Plaintiff wrote...
I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.
Oh, stop, Plaintiff. No one's "railing."
Guest_EntropicAngel_*
Plaintiff wrote...
I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.
Are you going to address the point or would you rather stay bogged down in semantics?EntropicAngel wrote...
Plaintiff wrote...
I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.
Oh, stop, Plaintiff. No one's "railing."
Guest_EntropicAngel_*
Plaintiff wrote...
Are you going to address the point or would you rather stay bogged down in semantics?
I quoted David Gaider, so I'm contractually obliged to agree with everything that comes out of his mouth?EntropicAngel wrote...
Plaintiff wrote...
Are you going to address the point or would you rather stay bogged down in semantics?
No one is bogged down in anything. Semantics are important--at least according to the guy who's quote you're using as a signature (and I agree). Hyperbole like that weakens your point.
And as for the point, I would agree it's a bad move.
Guest_EntropicAngel_*
Plaintiff wrote...
I quoted David Gaider, so I'm contractually obliged to agree with everything that comes out of his mouth?
Plaintiff wrote...
Are you going to address the point or would you rather stay bogged down in semantics?EntropicAngel wrote...
Plaintiff wrote...
I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.
Oh, stop, Plaintiff. No one's "railing."
Modifié par billy the squid, 17 août 2013 - 10:25 .
No he doesn't.billy the squid wrote...
Plaintiff wrote...
Are you going to address the point or would you rather stay bogged down in semantics?EntropicAngel wrote...
Plaintiff wrote...
I suppose that you also railed against DA:O for allowing non-mages to turn invisible and summon anaimals out of thin air.
Oh, stop, Plaintiff. No one's "railing."
Oh look ,Plaintiff applying words haphazardly without any regard for their meaning.
I smell the stench of hypocrisy. Thanks for proving my point.
RAIL: Complain or protest strongly and persistently about
1varangian wrote...
So there should be a bash ability for stunning. There don't have to be weird abilities that are too 'awesome' for their own good.stormhit13 wrote...
1varangian wrote...
Looked very arcade to me and not a tactical RPG.
Harpoon? Really?
So combat will be all marvel superheroes again with so much awesome only 7 year olds think its cool?
The harpoon in that case looked like it functioned as a fairly standard stun ability. I guess I don't agree that this is somehow more arcade and less realistic than a DAO champion class stunning enemies by shouting at them.
I also saw action gameplay where the player was trying to move behind the shield guy. If I want that I'll go play Ninja Gaiden or God of War. I don't want it in a game thats supposed to be a tactical RPG. It's about controlling a group and using abilities and terrain, not about controlling one guy and trying to run behind a shield guy.
I want RPG combat to look like it could be real life combat. Slightly enhanced with impressive moves but still real. Movies can do it so I don't understand why DA would have to look like a cartoon.
Magic does not have to be realistic because it obviously can't. But for balance reasons alone magic should be more subtle and mysterious.. but something tells me DA:I mages will be all about spamming fire and lightning in every encounter until your fingers bleed. Even Origins didn't get that one right.
Sigh.
Guest_EntropicAngel_*
Plaintiff wrote...
No he doesn't.RAIL: Complain or protest strongly and persistently about
Several paragraphs of text don't count as a 'strong complaint'? What?
to revile or scold in harsh, insolent, or abusive language
https://www.google.c...: rail&safe=offEntropicAngel wrote...
Plaintiff wrote...
No he doesn't.RAIL: Complain or protest strongly and persistently about
Several paragraphs of text don't count as a 'strong complaint'? What?
Which definition are you using?
Miriam-Webster on rail:to revile or scold in harsh, insolent, or abusive language
That sounds a lot more accurate to me.
Guest_EntropicAngel_*
Seb Hanlon wrote...
Folks, if you have a personal beef or an argument over terms of argumentation, please don't derail the thread with it.
Modifié par EntropicAngel, 17 août 2013 - 10:39 .
LPPrince wrote...
I'd like to think Mr. Hanlon's getting some of our feels for what we saw and taking that into consideration.
1varangian wrote...
So there should be a bash ability for stunning. There don't have to be weird abilities that are too 'awesome' for their own good.stormhit13 wrote...
1varangian wrote...
Looked very arcade to me and not a tactical RPG.
Harpoon? Really?
So combat will be all marvel superheroes again with so much awesome only 7 year olds think its cool?
The harpoon in that case looked like it functioned as a fairly standard stun ability. I guess I don't agree that this is somehow more arcade and less realistic than a DAO champion class stunning enemies by shouting at them.
I also saw action gameplay where the player was trying to move behind the shield guy. If I want that I'll go play Ninja Gaiden or God of War. I don't want it in a game thats supposed to be a tactical RPG. It's about controlling a group and using abilities and terrain, not about controlling one guy and trying to run behind a shield guy.
I want RPG combat to look like it could be real life combat. Slightly enhanced with impressive moves but still real. Movies can do it so I don't understand why DA would have to look like a cartoon.
Magic does not have to be realistic because it obviously can't. But for balance reasons alone magic should be more subtle and mysterious.. but something tells me DA:I mages will be all about spamming fire and lightning in every encounter until your fingers bleed. Even Origins didn't get that one right.
Sigh.
Guest_EntropicAngel_*
andar91 wrote...
To me, positioning seems like an awfully huge part of tactics. So moving behind somebody makes a lot of sense.
Sure, we have the capability to manually maneuver a character into position, but does it make a difference to you if we can point and click (on PC or console) as we could with DA2?
EntropicAngel wrote...
andar91 wrote...
To me, positioning seems like an awfully huge part of tactics. So moving behind somebody makes a lot of sense.
Sure, we have the capability to manually maneuver a character into position, but does it make a difference to you if we can point and click (on PC or console) as we could with DA2?
What would make a difference is if you could tell the tactics to, so everytime you face an enemy with a shield you aren't forced to play your entire party.
I realize part of the fun IS playing your entire party, but the tactics need to be able to support it.
krul2k wrote...
here a idea then, ppl in here are saying the combat looks like The Witchers, i really dislike DAO combat but id take it x100 over The Witchers, if DAI comes out and the combat is just like the witchers i for one prob wouldnt buy it as i honestly cannot stand it, i really tried to like it but just couldnt an believe me i give games a fair go before i throw in the towel
Modifié par ames4u, 17 août 2013 - 10:53 .
Seb Hanlon wrote...
LPPrince wrote...
I'd like to think Mr. Hanlon's getting some of our feels for what we saw and taking that into consideration.
We are always watching.
Guest_EntropicAngel_*
andar91 wrote...
Not even DA:O could do that; at least not that I can recall.
I'm not trying to bash anybody's preferences here; we all have them. That said, i cannot fathom wanting to just sit back and watch AI play the game passively. To each their own, I guess. I don't think that's what Bioware is going to deliver.
LPPrince wrote...
"Always listening...we are inside you..."
Ahem.
"Your miiiiiinds"
OH, Mr. Hanlon. Got anything to say on archery? We have a thread for that, if you've ever got 15 spare seconds.
Cause, you know. Bowstrings. Didn't see bowstrings in that video.