In Exile wrote...
Vilegrim wrote...
The 'rules' that lead to sword fighting looking like it does are physics, the limits of the human body, and the weapons being used, so which of those doesn't exist in the DA verse?
1)The laws of physics don't exist in DA as they do here, unless you point me to where those laws allow individual people to break all laws of entropy and start creating fire from their hands without melting them. Or control weather with their mind. Or use human blood to open portals to other dimensions.
2)Fantasy is all about ignoring the hardline physical rules that govern our world. That's why it's fantasy, instead of a game about a newspaper currier locked in a mental institution screaming "the blight is coming!".
1)Magic, if you have it, and have rules for it, which DA does, then stick to them, again which DA does(except teleporting in DA2, another reason I didn't like that game), you have added a new subset of physics, not taken away the rest, mages doing crazy things, that obey the established internal rules of magic? Ok, cool, works in Sci-Fi as well, set up a universe, mention the rules that are different, and stick to them. One of said different rules, is that no one apart from mages has magic, so those poeple our under our laws of physics, their bodies do work the way ours do, they appear to be ina standard gravity, they seem to use, at the base level, metals and processes we understand, they have access to weird materials that pick up some of the 'it's magic' get out, but they still follow rules, and limits, like mages do. So we have auniverse that for non-mages is basically ours as far as how their bodies work, (they have a bit of made of iron going on, but which video game doesn't) hey seem to use weapons with the same base shape as ours with the same armor as counters...so here we are, ypu can either a) use established and effective methods with said weapons [or similar] or

make stuff up, for no reason, that damages the established rules, thus damaging suspension
2)Within parameters yes, DAs seem to be 'late medieval europe, with medium fantasy power level magic and rare magic creatures' fine, that is the deal, run with that..except things like the harpoon DON'T, they break that contract, the contract that says, I the audience, leave x amount of disbelief at the door, buying into these rules to make the narrative and setting work, as long as you, the writers stick to them. Then BW doesn't, will it be a game breaker? Harpoon by themselves? No, but it is the excess rule of cool philosophy that would lead to that decision I find worrying. That because AWESOME is part of what made DA2 so flawed, they had said they had listened and dumped it, this leads me to believe they haven't. DA2 to me, had..basically nothing to offer going forward, it was to fast, when it should be slow and consdered, (postioning shouldn't be accomplished by 'teleport mcBackstab') 2h weapons shouldn't have a blast radius, and paradoxically to slow when it should have been fast: 2h are slower in the swings depicted and don't hit a dozen people at once, but, like in fact 1h weapons, are brutally fast at short chops and thrusts against a single opponent, or a series of feints to keep a group of opponenets back and contained. Sword and board as well in fact, once the lines close, if the other guy doesn't ahve the weapons/skill to threaten, they get killed in seconds, chopped like kindling. If they do? well a rapid exchange of parries, blocks, feints and strikes ensues, slowest/unluckiest guy dies, move on.
mannitt wrote...
It literally sounds like you want a
"how horribly deadly real world battles, fighting, and war are"
simulator. HP, hit points, is a very important part in all video games.
I'm just amazed with this opinion, which is completely ok to have, you
even enjoyed the other games. I'll just say that I hope you have no
interest in Elder Scrolls Online, cause they have a harpoon move as
well. I wonder where we even thought of this idea?
Yuo can balance the two, KOTOR Of all things does it well, with lightsaber combat, HP Are lost during the fight, but no blows are landed until the end, so parries, dodges etc happenin the animation, with the player queuing abilities, and the HP pool falls, until non is left, a block is fluffed and the death blow struck, that is a cool way of dealing with HP.
I enjoyed DA:O , had it's flaws, but I could over look them, DA2? No chance. Kept buying the 'this DLC we have really, really listened and changed and everything' hype tho... Give DA:O style gameplay, with flowing combat animations, mo-capped off real martial artists and reenactors? Sweet as! I don't want to be the one dodging, or twitching the strike or mashing x not to die...if I liked that I would have played God Of War..which I never ahve and never will, make me the guiding intelligence, telling them who and how to attack, then leave them getting on with it, (and the 2h weapon and sword and shield stuff in DA:O was passable), while I move on to the next guy? Awesome.
ESO? Not interested, I play 1 online game, that is EVE-O and will do me, has done so for the past 7 years.
Modifié par Vilegrim, 18 août 2013 - 02:41 .