Pre Alpha Combat Mechanics:
#526
Posté 18 août 2013 - 04:50
Will diverse weapons for all classes come back?
Will all warriors have that hook thing?
#527
Posté 18 août 2013 - 04:51
A harpoon and roll is no where near that.Vilegrim wrote...
leaguer of one wrote...
Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.
How about: it is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?
#528
Posté 18 août 2013 - 04:53
[/quote]
a man in armor isn't instakilled by a sword blow, thats the point of armour, in fact in the heavier armors 1hs are pretty muc h no threat. Lightning bolt..hmm what voltage? Is it really electricty or just a manifestation that looks like it? That is the internal rulse of magic, they are consistent, so get a pass. Being bitten by a dragon? Again, armor, how strong are those jaws really? How much pressure in the bite? Again, magic, because that is what demons and dragons run on, internally consistent, gets a pass,
Find me a game where the fighting techniques shown from about 1-3 minutes are used (hint the I TAKE A HUGE SWING merchant would go home with his head and teeth in two seperate bags) and I will be a really happy man.
[/quote]1.Not everyone in the game where's metel armor and piercing weapons get through.
2. It's a Lighting bolt hittimg guy's wearing metal.
3.It's a highdragon. It matter not how strong the armor is. In fact when we killed the one in DAO, 2 Armor was in it gullet.(Including, bows, and a dog collor...Man that last party got unlucky.)
4. There's a game on steam with it.
[/quote]
1. True, sometimes, not usualyl fatally. Eve in medieval medical care the survival rate of a battle for the better armoured (hence richer) participants was pretty good, unless killing prisoners was in effect.
2. Except it doesn't behave like lightning, it doesn't go straight down from the mages hand, doesn't fry the guy casting it, doesn't arc to the nearest guy in metal armor, or the mages metal staff...so it isn't behaving like lightning, it's magic-that-looke-like-lightning, and follows different rules.
3. It gets 'because magic' and 'because in fantasy killing dragons is a thing heroes do'. Would the party be able to do it as contemptiously as a well specced party cqan in DA:O ? Ideally no, but they can.....occurs infrequently enough to get ignored.
4. Whats it called and does it have a plot?
[quote]leaguer of one wrote...
[quote]Vilegrim wrote...
[quote]leaguer of one wrote...
Vilegrim.... I hope you understand you have not given one stable or valid argument against the harpoon.[/quote]
How about: it is a showy hollywood miscarriage of an idea, and damages suspension of disbelief?
[/quote] A harpoon and roll is no where near that.
[/quote]
To me, a manually aimed harpoon with a twitch based dodge roll..yes, yes it does destroy my belief, my belief that I am in a RPG for a start.
Modifié par Vilegrim, 18 août 2013 - 04:55 .
#529
Posté 18 août 2013 - 04:56
Can we stop the bickering on realistic weapon sizes and combat abilities? Dragon Age (and, indeed NO BIOWARE GAME EVER) has never had it, looks to continue never having it, and that's about the extent of the conversation.
This isn't like a silent protagonist, or a tactical overhead camera, where the series (and the prior games) had these elements, and would hence be worth this long diatribe. It's not how it does it. Good, bad or indifferent, that looks to be staying. Let's all move on...
...and talk about this pretty sweet idea I suggested a few pages back that can possibly solve the issue the vast majority of people in this thread are complaining about, which is to say the line between action-based twitch combat and tactical party-focused combat. Since my suggestion could (potentially) please both groups, I'd consider it infinitely more on-topic and interesting to whether a human could be boiled in a suit of heavy armor by X voltage of electricity.
#530
Posté 18 août 2013 - 04:57
Sorry, so far this is definately not a game I will buy. And I'd like to add I'm really disappointed. "We've listened to the community"...? Which community was that? The community that stayed with you after Dragon Age 2?
Modifié par Wintermist, 18 août 2013 - 05:04 .
#531
Posté 18 août 2013 - 05:02
I do hope there's blocking.
#532
Posté 18 août 2013 - 05:04
[/quote]
a man in armor isn't instakilled by a sword blow, thats the point of armour, in fact in the heavier armors 1hs are pretty muc h no threat. Lightning bolt..hmm what voltage? Is it really electricty or just a manifestation that looks like it? That is the internal rulse of magic, they are consistent, so get a pass. Being bitten by a dragon? Again, armor, how strong are those jaws really? How much pressure in the bite? Again, magic, because that is what demons and dragons run on, internally consistent, gets a pass,
Find me a game where the fighting techniques shown from about 1-3 minutes are used (hint the I TAKE A HUGE SWING merchant would go home with his head and teeth in two seperate bags) and I will be a really happy man.
