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#476
Il Divo

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Vilegrim wrote...

a man in armor isn't instakilled by a sword blow, thats the point of armour, in fact in the heavier armors 1hs are pretty muc h no threat.  Lightning bolt..hmm what voltage? Is it really electricty or just a manifestation that looks like it? That is the internal rulse of magic, they are consistent, so get a pass.  Being bitten by a dragon? Again, armor, how strong are those jaws really? How much pressure in the bite?  Again, magic, because that is what demons and dragons run on, internally consistent, gets a pass,



Wait, you're actually considering the possibility of those combat animations where the dragon picks up the character in his jaws and throws him about as a rag doll, as being realistic? By all rights, said character should be dead. He certainly shouldn't get up like he was merely knocked over.

#477
Vilegrim

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In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


Dragons have magic and narrtivium on their side, fighters shouldn't need it.

#478
In Exile

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Fast Jimmy wrote...

In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


I, honestly, see much of combat as a huge abstraction and conceit and the use of cartoony-weapons and moves, while not at all to my tastes, acts so those who do not see them as an abstraction something to occupy their brains. 

That being said, one lack of consistency (the aerodynamic nature of dragons) is not an invitation to throw any attempt out the window. I'm not a big "realism" stickler, but I don't think one (or even multiple) area(s) of suspended disbelief is an open market for a completely unrealistic setting.


I completely agree with you. I'm not saying that a game should abandon all connection with reality, and essentially turn into Dragonball Z because fire magic and dragons are in the game. 

But there's a difference between discussing a desire for an aesthetic that's gritty and realistic and asking that all combat adhere to two late 16th and 19th century combat styles or be the equivalent of a Wuxia genre. 

Especially when all of the rules that lead our combat to looking like that don't exist in game. 

#479
Vilegrim

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Il Divo wrote...

Vilegrim wrote...

a man in armor isn't instakilled by a sword blow, thats the point of armour, in fact in the heavier armors 1hs are pretty muc h no threat.  Lightning bolt..hmm what voltage? Is it really electricty or just a manifestation that looks like it? That is the internal rulse of magic, they are consistent, so get a pass.  Being bitten by a dragon? Again, armor, how strong are those jaws really? How much pressure in the bite?  Again, magic, because that is what demons and dragons run on, internally consistent, gets a pass,



Wait, you're actually considering the possibility of those combat animations where the dragon picks up the character in his jaws and throws him about as a rag doll, as being realistic? By all rights, said character should be dead. He certainly shouldn't get up like he was merely knocked over.


I'd prefer they weren't in, but since we can' have dragon age without
dragons they have to be both 'awesome' and beatable, so we get 'shaken
liek a rat' and other bits of 'awesomeness' .  Dragon fights tend to
make me turn the difficulty right down and get them over with, if they
could have been handled differently from the start that would have been
great, but they where not, so we are stuck with them, and the mental
gymnastics necessary to explain some of the more over the top animation
away.

Dragons flying?  One of the oldest tropes in existence 'because magic' covers it fine.

In Exile wrote...


I completely agree with you. I'm not
saying that a game should abandon all connection with reality, and
essentially turn into Dragonball Z because fire magic and dragons are in
the game. 

But there's a difference between discussing a desire
for an aesthetic that's gritty and realistic and asking that all combat
adhere to two late 16th and 19th century combat styles or be the
equivalent of a Wuxia genre. 

Especially when all of the rules that lead our combat to looking like that don't exist in game. 


The 'rules' that lead to sword fighting looking like it does are physics, the limits of the human body, and the weapons being used, so which of those doesn't exist in the DA verse? 

Modifié par Vilegrim, 18 août 2013 - 01:54 .


