of dog doodies.  It was the weakest of the trilogy, by far, and overall a mediocre game that had an incredible amount of potential. 

Modifié par nevar00, 18 août 2013 - 07:54 .


#134
BaladasDemnevanni

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KaiserShep wrote...

Seboist wrote...

KaiserShep wrote...

Yeah, it's unfortunate that the only two squad members that have fully sealed suits when required are Tali and Garrus. For that reason, I avoid taking the majority of them on any mission that requires breathers, and just bring Grunt along with Garrus until I get Tali.


Unless you have the AAP, Garrus still has the issue of wearing damaged armor for no other reason than cause it's "cool".


Yeah I'm not keen on the fact that the only way around this is the appearance pack. You'd think that Garrus would opt to change his armor.


When you complete his LM, doesn't he get another outfit?

#135
clarkusdarkus

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10110001110100 wrote...

Auto-dialogue

Grossly simplified dialogue wheel. No neutral option.

Conversations with shipmates reduced to 'hit X for canned audio clip'.

Who the hell is Mince Vega and why am I friends with this ****?

1 hub. For the ENTIRE GAME.

EDI is now a fembot

Council choice doesn't matter
Rachni choice doesn't matter
Collector base choice doesn't matter
Councellor choice doesn't matter

No holster animation

Galaxies on the map that are inaccessible at any point in the game implies "unfinished"
Empty rooms on Normandy implies "unfinished"
Characters killed off in tweets rather than in-game implies "unfinished"

Crucible plot laughably implausible

No planetary exploration.
Fetch quests allow you to beam stuff aboard from orbit, apparently ಠ_ಠ

The ninja sunglasses guy and his plot armour.

Cerberus more of a threat than the Reapers.

Day 1 DLC. Try playing the game without Javik and tell me it's a complete game.
Omega looked like it was cut, too.

Shep cares about people S/He disliked or didn't know before. Thane was awesome, and just gets a “welp, get well soon, buddy” and the thundering racist / big crybaby gets big emotional scenes and gifts? I'm fine with Genocide and shooting my buddy in the back but some asswipe kid gets blown up and I'm all PTSD? Some Meathead gives me **** on MY SHIP and I start FLIRTING? ಠ_ಠ

Stripper outfits with a breather mask are appropriate as space suits


Yeah, I've a beef or two other than the Ending..



#136
2Pac

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Only thing I didn't like was the annoying asari and the endings.

#137
Sparse

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I've comfortably had value from money from ME3 in terms of how much I've played it, so I'm not complaining that it's not satisfactory as a product - it's also markedly better than Resident Evil etc - but I agree that the game is nowhere near as good as the first two.

The whole thing just wasn't very epic, it just wasn't a patch on ME1 in terms of scope and impact. I found the whole thing a bit wishy-washy too, story and characters were nowhere near as tightly put together as ME2. To me it wasn't like a sci-fi movie or a war movie, it was more like an episode of Ironside, it was so melodramatic. It felt to me throughout like something which would end with everyone wringing their hands and deciding that the Reapers weren't evil but just misunderstood (and then it kind of did end like that).

I don't think I have ever been able to sit down and just play one character through in the way I did with the first two games. I had to have 4 or 5 characters going at once so I could switch between them because I got bored with constantly being preached at in that soap-opera style.

Then of course they released the Citadel DLC which nailed the atmosphere they should have had in the main game perfectly.

#138
Nightwriter

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I didn't like the endings, and I was horrified at what they did to mah faves from ME2. Other than that, quite enjoyed the game.

#139
o Ventus

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BaladasDemnevanni wrote...

When you complete his LM, doesn't he get another outfit?


That one is broken too, IIRC.

Garrus needs to learn to maintain his sh*t.

#140
Br3admax

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Heroes don't need sealed suits.Garrus kill things for Shepard so he's like a hero/sidekick.

#141
KaiserShep

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o Ventus wrote...

BaladasDemnevanni wrote...

When you complete his LM, doesn't he get another outfit?


That one is broken too, IIRC.

Garrus needs to learn to maintain his sh*t.


It's pretty dumb that even the loyalty outfit is busted. I have the appearance pack so it doesn't matter, but still. It's poor design. 

#142
Shaleist

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I didn't enjoy ME3 near as much as I should have in the first play-through. And it is the weakest of the 3 games... but I don't hate it. And after a few DLCS They at least made the game a bit better eventually. Still hate the main story line, and the lack of consistency in how they decided to make the major characters respond to said Story line. IE you can jack around with what happened all you want in the ME3 trilogy... it doesn't have any great discernible affect on your squad *unless they die of course*. Even then they just get replaced with a Not-Dead Squadmember NPC to complete the same general result. Absolutely hated that part.

#143
capn233

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Hmmm.

It is embarrassing but in my first run I played it 30hr straight, at which point I felt like I was Shepard. ;)

But seriously and to get to the point...

