I don't see how the harpoon in cool tbhIl Divo wrote...
Am1_vf wrote...
"The laws of physics don't exist in DA as they do here"
Fair enough, how do the laws of phisics work in Thedas then? If there is lower gravity (because more gavitons scape to the fade or something) and momentum doesn't exist, I can deal with that, but we don't have much reason to belive it is so.
I think a better way of putting is that there are certain laws of physics which DA simply doesn't care about.
But since they typically only affect gameplay and don't drive the narrative, they're not regarded as huge problems when certain rules are broken for certain "rule of cool" combat-related effects.
While DA:O did not establish a harpoon move, it did establish multiple instances where the laws of physics were broken/defied for visual flair (again, implementation of dual wielding and warrior shouts and rogue stealth being prime examples). I don't think the Developers should necessarily refer to whatever laws they establish in DA:O regarding combat effectiveness. Anything of similar physics-breaking implementation isn't outrageous. Hence, if I can believe a warrior being tossed about like a rag doll by a dragon and still getting up, I can buy a harpoon mechanic.
I metioned that I don't think DAI has to have this based in reality type of things, but still it is something there isn't enough of in gameing and I think game developers in general would be wise to use to their advantage. It's weird that Berserk manages to do it and people still use "anime" as the insult to define their issues with DA2.





Retour en haut





