EntropicAngel wrote...
andar91 wrote...
Games like Baldur's Gate and Icewind Dale were not twitch by their standards (I think).
What you're pointing out about games not being Pen and Paper games is actually at the heart of the issue in my opnion. Games used to be much closer to them, but they've drifted farther away. I think it's fine because they're two very different types of games, but a lot of the people on here desperately want more BG and old school stuff.
I'd rather have the new, and I don't think the general public wants to go back either. That doesn't mean old school stuff isn't fun. It's just that there have been developments in technology and gaming conventions since.
That's not fair at all--that's like saying there can only be action books or romance novels. There's room for both.
What I'm arguing is, you've got practically an entire market of twitch games. Why do you feel obliged to turn one of the few non-twitch games--not only games, but a series--into twitch? YOU can play any one of a dozen (probably more) games released in the last five years--we only have a very small number. I don't see a reason for the change--and preference isn't valid enough of an answer, I don't think, because the games I most fondly remember and the games I'm looking forward to the most (Watch Dogs and Final Fantasy XV) are completely twitch games.
Perhaps I didn't word my post very well. Or just didn't think it through.
There is absolutely room for both. I suppose Dragon Age falls somewhere in the middle. By the definition I'm sorta seeing of twitch, none of the games have been that so far.
Maybe this is a cop-out, but it seems like everybody wants something different from Dragon Age. I'm nto sure how well Bioware can please everybody--part of me is afraid that their striving to please so many people is the problem. Maybe they should pick a market and stick with it. Or not, I don't know.
I suppose that, at the moment, what
I'm arguing is that Dragon Age Inquisition does not seem that twitchy to me. We don't know a lot, but all I have to go off of is what I've got right now.
-We haven't seen an actual encounter yet, and I think the interplay of enemies will make combat much more than smashing buttons to defeat, including a dodge button. As pointed out before in this thread, one shielded enemy might seem ridiculously easy, but that might not be so when there are other creatures messing with us.
-I expect that talents and spells will play a vital role, especially when we see how little damage some of those basic attacks were doing to the enemies in the latest video (Vivienne did a lot, but the warrior didn't; maybe those corpses were weak to fire or something). Hence, abilities and such will still be important to strategy, which is a non-twitch element (right?).
-Even if we press A or X to attack on consoles, that does not suggest that there won't be an auto-attack option, which was supposed to be in DA2 but wasn't because of a mistake or bug or something. And I maintain as I have since DA2's wait-up-to-release time that pressing the button mindlessly for the simple attacks is exactly that--
mindless. It doesn't seem to take
away anything unless you actually have to concentrate that hard on a few finger flurries.
-We have no reason to believe that pause-and-play is not a major part of this game. We have not seen it yet, but we don't know that it isn't there. And I'm pretty sure the GI article mentioned it, didn't they? If it was flat-out not in the game and this was basically Dragon's Dogma, I would be more upset (though not heartbroken). For me, pause and play is the heart of the tactical system.
I could probably go on, but this post is really long as it is.