I find it strange that in the trilogy, we aren't allowed to...
#1
Posté 16 août 2013 - 05:37
As a paragon player, I hope in the future there will be more consequences for being a hero and trying to save everyone. I'm not saying anything crazy like paragons should lose the game and renegades should win, that would be just trolling a lot of people. Or that all good or paragon choices have some weird ass string of double edged swords attached to them like kotor 2 did. In fact getting ride of the whole morality system might be better in the long run and have everything needed for persuasion checks be done with a reputation system.
What I am asking for is more consequences in playing a hero, and the ability to play a hero who streched himself too far and ended up screwing up in doing so, or for us to be betrayed for showing mercy at least once in the games.
#2
Guest_EntropicAngel_*
Posté 16 août 2013 - 05:39
Guest_EntropicAngel_*
I hate this topic. Sorry Darth, not blaming you, but it's old, old, old.
#3
Posté 16 août 2013 - 05:48
To be fair though the ME games there were a fair amount of renegade sequences that were not inherently bad, just more Dirty Harry styled.
Like in KotOR their was light=good and dark=bad where the Obsidian developed KotOR II had grey areas added and even then light "does not always equal" good as Kreia shows you when you give money to a beggar and moments later that same beggar is assaulted and possibly killed for said money. That was a good system as you had to think about your actions more than just "is this a light/dark option" and intstead "is this just the right thing for me to be doing".
I do like that kind of system more and I would certainly like to see BioWare implement more grey areas into the morality system, less black and white.
#4
Posté 16 août 2013 - 06:02
When did that happen?missions being harder
#5
Posté 16 août 2013 - 06:05
No consequences whatsoever.
#6
Posté 16 août 2013 - 06:10
EntropicAngel wrote...
So Rana Thanoptis did NOT, in fact, turn out to be indoctrinated? And Balak did NOT, in fact, end up hurting other people? And my decision to let the Rachni go did NOT result in them being turned again by the Reapers?
I hate this topic. Sorry Darth, not blaming you, but it's old, old, old.
Yes, No, and No.
Rana Thanoptis entire impact not only happens off screen, but has to be found out only through reading your email. Harldy any impact there.
Balak, thanks to bad programming, doesn't go out and kill people if you let him go or let him live in the game, because it lumps his actions and the actions of his replacement character should he die, in the same scenarios. Basically balak killing people is only achievable if you didn't play bringing down the skies, in which case he introduces himself as "Captian Ka'hairal Balak, external forces.". And more to the point, all his kills are, again, off screen and don't seem to have any impact on shepard at in the least.
And the rachni queen I covered. She doesn't turn on you if you let her go in mass effect 1. She gets capturend, but saving her and bringing her to the crucible results in her working just fine with everyone else. And it's not like she doesn't show up with the renegade choice picked in mass effect 1, the difference being the cloned queen will turn on you if you decide to paragon her, but that's more negated since to have that scenario you neeeded to be renegae int he first place.
I understand your point though, and there are no hard feelings had.
#7
Posté 16 août 2013 - 06:14
Necanor wrote...
"I'm going to extinct the Quarian, Krogan, Drell, Hanar, Elcor and Batarian races in ME3."
No consequences whatsoever.
The only race that can suffer from a "paragon" choice is the Quarians, and even that can be avoided.
#8
Posté 16 août 2013 - 06:15
Darth Brotarian wrote...
In fact getting ride of the whole morality system might be better in the long run and have everything needed for persuasion checks be done with a reputation system.
Personally I hope this is the answer, at least as far as visible morality systems go, and especially binary ones.
#9
Guest_StreetMagic_*
Posté 16 août 2013 - 06:17
Guest_StreetMagic_*
I think she's an interesting character besides.. It took 3 years or so for indoctrination to take full effect. Makes me wonder about Shepard.
Modifié par StreetMagic, 16 août 2013 - 06:18 .
#10
Posté 16 août 2013 - 06:18
KaiserShep wrote...
Necanor wrote...
"I'm going to extinct the Quarian, Krogan, Drell, Hanar, Elcor and Batarian races in ME3."
No consequences whatsoever.
The only race that can suffer from a "paragon" choice is the Quarians, and even that can be avoided.
If you decide to rescue your Spectre buddy, two races are doomed. If you forget to help the Elcor, they're doomed.
#11
Posté 16 août 2013 - 06:23
Modifié par KaiserShep, 16 août 2013 - 06:24 .
#12
Posté 16 août 2013 - 06:31
KaiserShep wrote...
Saving Bau requires a renegade interrupt, though of course if you fulfilled every mission and made the right decisions for ME2, this is irrelevant since Kasumi allows you to do both. Forgetting to complete a mission doesn't count either.
If you have done everything right in ME2, Rannoch is irrelevant too, because both can be saved.
Btw, I'm pretty sure destroying the Geth isn't a Renegade decision. Both annihilate options don't gain you any points.
#13
Posté 16 août 2013 - 06:33
#14
Guest_wiggles_*
Posté 16 août 2013 - 06:35
Guest_wiggles_*
How is that a negative consequence given that the Reapers acquired rachni thralls irrespective of whether you killed the queen?EntropicAngel wrote...
And my decision to let the Rachni go did NOT result in them being turned again by the Reapers?
Modifié par wiggles89, 16 août 2013 - 06:35 .
#15
Posté 16 août 2013 - 06:39
#16
Posté 16 août 2013 - 06:39
#17
Posté 16 août 2013 - 06:41
David7204 wrote...
If heroism is meaningful, then 'good' choices logically need to lead to the best outcome.
That Paragon choices are considered the "good" choices demonstrates the failure of the morality system.
#18
Posté 16 août 2013 - 06:41
David7204 wrote...
If heroism is meaningful, then 'good' choices logically need to lead to the best outcome.
Not really
#19
Posté 16 août 2013 - 06:42
#20
Guest_StreetMagic_*
Posté 16 août 2013 - 06:45
Guest_StreetMagic_*
Modifié par StreetMagic, 16 août 2013 - 06:47 .
#21
Posté 16 août 2013 - 06:45
CronoDragoon wrote...
David7204 wrote...
If heroism is meaningful, then 'good' choices logically need to lead to the best outcome.
That Paragon choices are considered the "good" choices demonstrates the failure of the morality system.
I'd say there not being a lick of tangible difference between the two demonstrates the failure of it.
Even the likes of Saints Row handles a Collector Base type decision better than ME3.
#22
Posté 16 août 2013 - 06:46
#23
Posté 16 août 2013 - 06:47
David7204 wrote...
Yes, really.
Um no, Not every 'Good' choice should have the best outcome
The term good is subjective anyway. Thinking Paragon automatically = Good is being naive
#24
Guest_StreetMagic_*
Posté 16 août 2013 - 06:47
Guest_StreetMagic_*
David7204 wrote...
Okay? And? I'm sure there are plenty of works of fiction that have themes that heroism is stupid and silly and futile. By all means, go and enjoy some of them.
Good. You've conceded. That's all I wanted to know.
#25
Posté 16 août 2013 - 06:49
Modifié par KaiserShep, 16 août 2013 - 06:52 .





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