Maybe someone should tell us to gather our party before venturing forth.
I was actually thinking this myself.
Maybe someone should tell us to gather our party before venturing forth.
Allan Schumacher wrote...
Maybe someone should tell us to gather our party before venturing forth.
I was actually thinking this myself.
Il Divo wrote...
No offense, but I think you're making an extremely artificial distinction simply to bash DA:I on this front.
Your
stance on dual wielding illustrates this. There is nothing realistic or
intelligent about its portrayal in either Origins or DA2, including
watching a warrior run around with two long swords.
Modifié par Vilegrim, 18 août 2013 - 11:50 .
FireAndBlood wrote...
If the harpoon ability bothers you so much then don't use it.
mannitt wrote...
I honestly don't get the hate for the harpoon. It's a flashy stun move in a fantasy game. Talking about realistic schools of sword play also confuses me. There's an entire culture of Hong Kong flicks and Japanese anime and live action, that is all about flashy weapon techniques. I feel like you're saying, do what Disney does. Analyse and get every detail down perfect. There's also a reason they closed down the 2D studio. It take a looonng time and it's expensive. I know that was a weird comparison, but wow, super realism in video games sounds boring as hell. Of course Scorpion was my second favorite character in all of MK, so maybe I also have a little bias to the idea.
Modifié par Vilegrim, 18 août 2013 - 12:47 .
Vilegrim wrote...
Two
Heavens Style, Mushasi, one of the greatest samurai to ever lived, used
two swords in battle, usually the Daisho pair, but sometimes Katana and
Boken, or two katanas (his martial arts school had instructions for
either apparently), and Florentine style is a thing, so it happened, and
the DAO portrayal was not as bad as the DA2
spasmodic flailing-with-knives. Could be done better, sure, but is was
one of the better versions in CRPGS.
It would be nice if someone could actually be bothered to a) look into how fast and nasty weapons actually where, and
realise that this means you have no need to make up random abilities from nowhere because your encounter gimmik needs it, swords are more than just blades, and bearded axes used right pretty much make turning up with a shield suicidal, that is before we get to how powerful true war bows are, or true siege weight crossbows, and totally neglects magic, or alchemy ....
Modifié par Il Divo, 18 août 2013 - 12:50 .
Il Divo wrote...
Vilegrim wrote...
Two
Heavens Style, Mushasi, one of the greatest samurai to ever lived, used
two swords in battle, usually the Daisho pair, but sometimes Katana and
Boken, or two katanas (his martial arts school had instructions for
either apparently), and Florentine style is a thing, so it happened, and
the DAO portrayal was not as bad as the DA2
spasmodic flailing-with-knives. Could be done better, sure, but is was
one of the better versions in CRPGS.
Not as bad does not equal good. It's still pretty freaking bad from the perspective of realism. Offering highly specific examples of dual-wielding employed in isolation does not speak to a style's overall capability. Again, there's a reason why dual-wielding never achieved success.
Saying "ZOMG, MUSASHI USED IT!!!" doesn't alter that fact. Does dual-wielding have any utility in skirmish-style combat as seen in DA:O? And do the animations there have any relation to how actual dual-wielding is employed? The answer to both is no.
Basically, if you want realism, get out now.It would be nice if someone could actually be bothered to a) look into how fast and nasty weapons actually where, and
realise that this means you have no need to make up random abilities from nowhere because your encounter gimmik needs it, swords are more than just blades, and bearded axes used right pretty much make turning up with a shield suicidal, that is before we get to how powerful true war bows are, or true siege weight crossbows, and totally neglects magic, or alchemy ....
It would be nice if someone could bring up more than highly isolated examples to demonstrate dual wielding's viability. Show me where dual wielding two long swords was ever regarded as a viable, regular tactic to employ.
Modifié par Vilegrim, 18 août 2013 - 12:56 .
Modifié par Fast Jimmy, 18 août 2013 - 01:15 .
Fast Jimmy wrote...
interesting things
.
Vilegrim wrote...
(...)
