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Pre Alpha Combat Mechanics:


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#276
Guest_EntropicAngel_*

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Plaintiff wrote...

I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.


Oh, stop, Plaintiff. No one's "railing."

#277
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.


Oh, stop, Plaintiff. No one's "railing."

Are you going to address the point or would you rather stay bogged down in semantics?

#278
Guest_EntropicAngel_*

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Plaintiff wrote...

Are you going to address the point or would you rather stay bogged down in semantics?


No one is bogged down in anything. Semantics are important--at least according to the guy who's quote you're using as a signature (and I agree). Hyperbole like that weakens your point.

And as for the point, I would agree it's a bad move.

#279
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

Are you going to address the point or would you rather stay bogged down in semantics?


No one is bogged down in anything. Semantics are important--at least according to the guy who's quote you're using as a signature (and I agree). Hyperbole like that weakens your point.

And as for the point, I would agree it's a bad move.

I quoted David Gaider, so I'm contractually obliged to agree with everything that comes out of his mouth?

#280
slimgrin

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I like the chain harpoon thingie.

#281
Guest_EntropicAngel_*

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Plaintiff wrote...

I quoted David Gaider, so I'm contractually obliged to agree with everything that comes out of his mouth?


Jeez, bro, you're in a bad mood today aren't you :P

I'm using the reference to add additional weight to my point--and pointing out that YOU are using a quote from him as well might, it could be argued, cause you to accept that additional weight.

Just relax, Plaintiff. It's not something to get worked up about.

#282
billy the squid

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Plaintiff wrote...

EntropicAngel wrote...

Plaintiff wrote...

I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.


Oh, stop, Plaintiff. No one's "railing."

Are you going to address the point or would you rather stay bogged down in semantics?


Oh look ,Plaintiff applying words haphazardly without any regard for their meaning. 

I smell the stench of hypocrisy. Thanks for proving my point. 

Modifié par billy the squid, 17 août 2013 - 10:25 .


#283
Plaintiff

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billy the squid wrote...

Plaintiff wrote...

EntropicAngel wrote...

Plaintiff wrote...

I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.


Oh, stop, Plaintiff. No one's "railing."

Are you going to address the point or would you rather stay bogged down in semantics?


Oh look ,Plaintiff applying words haphazardly without any regard for their meaning. 

I smell the stench of hypocrisy. Thanks for proving my point. 

No he doesn't.

RAIL: Complain or protest strongly and persistently about


Several paragraphs of text don't count as a 'strong complaint'? What?

#284
Boss Fog

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1varangian wrote...

stormhit13 wrote...

1varangian wrote...

Looked very arcade to me and not a tactical RPG.

Harpoon? Really?

So combat will be all marvel superheroes again with so much awesome only 7 year olds think its cool?


The harpoon in that case looked like it functioned as a fairly standard stun ability. I guess I don't agree that this is somehow more arcade and less realistic than a DAO champion class stunning enemies by shouting at them.

So there should be a bash ability for stunning. There don't have to be weird abilities that are too 'awesome' for their own good.

I also saw action gameplay where the player was trying to move behind the shield guy. If I want that I'll go play Ninja Gaiden or God of War. I don't want it in a game thats supposed to be a tactical RPG. It's about controlling a group and using abilities and terrain, not about controlling one guy and trying to run behind a shield guy.

I want RPG combat to look like it could be real life combat. Slightly enhanced with impressive moves but still real. Movies can do it so I don't understand why DA would have to look like a cartoon.

Magic does not have to be realistic because it obviously can't. But for balance reasons alone magic should be more subtle and mysterious.. but something tells me DA:I mages will be all about spamming fire and lightning in every encounter until your fingers bleed. Even Origins didn't get that one right.

Sigh.


1. There doesn't have to be anything.  It's a matter of design tastes and reactivity to the tactics used by the enemy.  The designers are designing this game, not you.  Also, how do you know there isn't a bash-stun ability?  We saw what was maybe 60 seconds of probably what isn't even a fraction of the total abilities available for the player.  Good job though, jumping to conclusions.