Overally I thought the majority of the game was decent. There were some things that I liked. Some of the combat changes were improvements. There were some scenes and dialogue that approach high points of the series. The Tuchanka arc and then Rannoch arc were fairly satisfying to me since I had played the previous two games.

The things I didn't like as I played through included a bit less choice in dialogue, some characters seemed rushed and ended up acting out of character (eg Ash), the game was probably overall too easy, and the lack of hubs and side missions on random planets made the galaxy feel smaller than in the previous games. I was mostly prepared to overlook some of this though.

So the post isn't overly long, I will just say that starting with Thessia I started to like it a bit less, and then Priority Earth was pretty disappointing since I was hoping for something more like the Suicide Mission but on a grander scale. Then the actual ending hit and I was sort of stunned. I figured somehow I must have screwed up my decisions since the ending seemed so poor. Turns out I didn't and that was just how the game ended.

Ignoring the end, I would say the game is decent. Combat is somewhat fun, especially if you mod SP to bring some semblance of decent balance into it and make it a little harder. I don't like it anywhere near ME2 (my favorite of the 3), and although ME1's combat is a lot worse mechanically, I still enjoy that game a bit more than ME3 since the plot is better.

#144
Brovikk Rasputin

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Steelcan wrote...

Brovikk Rasputin wrote...

Hmm, can't say I agree. Mass Effect 3 was an excellent game in close to every way.

No

Hmm, are you sure? It must have been pretty amazing for you two, considering that you're still talking about it a year after.

#145
o Ventus

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Brovikk Rasputin wrote...

Steelcan wrote...

Brovikk Rasputin wrote...

Hmm, can't say I agree. Mass Effect 3 was an excellent game in close to every way.

No

Hmm, are you sure? It must have been pretty amazing for you two, considering that you're still talking about it a year after.


Define "amazing".

#146
naes1984

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I don't want this to come off as a hate-off or a disrespect to the developers. I think I'm half way between the people saying "It would have been absolutely PERFECT if the last 10 minutes were different" (which is nonsense) and the people who say "It's all crap" (also nonsense). For the record, I think ME2 is the most satisfying experience even though I don't like the lack of customization of weapons and armor.

ME3 is more flawed than the first two games storywise and not just the ending. There are all sorts of logical questions that keep popping up which are nagging to me regarding Cerberus, Udina, the Crucible, the Reapers and so on. I don't feel that it's just nitpicking to ask questions. A lot of people have also pointed out that the choices from previous games don't seem to play as big of a role as they were hoping: kill/save Racni queen? Reapers still get evil rachni. Also the negligible EMS loss for killing the queen can be mitigated by saving Arlakh company. Destroy/Save Collector base? Cerberus still gets the tech. Kill/Save Council? Council is always aliens. I know that having things be radically different from the get-go might be difficult but it is kind of what we were expecting (perhaps unfairly). DA:O had a much larger range of outcomes although I understand most of it is explained in text boxes at the end but still.

What happened to Harbinger? Everyone assumed that there would be some sort of big confrontation with him but he zaps you and flies off.

Too much of the interesting stuff is in text entries (emails, codex, galactic readiness computer); games should be showing, not telling.

Serendipity. You keep running into your companions from ME2 (small universe, huh?) yet they all have excuses for not joining you to the extent it becomes kind of funny. Obviously Thane's dying is established in the previous game so he gets a pass. Mordin was always more of a lab-rat so that's fine too. But you're telling me Zaeed wouldn't join me if I paid him enough? He's a mercenary. Or Grunt or Samara if I offered them a dangerous enough mission? Or Miranda once her sister was squared away? Kasumi's excuse is my favorite: basically, she's a coward.

Commander Shepherd doesn't command in ME3. Remember ME2 where you had to take what you knew about the characters and order them what to do on the Collector Base? Who will lead the fire team? Who will go through the vent? Will you send someone back with the crew? Which of your biotics is qualified to hold the bubble? Who will stay and hold the door? If you fail, people die. It wasn't complicated but it added something to the endgame. This mechanic could have been expanded upon in ME3 for instance making tactical recommendations to Hackett for the entire fleet. Instead, it was dropped entirely.

The Newbies: I think at this late stage in the series, there shouldn't be 3 new companions (Vega, Javik, and EDI's fembot body). 9 out of 10 people would have traded Vega for an ME2 companion. The audience didn't need a surrogate other than Shepherd.

The sense of exploration was definitely limited. While I understand that driving around with the Kodiak in ME 1 and planet scanning in 2 was repetitive, these at least gave the illusion of exploration. In fact, there are no controllable vehicles; everyone hates turret sequences slightly less than escort missions. In ME3, the exploration is really centered around acquiring assets and doing literal fetch quests that you overhear on the Citadel. Those fetch quests are barely hidden. All you do is scan and pick-up and return. Your reward is a sentence of gratitude and a small number in your EMS. These are chores. If I acquire a "Kakliosuar" fossil, I want to go on an actual mission to retrieve it or at least see the darn fossil and be able to have a conversation with the paleontologist. That's just one example.

