Hmm.. I like to define the character's thoughts and values, but not their knowledge base, and I very much like very central emotional responses in the game, like ME3, though I prefer to have control over what those emotions are in general circumstances.
Also, I do very much love being able to flesh out my character's past through conversation on the fly, even if as the player I'm not knowledgeable of the situation beforehand. It allows me to roleplay my character's past and help define who they are through that conversation. Next to actually playing a character's origins/past, this is the next best thing. The Exile's conversation with the dark Jedi lorekeeper woman in KoTOR 2 is one of my favorite moments in gaming because of this.
On the 'not sounding like an idiot' front (also a pet peeve of mine), I really like the way, again, that ME3 did it for the most part (aside from the beginning and end), where investigate is one option all on its lonesome that leads to a full back and forth conversation wherein the player character just talks to the other character naturally. This allows the game to inform the player without actually having to ask a lot of stupid questions or prescribing any motivations to the PC, and the scene in general flows a lot more fluidly and naturally. It also allows for your character to inform you as the player by stating their own knowledge and proactively voluteering any necessary information as part of the conversation, rather than you having to ask about things your character should know. This is ideal.
Sometimes the choppiness of going through the investigate options makes me forget which option I chose, so I end up with repeats, which also means the rhythm of the question & answer style has a tendency to let me wonder and drop me out of the scene. I do not consider the single investigate option convos autodialogue. They're just a better, more natural and dynamic way of acquiring the same information that multiple investigate options normally provide.
To sum up: Yes, I prefer my character be a fully realized denizen of the game world, not my direct avatar. I do, however, want to have maximum control of who my character is, if not what they say moment to moment.
Modifié par cindercatz, 22 août 2013 - 09:43 .