Give me BW quality storytelling with Mount and Blade style combat? Yes please! My Inquisitior, riding at the head of a warband with his faithful companions leading units into war, the rogues using greek fire, smoke bombs, caltrops etc etc to sow discord and panic, maybe having done a mission the previous night to sabotage the enemy supplies, before either fighting as light infantry skirmishers or Archers, a solid core of plate armoured warriors advancing in line, banners snapping in the wind, armour gleaming, dazzlingly bright in the sun light, archers to the flanks, pouring vollies into the heart of the enemy line, the ground becoming slick and muddy with the blood of the fallen, the clash of blades and screams of the wounded echoig aroudn the field and mages (who in this scenario basically act as field medics/artilery), either standing proud with their guards engaged in spell and counterspell duels, settign the air above the battle aflame, some spells breaking thru to strike down unlucky squads, or rushing with a cavalry detachment to provide aid and reinforcement to a weakening line and injured men And that would be boring?
It's not what we are getting sadly, but that would be the dream.
Modifié par Am1_vf, 18 août 2013 - 01:27 .
Vilegrim wrote...
if the sacrifice to avoid harpoons is that DW dies, so be it. Yet I showed two entire schools of fighting dedicated to DW, Two Heavens, and Florentine, both fo which are dedicated to skirmish style combat (in a larger battle don't be caught using a sword, let alone two of them, use a pole arm, or a gun, or a bow, like a sane person) Two Heavens being to defend and defeat multiple opponents, florentine developing from renaissance street fighting(as an aside the original orgin of the word swashbuckle, to call people out you would strike you buckler or main gauche with your rapier, making a distinctive sound), neither situation being a chereographed event.
I bet you cannot find one dedicated to throwing harpoons in combat.
Modifié par Il Divo, 18 août 2013 - 01:06 .
Vilegrim wrote...
mannitt wrote...
I honestly don't get the hate for the harpoon. It's a flashy stun move in a fantasy game. Talking about realistic schools of sword play also confuses me. There's an entire culture of Hong Kong flicks and Japanese anime and live action, that is all about flashy weapon techniques. I feel like you're saying, do what Disney does. Analyse and get every detail down perfect. There's also a reason they closed down the 2D studio. It take a looonng time and it's expensive. I know that was a weird comparison, but wow, super realism in video games sounds boring as hell. Of course Scorpion was my second favorite character in all of MK, so maybe I also have a little bias to the idea.
Give me BW quality storytelling with Mount and Blade style combat? Yes please! My Inquisitior, riding at the head of a warband with his faithful companions leading units into war, the rogues using greek fire, smoke bombs, caltrops etc etc to sow discord and panic, maybe having done a mission the previous night to sabotage the enemy supplies, before either fighting as light infantry skirmishers or Archers, a solid core of plate armoured warriors advancing in line, banners snapping in the wind, armour gleaming, dazzlingly bright in the sun light, archers to the flanks, pouring vollies into the heart of the enemy line, the ground becoming slick and muddy with the blood of the fallen, the clash of blades and screams of the wounded echoig aroudn the field and mages (who in this scenario basically act as field medics/artilery), either standing proud with their guards engaged in spell and counterspell duels, settign the air above the battle aflame, some spells breaking thru to strike down unlucky squads, or rushing with a cavalry detachment to provide aid and reinforcement to a weakening line and injured men And that would be boring?
It's not what we are getting sadly, but that would be the dream.
mannitt wrote...
Vilegrim wrote...
mannitt wrote...
I honestly don't get the hate for the harpoon. It's a flashy stun move in a fantasy game. Talking about realistic schools of sword play also confuses me. There's an entire culture of Hong Kong flicks and Japanese anime and live action, that is all about flashy weapon techniques. I feel like you're saying, do what Disney does. Analyse and get every detail down perfect. There's also a reason they closed down the 2D studio. It take a looonng time and it's expensive. I know that was a weird comparison, but wow, super realism in video games sounds boring as hell. Of course Scorpion was my second favorite character in all of MK, so maybe I also have a little bias to the idea.
Give me BW quality storytelling with Mount and Blade style combat? Yes please! My Inquisitior, riding at the head of a warband with his faithful companions leading units into war, the rogues using greek fire, smoke bombs, caltrops etc etc to sow discord and panic, maybe having done a mission the previous night to sabotage the enemy supplies, before either fighting as light infantry skirmishers or Archers, a solid core of plate armoured warriors advancing in line, banners snapping in the wind, armour gleaming, dazzlingly bright in the sun light, archers to the flanks, pouring vollies into the heart of the enemy line, the ground becoming slick and muddy with the blood of the fallen, the clash of blades and screams of the wounded echoig aroudn the field and mages (who in this scenario basically act as field medics/artilery), either standing proud with their guards engaged in spell and counterspell duels, settign the air above the battle aflame, some spells breaking thru to strike down unlucky squads, or rushing with a cavalry detachment to provide aid and reinforcement to a weakening line and injured men And that would be boring?