2. You don't know how to separate a marketing/gameplay example to what is actually supposed to be implemented, do you?  Why would you assume that you would play the game as a single character and constantly have to flank with one character?  It's almost as if your ignoring the fact that you're supposed to have companions with you just for the sake of fueling your distaste for certain tactics.  Then again, I shouldn't be surprised that someone is jumping to so many conclusions after seeing a fraction of alpha gameplay.  They've stated multiple times that the environment and terrain will play a role in the gameplay; yet you're saying it doesn't because you saw one alpha gameplay video that took place in an open area as if the rest of the game will look exactly the same.

3. The Dragon Age series was never meant to simulate real life; most games don't.  The people who demand that their fantasy RPGs are perfect representations of what could and couldn't happen in actual midievel warfare are most definitely in the minority.  This isn't Hollywood, it's a video game.  Hell, most of the time movies depicting combat fall flat on their face in terms of actually looking legitimately real.

#285
Guest_EntropicAngel_*

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Plaintiff wrote...

No he doesn't.

RAIL: Complain or protest strongly and persistently about


Several paragraphs of text don't count as a 'strong complaint'? What?


Which definition are you using?

Miriam-Webster on rail:

to revile or scold in harsh, insolent, or abusive language


That sounds a lot more accurate to me.

#286
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

No he doesn't.

RAIL: Complain or protest strongly and persistently about


Several paragraphs of text don't count as a 'strong complaint'? What?


Which definition are you using?

Miriam-Webster on rail:

to revile or scold in harsh, insolent, or abusive language


That sounds a lot more accurate to me.

https://www.google.c...: rail&safe=off

#287
Seb Hanlon

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Folks, if you have a personal beef or an argument over terms of argumentation, please don't derail the thread with it.

#288
Guest_EntropicAngel_*

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Every option there (dictionary.com, answers.com, Miriam-Webster.com, The Free Dictionary), uses harsher language than that. To rail against something is used when someone is getting angry, is being bitter. Not mere complaining.

I would fault Google for their weak definition.

Seb Hanlon wrote...

Folks, if you have a personal beef or an argument over terms of argumentation, please don't derail the thread with it.


Fair enough. Back to the point: I would agree that turning invisible is silly, though I DO think evade as a way to deflect enemy attention should still be possible. Summoning animals is silly too.

Modifié par EntropicAngel, 17 août 2013 - 10:39 .


#289
Iron Fist

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I like the AOE targeting.

#290
LPPrince

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I'd like to think Mr. Hanlon's getting some of our feels for what we saw and taking that into consideration.

Cool legumes.

I feel personally that I'd need to see more on combat before I can get an idea of how I truly feel about it, so I'll leave it to you guys.

#291
unbentbuzzkill

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Ilove the way combat is looking so far, it looks like a nice blend between DA:O and DA2.

#292
Seb Hanlon

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LPPrince wrote...

I'd like to think Mr. Hanlon's getting some of our feels for what we saw and taking that into consideration.


We are always watching. :bandit:

#293
andar91

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1varangian wrote...

stormhit13 wrote...

1varangian wrote...

Looked very arcade to me and not a tactical RPG.

Harpoon? Really?

So combat will be all marvel superheroes again with so much awesome only 7 year olds think its cool?


The harpoon in that case looked like it functioned as a fairly standard stun ability. I guess I don't agree that this is somehow more arcade and less realistic than a DAO champion class stunning enemies by shouting at them.

So there should be a bash ability for stunning. There don't have to be weird abilities that are too 'awesome' for their own good.

I also saw action gameplay where the player was trying to move behind the shield guy. If I want that I'll go play Ninja Gaiden or God of War. I don't want it in a game thats supposed to be a tactical RPG. It's about controlling a group and using abilities and terrain, not about controlling one guy and trying to run behind a shield guy.

I want RPG combat to look like it could be real life combat. Slightly enhanced with impressive moves but still real. Movies can do it so I don't understand why DA would have to look like a cartoon.

Magic does not have to be realistic because it obviously can't. But for balance reasons alone magic should be more subtle and mysterious.. but something tells me DA:I mages will be all about spamming fire and lightning in every encounter until your fingers bleed. Even Origins didn't get that one right.