#480
Das Tentakel

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In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


For a lot of people, it doesn't work that way. For them, basically, fantasy or SF has to be mostly grounded in reality to feel sufficiently 'real' and thus immersive. Some key elements (magic, dragons, FTL travel) get a pass because those are things that are needed to set the fictional world apart from our own and establish the genre, but that's about it.
It's not entirely logical, but hey, that's us humans for you. Add too much crazy stuff, and the belief in the 'secondary world' breaks. An individual's mileage will definitely vary, of course; compare kids' ability to get absorbed in imaginary tales with that of most adults (who will also vary among themselves).

#481
In Exile

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Vilegrim wrote...

In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


Dragons have magic and narrtivium on their side, fighters shouldn't need it.


You're right. They should have amputated limbs that are the result of a wild beast biting into them and piercing their armour, since we've seen that an ogre had enough strength to physucially crush and armour man in one hand.  

And you still haven't handled fireproof knights. Or how the asbestos that they're stuffed with isn't giving them terminal cancer by age 25. 

#482
Am1vf

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Vilegrim wrote...
See my earlier comment about consistent rules of magic, (And as an aside, if as it appears, cassandra et al are wearing leather under armour, they are taking precaustions against that very outcome, placing a liquid and heat resistant layer between their flesh and the oil/magic-that-resembles-fire) You are right about bows however, they should be very binary, light bows should be ignorable unless they hit the eye slot, where as English Longs should be terrifying inside 30-40 ft, and a real issue out to 200 or so yeards. 

This sounds much more interesting than the "templars who fight magic just happen to use magic aswell" we get in Dragon Age Origins. I would like to know more about that sort of things ¿is there somewhere I can read about similar things?

The game you are looking for for instajnt death arrows is War of the Roses, a superb game by the makers of mount and blade, a real shame it is multiplayer only. The decisions you make, visor up for increased stamina and visibility, or visor down as anti face shot protection (which also awesomly limits your vision), weapon choices, getting tactics right etc etc, superb game, bolt a decent single player story on and I'd be in heaven.

I've followed the deveopment od War of the Roses and it seams great except I am not a multiplayer person :( Mount & Blade 2 is the game I'm hoping for now in that regard. Although I would prefer to see this things in a universe with magic, even if it is a more "low fantasy" type of magic.

Modifié par Am1_vf, 18 août 2013 - 01:55 .


#483
In Exile

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Vilegrim wrote...
The 'rules' that lead to sword fighting looking like it does are physics, the limits of the human body, and the weapons being used, so which of those doesn't exist in the DA verse?


The laws of physics don't exist in DA as they do here, unless you point me to where those laws allow individual people to break all laws of entropy and start creating fire from their hands without melting them. Or control weather with their mind. Or use human blood to open portals to other dimensions. 

Fantasy is all about ignoring the hardline physical rules that govern our world. That's why it's fantasy, instead of a game about a newspaper currier locked in a mental institution screaming "the blight is coming!". 

#484
Am1vf

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About fighting dragons: I always liked this. And I'm serious, I'd like dragons to be VERY hard to beat.

#485
Wulfram

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"Rule of Cool" can excuse a lot, but it requires that the thing be sufficiently cool to excuse the silly. And I don't find the harpoon cool.

And it helps if something has already been accepted as part of the genre - dragons are a fantasy staple, so they're easy to accept. Maybe by DA9 we'll find harpoons totally normal like we do dual wielding now, but we don't yet.

#486
Vilegrim

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In Exile wrote...

Vilegrim wrote...

In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


Dragons have magic and narrtivium on their side, fighters shouldn't need it.


You're right. They should have amputated limbs that are the result of a wild beast biting into them and piercing their armour, since we've seen that an ogre had enough strength to physucially crush and armour man in one hand.  

And you still haven't handled fireproof knights. Or how the asbestos that they're stuffed with isn't giving them terminal cancer by age 25. 


Yes, ogres SHOULD be that deadly, if you combat roll it stamps on you, you die, if you piroutte, it hits you in the turn, you die, the only path to victory, if you are silly enough to want to fight one toe to toe, stay in balance, stay on your feet, and never, ever look away. If you want to survive your first fight, have someone slow it down with arrows and possibly magic first.