[/quote]1.Not everyone in the game where's metel armor and piercing weapons get through.
2. It's a Lighting bolt hittimg guy's wearing metal.
3.It's a highdragon. It matter not how strong the armor is. In fact when we killed the one in DAO, 2 Armor was in it gullet.(Including, bows, and a dog collor...Man that last party got unlucky.)
4. There's a game on steam with it.
[/quote]
1. True, sometimes, not usualyl fatally. Eve in medieval medical care the survival rate of a battle for the better armoured (hence richer) participants was pretty good, unless killing prisoners was in effect.
2. Except it doesn't behave like lightning, it doesn't go straight down from the mages hand, doesn't fry the guy casting it, doesn't arc to the nearest guy in metal armor, or the mages metal staff...so it isn't behaving like lightning, it's magic-that-looke-like-lightning, and follows different rules.
3. It gets 'because magic' and 'because in fantasy killing dragons is a thing heroes do'. Would the party be able to do it as contemptiously as a well specced party cqan in DA:O ? Ideally no, but they can.....occurs infrequently enough to get ignored.
4. Whats it called and does it have a plot?
[/quote]
1. But most instaly go down form the injury. And the combat in DAO is no where near like midevil combat.
2. No, It's Lighting powered and directed by magic. That still means it's lighting but it'scontroled and has every propery of lighting. Sorry, there is no working around that.
3. And those a massive amount of the concept"Realisum" gets through out the window.
4. IT'S a 1 on 1 fighting game.
Modifié par leaguer of one, 18 août 2013 - 05:05 .
#533
Posté 18 août 2013 - 05:04
Fast Jimmy wrote...
I'm sorry, I don't usually do this, but...
Can we stop the bickering on realistic weapon sizes and combat abilities? Dragon Age (and, indeed NO BIOWARE GAME EVER) has never had it, looks to continue never having it, and that's about the extent of the conversation.
This isn't like a silent protagonist, or a tactical overhead camera, where the series (and the prior games) had these elements, and would hence be worth this long diatribe. It's not how it does it. Good, bad or indifferent, that looks to be staying. Let's all move on...
...and talk about this pretty sweet idea I suggested a few pages back that can possibly solve the issue the vast majority of people in this thread are complaining about, which is to say the line between action-based twitch combat and tactical party-focused combat. Since my suggestion could (potentially) please both groups, I'd consider it infinitely more on-topic and interesting to whether a human could be boiled in a suit of heavy armor by X voltage of electricity.
It shouldn't have to be said. Then again watching people being hypocritical is always funny in a sort of shadefreude-sort of way.
#534
Posté 18 août 2013 - 05:05
Wintermist wrote...
Wow, this was really not the game I thought it would be. It's an arcade fighter game with a story?
Sorry, so far this is definately not a game I will buy. And I'd like to add I'm really disappointed. "We've listened to the community"...? Which community was that? The community that stayed with you after Dragon Age 2?
Possibly the community that is made up of people with many different kinds of opinions and desires as to what they would want out of a Dragon Age game.
#535
Posté 18 août 2013 - 05:05
Did you read the sticky from gameinformer on weather will effect movement speed of you character? it say that when I read through the September issue of gameinformer. I believe it was raining out in the video being shown. What is below is from that very sticky.- I'm sure they'll work it out but at this stage things look a little clunky/awkward. The walking speed of the players during a couple of the clips looked like they were skating through molasses and the character models were huge relative to the environment shown on screen. Also, if that mage was Vivienne I hope to god there's a way to make her head look less ridiculous.
Weather effects can impact exploration, ex. Rainfall, desert sandstorms
Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
Modifié par badboy64, 18 août 2013 - 05:06 .
#536
Posté 18 août 2013 - 05:07
When has it ever been said or shown it's manually aimed? Also, we don't know the nature of the roll. It could be just like the rogue roll in DA2.Vilegrim wrote...
To me, a manually aimed harpoon with a twitch based dodge roll..yes, yes it does destroy my belief, my belief that I am in a RPG for a start.
#537
Posté 18 août 2013 - 05:08
LPPrince wrote...
Wintermist wrote...
Wow, this was really not the game I thought it would be. It's an arcade fighter game with a story?
Sorry, so far this is definately not a game I will buy. And I'd like to add I'm really disappointed. "We've listened to the community"...? Which community was that? The community that stayed with you after Dragon Age 2?
