Allan Schumacher wrote...
Mmmhhh... they have tried the same design approach in DA2 and the result was a failure.
We actually used the same approach for DAO Consoles as well.
And DAO's console version was considered inferior to the PC one and was not received as well in term of gameplay. Infact, the discrepancy between the two version of the game was one of the reason the dev team used to justify the shift to a more action game with DA2 if memory serves me right.
Having said that: I hope that you will manage to succeed where I think you failed before but imho it remains one of the most controversial design principle of the series wich is prone to failure. I really cannot see the benefit for your customer base at large in that design choice (and imho it won't sell more copies making a less pure experience).
Can I ask you a simple question? In the video, Laidlaw say that what sets Dragon Age apart from the competition in terms of gameplay is party based combat. I agree. But what's the point of making it a "party-less" game at normal level making the experience less "pure" for the vast majority of the player base who plays on normal?





Retour en haut