We have dragons doing insane things to people and the people survivng, ogres doing the same, we can say 'because fantasy' or more importantly 'because they started the franchise with this style of stuff happening' would I like it to be as nasty as I described? Yes, but that's a battle I wont win, where as I might win the 'harpoons are a silly idea' argument.

See my earlier 'magic-that-resembles-fire' comment, we have 'magic-that-resembles-lightning' as well, they don't act like fire and lightning should, nowhere near deadly enough, so we say 'beacause magic' and move on, that I can cope with. (And according to the NASA website, the coldest anyone has managed a self sustaining flame is 120 centigrade, hot, certainly, but not instant bbq, so..what tempreture does magic burn at? What voltage are those arcs of magic?) 


IF we could retcon to the Witcher levels of dragon fighting (as in 'How does one fight a dragon'  'You don't..NOW RUN' would I be grining like a loon, yea...but that is never goinhg to happen.

Modifié par Vilegrim, 18 août 2013 - 02:06 .


#487
Iron Fist

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Wulfram wrote...

"Rule of Cool" can excuse a lot, but it requires that the thing be sufficiently cool to excuse the silly. And I don't find the harpoon cool.

And it helps if something has already been accepted as part of the genre - dragons are a fantasy staple, so they're easy to accept. Maybe by DA9 we'll find harpoons totally normal like we do dual wielding now, but we don't yet.


Someone has to get the ball rolling, though. The concept of the dragon wasn't developed by a committee of ancient humans from every corner of the world. It was conceived independently in several different parts of the world.

Modifié par MevenSelas, 18 août 2013 - 02:08 .


#488
cindercatz

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Mclouvins wrote...

Just something to consider but the roll could be a normal roll type dodge. If you look it is timed very well with the attack, not unlike the dodge at towards the beginning of the video which was reminiscent of origins. Maybe its something where if the character is moving and registers a dodge they roll away to prevent some sort of weird animation sync issues. Otherwise if a mob attacks and a character is moving the character might stop moving so the animations can couple.


This right here is exactly what I want as far as the individual basic combat goes. That would be a contextual auto-dodge. That and an equivalent set of parry or glancing animations for basic combat would add a ton of fluidity and not take me out of the party management and battlefield tactics I actually enjoy DA combat for. That'd be perfect.

I don't want any kind of twitch play active dodge. The rogue ability in DA2 is not an active dodge, it's an ability like any other with a movement aspect, and maybe it cancels an attack, or not. I'm fine with that, but for the basic hand to hand, auto-attack and auto-dodge/parry are essential to what DA (and BioWare's non-shooter games in general) are for me, and it's what I want from them. I don't want individual twitch gameplay to interfere with my party mechanics. I want the timing aspect to be me choosing when I want to deploy an ability, or signal an attack (not make an individual attack), or take up a defensive position (not hit the block/dodge button).

I play DA real time on console, I don't pause unless I need to select an extra ability. I don't prefer to pause the game while I'm surveying the landscape, adapting to combat flow, locating and orchestrating my party. So pausing isn't really the issue. The problem would be twitch gameplay aspects getting in the way of higher tactical gameplay aspects moment to moment. Twitch is boring. KoA's combat, W2's combat, are mostly boring. I haven't played Dark Souls, but from what I read, things die quickly and you need to play efficiently. That sounds great, but the active dodge and active attack, pure action game aspects, do not appeal to me at all in a Dragon Age game.

So hopefully contextual auto-dodge/parry and auto-attack are exactly what we get, and I can focus on the flow of the larger battle like I like to without being distracted by twitch gameplay that I've never really found all that interesting. :-)

Modifié par cindercatz, 18 août 2013 - 09:21 .


