n7stormrunner wrote...
I'm going to regret this. how are they supposed to know the reason you think the character is doing things?
They needn't know. It's just that they should take care not to put motivations in the protagonists' mouth at all if possible, because that could contradict what the player imagines. Let the player talk to make their decision, but leave the motivation open.
David Gaider explained this in his blog article about narrative design in games, in a paragraph about inclusiveness in games. To be inclusive, It's not necessary to explicitly cater to every possible viewpoint, but it is important not to actively exclude viewpoints. For instance, in DA2 you can side with the mages or the templars, but Hawke never makes any menton of why, and if he hints at things, it's in optional lines you can avoid.
DA has been remarkably good about that. ME has been a great offender.
Modifié par Ieldra2, 23 août 2013 - 06:59 .