Amitar wrote...
Sylvius the Mad wrote...
Every aspect of the PC's personality should be determined and controlled by the player.
That's a pretty lofty goal right there. What if I want to play a character who has no interest in participating in the story and will attempt to walk out even under threat of death? Will the game adapt to give me a 40 hour experience of drinking in a tavern, talking to travellers about what the Inquisition's second pick for hero is doing?
Where exactly did I claim that the player had to have total freedom is designing that personality?
I said the player needed control, not freedom. Every time there exists the choice, the player must be the one to choose it. Never should the choice be made for him.
That does not mean that the options need never be limited - only that there must always be options.
At some point or another you have to hand over at least a modicum of control to the storyteller, whether that's directly through a pre-built but malleable character whose role you assume, or indirectly through the details of the setting forcing you into a role that is willing to participate with the plot. The sheer existance of the predetermined setting limits your choice of character and their personalities.
I don't actually agree that it does, necessarily, but I'm also not asking for unfettered freedom. At no point did I say we should have unfettered freedom.
There are benefits and trade-offs to each. A more directed character enables better and more cinematic events to be easily applied by the character without breaking character, while a less directed character allows a player to project more of his/herself on the experience at the cost of the game not always respecting that, because no developer can craft a game that seamlessly reacts to every conceivable facet of the human (or Dwarven/Elven) experience.
No. As soon as things are decided for me (how to deliver a line, what facial expression to display, which tactics to employ, which path to follow, why a specific option is chosen), then the character I've so carefully constructed is potentially broken.