#489
In Exile

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Vilegrim wrote...
Yes, ogres SHOULD be that deadly, if you combat roll it stamps on you, you die, if you piroutte, it hits you in the turn, you die, the only path to victory, if you are silly enough to want to fight one toe to toe, stay in balance, stay on your feet, and never, ever look away. If you want to survive your first fight, have someone slow it down with arrows and possibly magic first.


You mean, you die screaming as the ogre just stands in front of the darkspawn emmisary who lights you on fire, and then you get sorrounded by a ten or so darkspawn and get torn limb from limb? 

We have dragons doing insane things to people and the people survivng,  


We don't have any such thing IRL. In games, people survive only because we ignore absolutely all rules of physics as they apply to the human body, and we (for absurd reasons) have dragons actually on the ground instead of doing strafing runs unleashing the equivalent of firebombs across the battlefield. 

Fighting a dragon using medieval technology is like fighting an F-15. About the only thing that can hurt it is magic - whether that magic is in the form of a stand-in for modern artillerly or ignoring the laws of physics for people with sharp pointy mental rods. 

ogres doing the same, we can say 'because fantasy' or more importantly 'because they started the franchise with this style of stuff happening' would I like it to be as nasty as I described? Yes, but that's a battle I wont win, where as I might win the 'harpoons are a silly idea' argument.


None of it is a battle you can wind, becuase they "started the franchise" by using entirely absurd and completely unrealistic melee combat. It was slow absurd and unrealistic melee combat, but there's no difference between DA:O and DA2 in terms of how realistic it actually is. 

See my earlier 'magic-that-resembles-fire' comment, we have 'magic-that-resembles-lightning' as well, they don't act like fire and lightning should, nowhere near deadly enough, so we say 'beacause magic' and move on, that I can cope with. (And according to the NASA website, the coldest anyone has managed a self sustaining flame is 120 centigrade, hot, certainly, but not instant bbq, so..what tempreture does magic burn at? What voltage are those arcs of magic?)  


Whatever convoluted logic traps you want to engage in is your problem, but at least let go of this being about realism, because it's not. 

IF we could retcon to the Witcher levels of dragon fighting (as in 'How does one fight a dragon'  'You don't..NOW RUN' would I be grining like a loon, yea...but that is never goinhg to happen. 


You mean the part were we climb a tower and fight the dragon and then evetually kill it by riding on its back? Because that's what happened in TW2. 

Modifié par In Exile, 18 août 2013 - 02:09 .


#490
Sanunes

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Das Tentakel wrote...

snip


For a lot of people, it doesn't work that way. For them, basically, fantasy or SF has to be mostly grounded in reality to feel sufficiently 'real' and thus immersive. Some key elements (magic, dragons, FTL travel) get a pass because those are things that are needed to set the fictional world apart from our own and establish the genre, but that's about it.
It's not entirely logical, but hey, that's us humans for you. Add too much crazy stuff, and the belief in the 'secondary world' breaks. An individual's mileage will definitely vary, of course; compare kids' ability to get absorbed in imaginary tales with that of most adults (who will also vary among themselves).


Most of the people I know care more about the game being fun then how realistic it is, for if its more realistic, but not fun they avoid it.  Yes there are people that won't like the game because its not grounded enough in reality for them, but at the same time BioWare can't please everyone and I personally rather have a game that is a little less grounded in reality then feel the same way I did playing Dragon Age 2.

#491
PillarBiter

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Vilegrim wrote...
 One of the oldest tropes in existence 'because magic' covers it fine. 


The 'because harpoon' is equally valid and everything you've spouted up until now has no basis, either. DA isn't a 19th century combat simulator.

#492
mannitt

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Vilegrim wrote...

In Exile wrote...

Vilegrim wrote...

In Exile wrote...

Vilegrim wrote...

leaguer of one wrote...

Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.


How about: it  is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?


Like when a flying reptile breathes fire and is somehow aerodynamic despite it being a blatant violation of all our physical laws? 


