RatThing wrote...
I agree, the game seems to favor the paragon route. I see 3 times the player's principles are really tested, with the Krogans on Tuchanka, with the Rachni Queen and on Rannoch.
On Tuchanka, If you sabotage the cure with Wrex he finds out and you lose, what was it again? 375 war asset points? If you don't with Wreav you just give up 150 war asset points from the salarians. (Is that what's the "best scientist for the crucible project and the full support of our fleet" worth at the end?). On Rannoch you get the full support of both factions if you achieve peace. (And no matter how you achieve it, I can only see it as a paragon choise). Where's Daro'Xen's plan to control the Geth? The OP already mentioned the Rachni.
I think when they pull stuff like that too much, it makes it no better than one of those cheesy Bible games for fundies, meant to instruct kids in "right morals". Bioware inadvertently gets involved in the business of ethical instruction.
It's only fitting though. They go pretty far in trying to make Synthesis and the singularity as more unquestionable than they really are. So not only do they have a moral agenda, but a religious one too. Read up on transhumanist/futurist literature and it starts coming off like an actual religion. And Bioware uses their game as a vehicle for all of this. I kind of think they themselves didn't take it as seriously and just tried to copy some typical themes with the subject, but the overall message implied still disturbs me.
Modifié par StreetMagic, 16 août 2013 - 07:57 .