Possibly the community that is made up of people with many different kinds of opinions and desires as to what they would want out of a Dragon Age game.
Ah right, so they actually picked from all those different kinds of opinions and ended up doing it the same as last time?
#538
Posté 18 août 2013 - 05:10
#539
Posté 18 août 2013 - 05:18
#540
Posté 18 août 2013 - 05:18
leaguer of one wrote...
1. But most instaly go down form the injury. And the combat in DAO is no where near like midevil combat.
2. No, It's Lighting powered and directed by magic. That still means it's lighting but it'scontroled and has every propery of lighting. Sorry, there is no working around that.
3. And those a massive amount of the concept"Realisum" gets through out the window.
4. IT'S a 1 on 1 fighting game.
1. Could at least try to have realistic animations not LOL HARPOON and look I r weilding a wood cutters axe...
2., Except it clearly isn't because it has none of the properties of lightning, people who don't understand lightning, call it lightning, doesn't make them right.
3. Dragons: not common enough to ruin the game, and at least thematic LOLHARPOON: shows and integral part of the game play is going to be twitch based rule of cool action game rubbish and not thematic, seriously Kingdoms Of Amalur bomded for a reason, lets not have Kingdoms of DA
4. Not interested then. If I want a 1 on 1 sword duel..I'll go have one. (With wasters in safety kit ofc)
leaguer of one wrote...
1)When has it ever been said or shown
it's manually aimed? 2) Also, we don't know the nature of the roll. It
could be just like the rogue roll in DA2.
1) he presses a control pad button while manipulating a stickand misses by a mile, seems manual to me given that
2)
Ultimashade wrote...
I don't understand...the skill itself lines up with the rules of the world, no?
as established by the blight upon the face of the CRPG genre that is DA2...yes. SEriously God of WAr and it's ilk have no place in an RPG, the word action barely does,,keep them out for the love of fate.
Modifié par Vilegrim, 18 août 2013 - 05:24 .
#541
Posté 18 août 2013 - 05:24
#542
Posté 18 août 2013 - 05:24
Fast Jimmy wrote...
...and talk about this pretty sweet idea I suggested a few pages back that can possibly solve the issue the vast majority of people in this thread are complaining about, which is to say the line between action-based twitch combat and tactical party-focused combat. Since my suggestion could (potentially) please both groups, I'd consider it infinitely more on-topic and interesting to whether a human could be boiled in a suit of heavy armor by X voltage of electricity.
That sounds like a good solution for consoles, but on PC, where you can easily control multiple characters, I think Sylvius idea of autopause is equally good. The issue is that not everyone wants a pause after every action.
#543
Posté 18 août 2013 - 05:26
In Exile wrote...
That sounds like a good solution for consoles, but on PC, where you can easily control multiple characters, I think Sylvius idea of autopause is equally good. The issue is that not everyone wants a pause after every action.
Largely how I feel. The only time I ever paused in DA:O was because I wanted to use an ability not immediately hotkeyed.
#544
Posté 18 août 2013 - 05:28
1. DAO and DA2 animation was no where near realistic and no one complained...Till a harpoon was put it.Vilegrim wrote...
leaguer of one wrote...
1. But most instaly go down form the injury. And the combat in DAO is no where near like midevil combat.
2. No, It's Lighting powered and directed by magic. That still means it's lighting but it'scontroled and has every propery of lighting. Sorry, there is no working around that.
3. And those a massive amount of the concept"Realisum" gets through out the window.
4. IT'S a 1 on 1 fighting game.
1. Could at least try to have realistic animations not LOL HARPOON and look I r weilding a wood cutters axe...
2., Except it clearly isn't because it has none of the properties of lightning, people who don't understand lightning, call it lightning, doesn't make them right.
3. Dragons: not common enough to ruin the game, and at least thematic LOLHARPOON: shows and integral part of the game play is going to be twitch based rule of cool action game rubbish and not thematic, seriously Kingdoms Of Amalur bomded for a reason, lets not have Kingdoms of DA
4. Not interested then. If I want a 1 on 1 sword duel..I'll go have one. (With wasters in safety kit ofc)
2.It's lighting. Stop trying to make it something else. Control lighting is lighting but it controled. It have every propery of it and shocks people just the same.
3.The game is called dragon age and it's not the only thing that can't ripe appart characters:Like orges, mabari, dragonlings, drakes, mature dragons, bears, wolves, and Wyverns.