Dragons have magic and narrtivium on their side, fighters shouldn't need it.


You're right. They should have amputated limbs that are the result of a wild beast biting into them and piercing their armour, since we've seen that an ogre had enough strength to physucially crush and armour man in one hand.  

And you still haven't handled fireproof knights. Or how the asbestos that they're stuffed with isn't giving them terminal cancer by age 25. 


Yes, ogres SHOULD be that deadly, if you combat roll it stamps on you, you die, if you piroutte, it hits you in the turn, you die, the only path to victory, if you are silly enough to want to fight one toe to toe, stay in balance, stay on your feet, and never, ever look away. If you want to survive your first fight, have someone slow it down with arrows and possibly magic first.

We have dragons doing insane things to people and the people survivng, ogres doing the same, we can say 'because fantasy' or more importantly 'because they started the franchise with this style of stuff happening' would I like it to be as nasty as I described? Yes, but that's a battle I wont win, where as I might win the 'harpoons are a silly idea' argument.

See my earlier 'magic-that-resembles-fire' comment, we have 'magic-that-resembles-lightning' as well, they don't act like fire and lightning should, nowhere near deadly enough, so we say 'beacause magic' and move on, that I can cope with. (And according to the NASA website, the coldest anyone has managed a self sustaining flame is 120 centigrade, hot, certainly, but not instant bbq, so..what tempreture does magic burn at? What voltage are those arcs of magic?) 


IF we could retcon to the Witcher levels of dragon fighting (as in 'How does one fight a dragon'  'You don't..NOW RUN' would I be grining like a loon, yea...but that is never goinhg to happen.


It literally sounds like you want a "how horribly deadly real world battles, fighting, and war are" simulator. HP, hit points, is a very important part in all video games. I'm just amazed with this opinion, which is completely ok to have, you even enjoyed the other games. I'll just say that I hope you have no interest in Elder Scrolls Online, cause they have a harpoon move as well. I wonder where we even thought of this idea? 

#493
Vilegrim

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In Exile wrote...

Vilegrim wrote...
The 'rules' that lead to sword fighting looking like it does are physics, the limits of the human body, and the weapons being used, so which of those doesn't exist in the DA verse?


1)The laws of physics don't exist in DA as they do here, unless you point me to where those laws allow individual people to break all laws of entropy and start creating fire from their hands without melting them. Or control weather with their mind. Or use human blood to open portals to other dimensions. 

2)Fantasy is all about ignoring the hardline physical rules that govern our world. That's why it's fantasy, instead of a game about a newspaper currier locked in a mental institution screaming "the blight is coming!". 


1)Magic, if you have it, and have rules for it, which DA does, then stick to them, again which DA does(except teleporting in DA2, another reason I didn't like that game), you have added a new subset of physics, not taken away the rest, mages doing crazy things, that obey the established internal rules of magic? Ok, cool, works in Sci-Fi as well, set up a universe, mention the rules that are different, and stick to them.  One of said different rules, is that no one apart from mages has magic, so those poeple our under our laws of physics, their bodies do work the way ours do, they appear to be ina standard gravity, they seem to use, at the base level, metals and processes we understand, they have access to weird materials that pick up some of the 'it's magic' get out, but they still follow rules, and limits, like mages do.  So we have auniverse that for non-mages is basically ours as far as how their bodies work, (they have a bit of made of iron going on, but which video game doesn't) hey seem to use weapons with the same base shape as ours with the same armor as counters...so here we are, ypu can either a) use established and effective methods with said weapons [or similar] or B) make stuff up, for no reason, that damages the established rules, thus damaging suspension