It's not what we are getting sadly, but that would be the dream.
That doesn't sound boring at all. It also sounds like more of a scene from a movie. It's too much for a game. I love any ancient/medieval battles as well. That also unfortunately is not as big of a genre. It's starting a push forward though.
Just the micro management involved in the scene sounds like it would surpass any 4x game. If there were any RTS elements in there, I'd be screwed. I suck at RTS.
Modifié par Vilegrim, 18 août 2013 - 01:24 .
This is a game series we hit people with swords and they don't instantly get choped to peices and where people servive lighting bolts strikes and being in the mouth of dragons.Vilegrim wrote...
Zanallen wrote...
Vilegrim wrote...
Suspension of Disbelief, I can run with magic beign a thing, as long as it is internally conssitent, I can swallow the great man theory, it makes good stories. What bugs me is an ability (throw a chain Skorpion style) tha basically says, our combat system is so badly designed that in order to make a class compettive we have to add an ability that has never even been hinted at in the lore, in the previous games, or in the novels, and we believe that to make melee fighitn fun with have to make it AWESOME (which is exactly what was wrong with DA2)
Why would they have to hint at the ability to throw a harpoon attached to a chain? It isn't anything magical. I can tie a rope to a javelin right now and throw it. Would it make a bit more sense as a grappling hook? Probably, but I don't mind the javelin at all. And even if it was some sort of super special skill, are you suggesting that Bioware cannot add to its own lore?
Personally, I appreciate the fact that Bioware is adding new enemy types that require different strategies to overcome. Attack everything until it dies is boring as hell.
If you can throw a harpoon at a guy hard enough that it sticks..guess what, no need to pull him in, he's dead, how about not having twitch based unthinking RARRRGGGGH at the heart of combat (the style that requires Mortal Kombay gimmicks in order to work), and make things intelligent, and realistic feeling, not AWESOME! RARRGGHHH! LOLSPEARLOL. BOOMO SPLAT WOW!
Fast Jimmy wrote...
1) They should be mapped to buttons not taken up by other abilities. This is really a concern from a console peasant like myself, but we are only given access to six abilities on the gamepad - please don't limit them further by tying these dodge/twitch abilities to take even more of these limited spots (which, given that the B button was pressed, is a real concern for me).
Just my two cents.
Vilegrim wrote...
Fast Jimmy wrote...
interesting things
.
That 'barrel roll' video show WHY it is such a stupid idea, if the guy on his feet had any kind of weapon, the guy rolling around on the florr would have been so much mobile kebab after about 2 seconds.
setting up the entire party to run on A.I aounds interesting, more of an RTS mechanic almost, target selection and overall strategy rather than cast x at y at time z micro management.
Vilegrim wrote...
Oh on the DW front, like I said, if by sacrificing it and replacing it with swashbuckling (tho why one school of rapier combat is fine when another isn't) is the price of not having harpoons fine, the reason I haven't commented on it at all, is that unless it flashed by in second, we didn't see it., but if it goes fair enough, it for me was n't as much of a stretch as harpoons would be but w/e. Hell using a 1h sword at all in late medieval combat (which as soon as you have plate armour, it is) is pure rule of cool, a guy in plate would laugh at a 1h (and wouldn't be that threatened by a 2h) Warhammers, military picks, polaxes, halbreds etc, those are weapons to threaten a dismounted knight, daggers are only any good for finishing off a wounded target, shortswords are useless, and arming swords are emergency fall back weapons if you loose your polearm.
leaguer of one wrote...
This is a game series we hit people with swords and they don't instantly get choped to peices and where people servive lighting bolts strikes and being in the mouth of dragons.Vilegrim wrote...
Zanallen wrote...
Vilegrim wrote...
