I made a previous post about disliking the combat, but admitting that my opinion was based
on the first game informer video. I have since seen the newest one and have to admit-I like
what I see.
It's quick without being cartoonish and fluid, with lock on and strategic manoeuvring. More planning
will be needed when going up against certain enemies (though I hope this will not be abused to the point
where playing as certain classes will become pointless and lack fun) So they are clearly taking this seriously.
However, one niggling thing bothers me-why exactly is it that the Warriors special
ability 'harpoon' does not rip the shield away from the enemy? I would think that is exactly what
the warrior PC would be aiming to do. It's what I would be aiming to do. Instead it just brings the
enemy to his/her knees for a few seconds so you can hack them to pieces before resuming
the dance once more. I find it highly unlikely that the damn thing is welded to the enemies arm.
Or is it? Dun dun dun!!
I can only hope that a mage will not suffer the same issues, seeing as they are hurling magic at the
enemy which should, in all respects cook the son of a beech in his metal plate armor. Because if
this bog standard shield can repel magic, I call BS.
I'd like to wait and see if this gets better before casting my lot in one way or the other. But so far,
I like this look. Better camera control to alter the vantage so I can more effectively direct or take
stock of the battle like DAO did would be greatly appreciated-and I did not see that in the video.
Which I don't consider a good thing.
Modifié par ames4u, 18 août 2013 - 11:01 .