2)Within parameters yes, DAs seem to be 'late medieval europe, with medium fantasy power level magic and rare magic creatures' fine, that is the deal, run with that..except things like the harpoon DON'T, they break that contract, the contract that says, I the audience, leave x amount of disbelief at the door, buying into these rules to make the narrative and setting work, as long as you, the writers stick to them.  Then BW doesn't, will it be a game breaker? Harpoon by themselves? No, but it is the excess rule of cool philosophy that would lead to that decision I find worrying. That because AWESOME is part of what made DA2 so flawed, they had said they had listened and dumped it, this leads me to believe they haven't.  DA2 to me, had..basically nothing to offer going forward, it was to fast, when it should be slow and consdered, (postioning shouldn't be accomplished by 'teleport mcBackstab') 2h weapons shouldn't have a blast radius, and paradoxically to slow when it should have been fast: 2h are slower in the swings depicted and don't hit a dozen people at once, but, like in fact 1h weapons, are brutally fast at short chops and thrusts against a single opponent, or a series of feints to keep a group of opponenets back and contained.  Sword and board as well in fact, once the lines close, if the other guy doesn't ahve the weapons/skill to threaten, they get killed in seconds, chopped like kindling.  If they do? well a rapid exchange of parries, blocks, feints and strikes ensues, slowest/unluckiest guy dies, move on.

mannitt wrote...


It literally sounds like you want a
"how horribly deadly real world battles, fighting, and war are"
simulator. HP, hit points, is a very important part in all video games.
I'm just amazed with this opinion, which is completely ok to have, you
even enjoyed the other games. I'll just say that I hope you have no
interest in Elder Scrolls Online, cause they have a harpoon move as
well. I wonder where we even thought of this idea? 


Yuo can balance the two, KOTOR Of all things does it well, with lightsaber combat, HP Are lost during the fight, but no blows are landed until the end, so parries, dodges etc happenin the animation, with the player queuing abilities, and the HP pool falls, until non is left, a block is fluffed and the death blow struck, that is a cool way of dealing with HP. 



I enjoyed DA:O , had it's flaws, but I could over look them, DA2? No chance. Kept buying the 'this DLC we have really, really listened and changed and everything' hype tho... Give DA:O style gameplay, with flowing combat animations, mo-capped off real martial artists and reenactors?  Sweet as! I don't want to be the one dodging, or twitching the strike or mashing x not to die...if I liked that I would have played God Of War..which I never ahve and never will, make me the guiding intelligence, telling them who and how to attack, then leave them getting on with it, (and the 2h weapon and sword and shield stuff in DA:O was passable), while I move on to the next guy? Awesome.

ESO? Not interested, I play 1 online game, that is EVE-O and will do me,  has done so for the past 7 years.

Modifié par Vilegrim, 18 août 2013 - 02:41 .


#494
cindercatz

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Filament wrote...

AlanC9 wrote...

Maybe this has been covered, but I'm a bit concerned about what happens to the party members I'm not controlling. Will their AIs handle the twitch elements? That shielded foe is easy enough for me to handle, but will AI-controlled companions just keep bashing the shield?

How did they handle the genlock alphas in Legacy? Not particularly well, but they had the "backstab" feature they could use.


In my game? They either got out of the way or they died. I couldn't actively take control of each and run them out of the way more than one at a time (playing on console), so the one in the dwarven ruins has an unhealthy habit of running over whoever gets selected last and killing them. The one on the bridge wasn't really a problem, seemed to die quicker. I really didn't like them, because they basically boiled gameplay down to dodge/strike from behind, which is exactly what I don't want. That's why if we're going to have a heavy shield wall type enemy this time (as opposed to a versatile enemy shield user, front line soldier type, which I'd prefer), I'm glad we have the harpoon, and hopefully there will be more ways to deal with them head on. I don't really want to be treating them like rolling boulders. I want them to act as protection for the other units, to march in line and force the player characters to deal with them the way you'd really deal with a shield using enemy combatant in hand to hand combat. They're not going to show you their exposed back.

That's an important issue.