#545
Posté 18 août 2013 - 05:28
Am1_vf wrote...
Can we have an RPG without 1 person engines of death that survive millions of encounters and kill thousands of people? Because I would totally play that.
Or you could be careful and direct the battle from somewhere that isn't the frontlines. Not every fight has to be a battle either, one thing that bothers me about the Dragon Age series is how every gang of thughs has to be a huge army of highly specialized commandos, because it's the only way they can be a threat to our superman.
So you want a 4x or RTS type game, but with graphics and effects on par with DA, Dark Souls, Witcher, etc..?
Also with story and RPG elements? This sounds very expensive. Also seems far to niche.
I am not as much a fan of the flashy action aspect that most AAA games are going. As was mentioned at one point, there is a little more trend to God of War-esque types of action. I don't think DA ever got to that point though. I also disagree with the comparison of anime-like combat for DA2, that was mentioned somewhere. It definitely was similar to some Anime. But that's like saying the music was too much like rock and roll. There are so many different types. Just like in Anime. There is so many different types and genres. I love (hate really. Ok not hate, but it pisses me off. Well it really bugs me.) how so many people equate all Anime to Dragon Ball Z.
#546
Posté 18 août 2013 - 05:29
Il Divo wrote...
Largely how I feel. The only time I ever paused in DA:O was because I wanted to use an ability not immediately hotkeyed.
Whereas I grind my spacebar into dust. It's probably one of the reasons I find DA:O/DA2 so easy. I counter each move before it happens.
#547
Posté 18 août 2013 - 05:30
1.You never played DRAGON AGE on consoles have you?Vilegrim wrote...
1) he presses a control pad button while manipulating a stickand misses by a mile, seems manual to me given that
2)DA2 gameplay
2....Which is just a faster version of DAO's combat.
Modifié par leaguer of one, 18 août 2013 - 05:30 .
#548
Posté 18 août 2013 - 05:32
Wintermist wrote...
LPPrince wrote...
Wintermist wrote...
Wow, this was really not the game I thought it would be. It's an arcade fighter game with a story?
Sorry, so far this is definately not a game I will buy. And I'd like to add I'm really disappointed. "We've listened to the community"...? Which community was that? The community that stayed with you after Dragon Age 2?
Possibly the community that is made up of people with many different kinds of opinions and desires as to what they would want out of a Dragon Age game.
Ah right, so they actually picked from all those different kinds of opinions and ended up doing it the same as last time?
I think declaring "how they're doing it" is a little premature; we've barely seen gameplay, and the gameplay we have seen is one-on-one fights for demonstration purposes (and maybe tutorials) and a short clip of an actual fight, but only the very first part of it. They've said Inquisition will combine the best of both worlds.
#549
Posté 18 août 2013 - 05:34
leaguer of one wrote...
1.You never played DRAGON AGE on consoles have you?Vilegrim wrote...
1) he presses a control pad button while manipulating a stickand misses by a mile, seems manual to me given that
2)DA2 gameplay
2....Which is just a faster version of DAO's combat.
While I did not hate DA2 and agree with many of your points, I think saying DA2's combat was just faster is a bit of an over-simplification. The wave mechanics were a big difference, abilities were very different (for the better, I think), and encounter design was no where near as varied, though Origins wasn't as far off from DA2's design (imo) than some people seem to think it was.
Edit: Ooops, sorry for the double post.
Modifié par andar91, 18 août 2013 - 05:34 .
#550
Posté 18 août 2013 - 05:34
Wintermist wrote...
LPPrince wrote...
Wintermist wrote...
Wow, this was really not the game I thought it would be. It's an arcade fighter game with a story?
Sorry, so far this is definately not a game I will buy. And I'd like to add I'm really disappointed. "We've listened to the community"...? Which community was that? The community that stayed with you after Dragon Age 2?
Possibly the community that is made up of people with many different kinds of opinions and desires as to what they would want out of a Dragon Age game.
Ah right, so they actually picked from all those different kinds of opinions and ended up doing it the same as last time?
Gross over-generalization. If you're arguing that the game graphically resembles DA2 moreso than it did DAO then you might be right. However the movement and animations are definitely not the same; you're just flat out wrong if you're claiming that. Also claiming that the game is exactly the same as DA2 after seeing a fraction of Alpha gampelay doesn't really do you service. Try to be a bit more observent and detail oriented when you lash out.
Modifié par TelvanniWarlord, 18 août 2013 - 05:37 .





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