Sigh.


To me, positioning seems like an awfully huge part of tactics. So moving behind somebody makes a lot of sense.

Sure, we have the capability to manually maneuver a character into position, but does it make a difference to you if we can point and click (on PC or console) as we could with DA2?

#294
LPPrince

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"Always listening...we are inside you..."

Ahem.

"Your miiiiiinds"

OH, Mr. Hanlon. Got anything to say on archery? We have a thread for that, if you've ever got 15 spare seconds.

Cause, you know. Bowstrings. Didn't see bowstrings in that video.

#295
Guest_EntropicAngel_*

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andar91 wrote...

To me, positioning seems like an awfully huge part of tactics. So moving behind somebody makes a lot of sense.

Sure, we have the capability to manually maneuver a character into position, but does it make a difference to you if we can point and click (on PC or console) as we could with DA2?


What would make a difference is if you could tell the tactics to, so everytime you face an enemy with a shield you aren't forced to play your entire party.

I realize part of the fun IS playing your entire party, but the tactics need to be able to support it.

#296
andar91

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EntropicAngel wrote...

andar91 wrote...

To me, positioning seems like an awfully huge part of tactics. So moving behind somebody makes a lot of sense.

Sure, we have the capability to manually maneuver a character into position, but does it make a difference to you if we can point and click (on PC or console) as we could with DA2?


What would make a difference is if you could tell the tactics to, so everytime you face an enemy with a shield you aren't forced to play your entire party.

I realize part of the fun IS playing your entire party, but the tactics need to be able to support it.


Not even DA:O could do that; at least not that I can recall.

I'm not trying to bash anybody's preferences here; we all have them. That said, i cannot fathom wanting to just sit back and watch AI play the game passively. To each their own, I guess. I don't think that's what Bioware is going to deliver.

#297
ames4u

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krul2k wrote...

here a idea then, ppl in here are saying the combat looks like The Witchers, i really dislike DAO combat but id take it x100 over The Witchers, if DAI comes out and the combat is just like the witchers i for one prob wouldnt buy it as i honestly cannot stand it, i really tried to like it but just couldnt an believe me i give games a fair go before i throw in the towel


The Witcher 2's combat was slow, buggy and often unresponsive.
It was one of the biggest drawbacks to the game in my experience.

To be honest I don't even think there IS a happy medium between
DAO and DA2 for the combat. I actually sat back and tried to think
of ways it could be improved or implemented-and I couldn't come up
with anything other than Elder scrolls...which would not fit with DA at
all.

No matter how it is approached it will ineveitably be reduced to
one button mashing.

Modifié par ames4u, 17 août 2013 - 10:53 .


#298
sandalisthemaker

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Seb Hanlon wrote...

LPPrince wrote...

I'd like to think Mr. Hanlon's getting some of our feels for what we saw and taking that into consideration.


We are always watching. :bandit:


In that case, I'll reiterate what I said in the similar, but now locked thread.

I think the walk/run during combat would benefit from some tweaking.  It looks like the guy is dragging his feet/skating across the floor.

#299
Guest_EntropicAngel_*

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andar91 wrote...

Not even DA:O could do that; at least not that I can recall.

I'm not trying to bash anybody's preferences here; we all have them. That said, i cannot fathom wanting to just sit back and watch AI play the game passively. To each their own, I guess. I don't think that's what Bioware is going to deliver.


You're right, and I disliked that it didn't. However a certain mod did which makes me think it isn't overly difficult.

I think letting the AI do it passively is a good way to figure out if your tactics are working correctly--and to just improve your "tactics" use in general, which is something I like.

#300
ames4u

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LPPrince wrote...

"Always listening...we are inside you..."

Ahem.

"Your miiiiiinds"

OH, Mr. Hanlon. Got anything to say on archery? We have a thread for that, if you've ever got 15 spare seconds.

Cause, you know. Bowstrings. Didn't see bowstrings in that video.


Bowstrings? Dragon Age does not have bowstrings. The arrows fly fast and true
from pure 'Awesome'.

I kid, I kid. The lack of bowstring bugs the hell out of me too.