#495
Giantdeathrobot

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Origins had almost no realism in its combat. Two-handers taking a year to swing? check. Dual-wielding two longswords and hitting several enemies at once with them? check. Archers that fire every 2 seconds and can ''split'' arrows mid-flight somehow? Check. Rogues with an invisibility cloak? Check. Summoning friendly bears out of thin air? Check. Healing yourself by drinking the enemy's blood? Check. Stunning people by singing hard enough? check. Knocking down a roomful by shouting? Check and re-check. Let's not even get into Awakening. The only spec that was close to realistic were sword and board warriors. Even then, they somehow made automatons of stone and assorted non-intelligent beasts attack them by throwing insults at 'em

So please, let's not bring about the realism argument. This series was never, ever meant to be realistic or even close to it. So long as it serves the gameplay, I'm OK with rolls and harpoons.

#496
Il Divo

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Vilegrim wrote...

Yuo can balance the two, KOTOR Of all things does it well, with lightsaber combat, HP Are lost during the fight, but no blows are landed until the end, so parries, dodges etc happenin the animation, with the player queuing abilities, and the HP pool falls, until non is left, a block is fluffed and the death blow struck, that is a cool way of dealing with HP.  


Wait, you're referencing KotOR as your example of realistic combat? There are plenty of points where lightsaber blows simply result in a decrease in hit points and where blasters do the same. See how the Power Attack and Critical Strike feats function. Even then, combat ending blows have no realism, as lightsabers do not delimb your opponents. It has the same non-sensical problem with characters who aren't force sensitive doing flips, grenades failing to kill enemies who are on top of them, dual wielding weapons like they're made of paper, etc.

What KotOR did right was demonstrate how the player and the opponent had synched combat animations, which gave the impression they were actually aware of each other's existence.

#497
Il Divo

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Giantdeathrobot wrote...

Origins had almost no realism in its combat. Two-handers taking a year to swing? check. Dual-wielding two longswords and hitting several enemies at once with them? check. Archers that fire every 2 seconds and can ''split'' arrows mid-flight somehow? Check. Rogues with an invisibility cloak? Check. Summoning friendly bears out of thin air? Check. Healing yourself by drinking the enemy's blood? Check. Stunning people by singing hard enough? check. Knocking down a roomful by shouting? Check and re-check. Let's not even get into Awakening. The only spec that was close to realistic were sword and board warriors. Even then, they somehow made automatons of stone and assorted non-intelligent beasts attack them by throwing insults at 'em

So please, let's not bring about the realism argument. This series was never, ever meant to be realistic or even close to it. So long as it serves the gameplay, I'm OK with rolls and harpoons.



Well said.

#498
Am1vf

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"It literally sounds like you want a "how horribly deadly real world battles, fighting, and war are" simulator."
Well, kinda. I'm willing to accept some license for things like narrative, balance, reasonable learning curves and the like. But I would like that, when developing something for a game, taking ispiration from what the people developing the same things for thousands of years did was a thing that can be done without people screaming "but dragons aren't real". And DA2 didn't seem to have a problem with people exploding when stabbed, so I don't see how can be an issue that horrible things happen when someone is stepped on by an ogre.

"The laws of physics don't exist in DA as they do here"
Fair enough, how do the laws of phisics work in Thedas then? If there is lower gravity (because more gavitons scape to the fade or something) and momentum doesn't exist, I can deal with that, but we don't have much reason to belive it is so.

Edit: Who said anything about Origins being realistic? It wasn't. Still doesn't mean that developers can't learn anything from reality. And it seems to me people like Vilegrim are asking for internal consistency and feasibility, rather than realism.

Modifié par Am1_vf, 18 août 2013 - 03:07 .


#499
Vilegrim

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[quote]Il Divo wrote...

[quote]Vilegrim wrote...