Suspension of Disbelief, I can run with magic beign a thing, as long as it is internally conssitent, I can swallow the great man theory, it makes good stories. What bugs me is an ability (throw a chain Skorpion style) tha basically says, our combat system is so badly designed that in order to make a class compettive we have to add an ability that has never even been hinted at in the lore, in the previous games, or in the novels, and we believe that to make melee fighitn fun with have to make it AWESOME (which is exactly what was wrong with DA2)
Why would they have to hint at the ability to throw a harpoon attached to a chain? It isn't anything magical. I can tie a rope to a javelin right now and throw it. Would it make a bit more sense as a grappling hook? Probably, but I don't mind the javelin at all. And even if it was some sort of super special skill, are you suggesting that Bioware cannot add to its own lore?
Personally, I appreciate the fact that Bioware is adding new enemy types that require different strategies to overcome. Attack everything until it dies is boring as hell.
If you can throw a harpoon at a guy hard enough that it sticks..guess what, no need to pull him in, he's dead, how about not having twitch based unthinking RARRRGGGGH at the heart of combat (the style that requires Mortal Kombay gimmicks in order to work), and make things intelligent, and realistic feeling, not AWESOME! RARRGGHHH! LOLSPEARLOL. BOOMO SPLAT WOW!
You going on about harpoons should be an inta-kill?
I would like that too. In fact one arrow is enough to kill a person if it hits right. I would like to play a game like that, doesn't mean it has to be Dragon Age.In Exile wrote...
Vilegrim wrote...
Oh on the DW front, like I said, if by sacrificing it and replacing it with swashbuckling (tho why one school of rapier combat is fine when another isn't) is the price of not having harpoons fine, the reason I haven't commented on it at all, is that unless it flashed by in second, we didn't see it., but if it goes fair enough, it for me was n't as much of a stretch as harpoons would be but w/e. Hell using a 1h sword at all in late medieval combat (which as soon as you have plate armour, it is) is pure rule of cool, a guy in plate would laugh at a 1h (and wouldn't be that threatened by a 2h) Warhammers, military picks, polaxes, halbreds etc, those are weapons to threaten a dismounted knight, daggers are only any good for finishing off a wounded target, shortswords are useless, and arming swords are emergency fall back weapons if you loose your polearm.
Did you know that lighting a knight on fire will kill him or her instantly, as all their flesh burns, their armour melts, and they just wail in a kind of horrible way until they collapse as a crisp? Or that freezing people alive generally kills them?
How about the fact that a few arrows are good enough to kill someone?
Becuase this obsession with ostensibly realistic two-handed combat is ignoring the fundamentals of an RPG.
Vilegrim wrote...
(...)
Find me a game where the fighting techniques shown from about 1-3 minutes are used (hint the I TAKE A HUGE SWING merchant would go home with his head and teeth in two seperate bags) and I will be a really happy man.
Modifié par Am1_vf, 18 août 2013 - 01:41 .
leaguer of one wrote...
Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.
Am1_vf wrote...
IIn Exile wrote...
Vilegrim wrote...
Oh
on the DW front, like I said, if by sacrificing it and replacing it
with swashbuckling (tho why one school of rapier combat is fine when
another isn't) is the price of not having harpoons fine, the reason I
haven't commented on it at all, is that unless it flashed by in second,
we didn't see it., but if it goes fair enough, it for me was n't as
much of a stretch as harpoons would be but w/e. Hell using a 1h sword
at all in late medieval combat (which as soon as you have plate armour,
it is) is pure rule of cool, a guy in plate would laugh at a 1h (and
wouldn't be that threatened by a 2h) Warhammers, military picks,
polaxes, halbreds etc, those are weapons to threaten a dismounted
knight, daggers are only any good for finishing off a wounded target,
shortswords are useless, and arming swords are emergency fall back
weapons if you loose your polearm.
Did you know
that lighting a knight on fire will kill him or her instantly, as all
their flesh burns, their armour melts, and they just wail in a kind of
horrible way until they collapse as a crisp? Or that freezing people
alive generally kills them?
How about the fact that a few arrows are good enough to kill someone?
Becuase this obsession with ostensibly realistic two-handed combat is ignoring the fundamentals of an RPG.
would like that too. In fact one arrow is enough to kill a person if it
hits right. I would like to play a game like that, doesn't mean it has
to be Dragon Age.
Modifié par Vilegrim, 18 août 2013 - 01:45 .
Vilegrim wrote...
leaguer of one wrote...
Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.
How about: it is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?
In Exile wrote...
Vilegrim wrote...
leaguer of one wrote...
Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.
How about: it is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?
Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws?
Modifié par Fast Jimmy, 18 août 2013 - 01:44 .