But there are gameplay decisions as well Too many encounters feel like glorified horde modes (defend the missiles!). The part on Earth where the screen shakes wildly every time the Reaper fires into the air is infuriating and it fires every few seconds. I shouldn't be getting motion sick while playing your game.

The enemy type feels limited. ME2 probably had the same number (and a lot of pallet swaps) but there was an illusion of variety with 3 distinct mercenary groups, different animals, collectors/husks, Geth and so on. It gave you the sense of a larger galaxy filled with danger and all these factions. In ME3 the enemy type begins to feel repetitive. It's either 5 or so Reaper-types, 5 or so Cerberus types and some Geth thrown in during the Quarian campaign. The galaxy feels much smaller as a result.

One thing about the mechanics that I did not like on PS3 is that too many functions are tied to the X button; it breaks immersion when I walk up to a door, press X and do a front roll instead of opening it. Hit O or triangle open doors or pick things up would solve that.

As for DLC: Leviathan and Omega are underwhelming. Leviathan had some interesting story elements but the combat was pure torture especially the drone escort mission. Omega added some new enemy types but we never really explored Omega or got an interesting story; we spent half the time in boring corridors and service tunnels. Omega is a place to explore. Citadel is very good and a lot of content.

I think that the takeaway from this rambling is: More Openness. More exploration. More consequences. More options. Variation. More mission hubs. I hope that they take feedback to heart and put it into their next games.

#147
CoffeeHolic93

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Rart at vide at jeg ikke er den eneste dansker. :P

Now to answer your question, I didn't have a problem with the game at first. Earth was contrived, but I didn't expect anything excellent really. They had to introduce the giant cuttlefish as a threat and force the plot along and they managed to do that. The kid was annoying, but eh.

The first few missions were solid, and my favorite character - Mordin Solus was introduced relatively early and his story had a very satisfying conclusion which left me satisfied, if sad.

The story began falling apart for me during the "Cerberus is faffing about on the Citadel mission" because Kai Leng is just dumb, and not nearly as cool or interesting as he was in the novels. I don't see how making him cocky or arrogant was a smart move, but if they intended to make the player hate him they succeeded. Thane's death would have been much more dignified if he died of axphysiation, and that's just -sad-. 

The Rannoch arc I liked for the most part, though I gotta say I was laughing my ass off when Shepard was going up against a reaper on foot. And you don't have to fire a single shot against the reaper during the turret sequence, so that was fairly pointless. On the plus side, we got more insight in the quarian/geth conflict which was nice. Legions sacrifice was dumb, and uploading the reaper code to the geth is dumb.

The fall of Thessia was nice, as the hero can't win every battle and this loss was interesting especially considering that the Asari tend to be high and mighty and watching them getting knocked down a notch was fun.

After that... Eh, Priority: Earth sucks. Big time. As for the mission before that, stabbing Kai Leng makes me happy so I'm okay with that one.


tl;dr, I liked the game and it was off to a good start but at the end it was a quickly deflating balloon. 

#148
Reorte

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Brovikk Rasputin wrote...

Steelcan wrote...

Brovikk Rasputin wrote...

Hmm, can't say I agree. Mass Effect 3 was an excellent game in close to every way.

No

Hmm, are you sure? It must have been pretty amazing for you two, considering that you're still talking about it a year after.

Even after a more than a year you haven't worked out that there are other reasons why people might continue to talk about something?

#149
Clayless

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Reorte wrote...

Even after a more than a year you haven't worked out that there are other reasons why people might continue to talk about something?


Because they choose not to move on for no logical reason?

Anyway, OP, I disagree. I loved ME3, and while I loved ME2 even I have to admit it's pointless to the plot. The gameplay for ME1 is also terrible (out of about a half dozen people I know that have played ME2 and 3, only 2 have completed ME1), so, all-in-all, I'd have to say that ME3 is the best one.

In fact I'm unsure if ME2 or 3 is my favourite. It's so close really it could be both.

Modifié par Robosexual, 19 août 2013 - 12:02 .


#150
Xilizhra

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The Newbies: I think at this late stage in the series, there shouldn't be 3 new companions (Vega, Javik, and EDI's fembot body). 9 out of 10 people would have traded Vega for an ME2 companion. The audience didn't need a surrogate other than Shepherd.

Javik is DLC and EDI isn't a new character. James, they put in for people who hadn't played the game before, because it's illogical for Shepard not to know much (also, I think, because he might be the only soldier-type character alive, if Ashley, Grunt and Zaeed are dead). I do wish he could be swapped out for someone else if it's an import game, but eh.