Yuo can balance the two, KOTOR Of all things does it well, with lightsaber combat, HP Are lost during the fight, but no blows are landed until the end, so parries, dodges etc happenin the animation, with the player queuing abilities, and the HP pool falls, until non is left, a block is fluffed and the death blow struck, that is a cool way of dealing with HP.   [/quote]

Wait, you're referencing KotOR as your example of realistic combat? There are plenty of points where lightsaber blows simply result in a decrease in hit points and where blasters do the same. See how the Power Attack and Critical Strike feats function. Even then, combat ending blows have no realism, as lightsabers do not delimb your opponents. It has the same non-sensical problem with characters who aren't force sensitive doing flips, grenades failing to kill enemies who are on top of them, dual wielding weapons like they're made of paper, etc.

What KotOR did right was demonstrate how the player and the opponent had synched combat animations, which gave the impression they were actually aware of each other's existence.


[/quote]

Realistic? No, but then it's Star Wars, with the Star Wars get out clause, if worked how Star Wars had previously been shown to work (mostly) and followed the established rules, you knew what you where getting.  But it does HP well, and I liked the way you controlled the party, so in that way, it is a good example of under the hood mechanics, you could equally well take real mo-capped combat styles, and face them against each other with nothing connecting til the end, damage being numbers not an ocean of gibs and gore from a paper cut.


[quote]Il Divo wrote...

[quote]Giantdeathrobot wrote...

Origins
had almost no realism in its combat. Two-handers taking a year to
swing? check. Dual-wielding two longswords and hitting several enemies
at once with them? check. Archers that fire every 2 seconds and can
''split'' arrows mid-flight somehow? Check. Rogues with an invisibility
cloak? Check. Summoning friendly bears out of thin air? Check. Healing
yourself by drinking the enemy's blood? Check. Stunning people by
singing hard enough? check. Knocking down a roomful by shouting? Check
and re-check. Let's not even get into Awakening. The only spec that was
close to realistic were sword and board warriors. Even then, they
somehow made automatons of stone and assorted non-intelligent beasts
attack them by throwing insults at 'em

So please, let's not bring
about the realism argument. This series was never, ever meant to be
realistic or even close to it. So long as it serves the gameplay, I'm OK
with rolls and harpoons.


[/quote]

The series would be an eternal classic if it DID try, the attempt was vageuely made in one, with swrods beign used in a way that remembers they don't just kill by flynning, but DA:O was thje most my disbelief was comfortable being suspended, and lolharpoon shows that DA2 based suck is still their, with twtich based 'beacuse AWESOME; still in, he button pressed to Dodge? What? The harppon missed by a mile, implying manual aiming again what?  Are we playing Gods of War?

The game made some effort in DA:O to make combat look at least in the same park as realisitic..then went to LOLOLO!!!!!111!!! XBOX 4EVA Roflcopter111!!!! rubbish for 2...well lets go that far the other way, abandon that disaster of a game, and all it's failures (meaning everything) and go for harder dark fantasy.

Modifié par Vilegrim, 18 août 2013 - 03:15 .


#500
Il Divo

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Am1_vf wrote...

"The laws of physics don't exist in DA as they do here"
Fair enough, how do the laws of phisics work in Thedas then? If there is lower gravity (because more gavitons scape to the fade or something) and momentum doesn't exist, I can deal with that, but we don't have much reason to belive it is so.


I think a better way of putting is that there are certain laws of physics which DA simply doesn't care about.

But since they typically only affect gameplay and don't drive the narrative, they're not regarded as huge problems when certain rules are broken for certain "rule of cool" combat-related effects.

While DA:O did not establish a harpoon move, it did establish multiple instances where the laws of physics were broken/defied for visual flair (again, implementation of dual wielding and warrior shouts and rogue stealth being prime examples). I don't think the Developers should necessarily refer to whatever laws they establish in DA:O regarding combat effectiveness. Anything of similar physics-breaking implementation isn't outrageous. Hence, if I can believe a warrior being tossed about like a rag doll by a dragon and still getting up, I can buy a harpoon mechanic.