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Pre Alpha Combat Mechanics:


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#576
o Ventus

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Vilegrim wrote...


Except an artificial affect that doesn't have any of the properties of the natural affect it is named after isn't that affect.  Tesla coils produce Lightning, it behaves exactly like natural lightning, has the same voltage and leaps straight to earth in the same way, what mages summon doesn't do any of the above.


It's
F****ng.
Magic.

Really, what's the part that people are missing?

#577
Il Divo

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Vilegrim wrote...

The people in game call it lightning, doesn't make the mright if it doesn't at like it, if I rename it, nobody else would know what I was on about.


People wouldn't know what you were on about it if you called it some generic name? Arcane bolt. Spirit Bolt. Eldritich Blast. These are examples of cliché standard spell names for an effect with no comparable physical properties in our world. They could have chosen one of those names or something else entirely. They chose a specific name for it, much like Fireball or Ice Effects.

This is headcanon, nothing more.

#578
leaguer of one

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Vilegrim wrote...


Except an artificial affect that doesn't have any of the properties of the natural affect it is named after isn't that affect.  Tesla coils produce Lightning, it behaves exactly like natural lightning, has the same voltage and leaps straight to earth in the same way, what mages summon doesn't do any of the above.

Then you clearly never used lighting as a mage...
https://encrypted-tb...wFzU0ikZ19vm3og
https://encrypted-tb...NBzxZXn9v-OFb4O

Not as the arc uo to the sky and down to the ground through the enemy....Just like lighting does.

Lighting that's control does not make it something else.

#579
phunx

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I don't get why one harpoon is causing such drama. Like I've said before it's a perfect way for warrior to have a gap closer. They don't need to skittle behind a mage/archer and be kited easily (DA:O) and they don't need to do huge dashes/leaps/jumps around the battlefield (DA:2).

#580
andar91

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Whatever you call anything, i don't see the point.

Games have always been all about abstraction. Hit Points themselves are an abstraction. In real life, somebody holding me up with a crossbow held over my heart, head, or stomach is gonna get my attention no matter what level I am.

Even a wizard in D&D with at least a few levels will probably not care because that bolt will only do 1d8 damage. Saem thing for getting chopped at by a sword or caught in a sudden downpour of acid.

It's a game, and it cannot replicate real life and still be fun...well, in my opinion. Some people might like that, but I don't think many people would.

#581
LPPrince

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Man, people are really taking something so little and making a mountain of its mole hill.

#582
In Exile

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I think this thread has jumped the shark.

#583
Twisted Path

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From what we've seen it looks like Inquisition is going to be an action RPG (i.e. you press a button to attack and control your character from over the shoulder.) I find that kind of disappointing since there's just a big place in my heart for tactical party-based RPG gameplay and there aren't a lot of games made with that anymore, but action RPGs actually aren't something I dislike.

The one thing is that if this is an action RPG I really hope there's controller support on the PC. I can't stand playing an over-the-shoulder action game with a mouse and keyboard, it just doesn't feel right.

#584
Guest_Puddi III_*

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In Exile wrote...

I think this thread has jumped the shark.


Shark toss for DAI ability, upgrading the harpoon.

#585
Fast Jimmy

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In Exile wrote...

Fast Jimmy wrote...

...and talk about this pretty sweet idea I suggested a few pages back that can possibly solve the issue the vast majority of people in this thread are complaining about, which is to say the line between action-based twitch combat and tactical party-focused combat. Since my suggestion could (potentially) please both groups, I'd consider it infinitely more on-topic and interesting to whether a human could be boiled in a suit of heavy armor by X voltage of electricity.


That sounds like a good solution for consoles, but on PC, where you can easily control multiple characters, I think Sylvius idea of autopause is equally good. The issue is that not everyone wants a pause after every action. 


I'm not sure why this would neccessarily be a better solution on consoles? Having the moves such as a barrel roll or dodge be tied to the Tactics screen while also being stat driven in their usage would work just as well on PC as it would on console. 

#586
Fast Jimmy

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Filament wrote...

In Exile wrote...

I think this thread has jumped the shark.


Shark toss for DAI ability, upgrading the harpoon.


Semi-confirmed rumor!

#587
Vilegrim

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Twisted Path wrote...

From what we've seen it looks like Inquisition is going to be an action RPG (i.e. you press a button to attack and control your character from over the shoulder.) I find that kind of disappointing since there's just a big place in my heart for tactical party-based RPG gameplay and there aren't a lot of games made with that anymore, but action RPGs actually aren't something I dislike.

The one thing is that if this is an action RPG I really hope there's controller support on the PC. I can't stand playing an over-the-shoulder action game with a mouse and keyboard, it just doesn't feel right.


Unfortunetly I do dislike 'action-rpgs', the one exception I make is The Witcher series, because the story and setting carry it for me, and the super soldier antics of the protagonist at least have an in universe hand wave.

DA:O was as actiony as I want my RPGs to get.  Sci-Fi: my exception was for ME , because again the stort and setting carried it. DA2 certanly didn't ME3 didn't, SWTOR didn't BW are 3 for 3 on making games I don't like and they all follow a theme..so this new direction appears to be a permanent change I sincerly hope it isn't, but it appears to be.

#588
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LPPrince wrote...

Man, people are really taking something so little and making a mountain of its mole hill.


Hehe, it's like you're new here, Mr. Prince :devil:

#589
Argahawk

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Why people make so big problem from having a harpoon as a warrior ?? If you don't like something then just don't use it. They don't force you to use something just because they add it in game right ?


Ps. the witcher is one of the worst games i played - but that just me

#590
Vilegrim

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Argahawk wrote...

1)Why people make so big problem from having a harpoon as a warrior ?? If you don't like something then just don't use it. They don't force you to use something just because they add it in game right ?


2)Ps. the witcher is one of the worst games i played - but that just me


1) by the sounds of the commentry it was pretty much required, either 1 use the harpoon (not a fan) or 2 combat roll (not a fan) both are action game rubbish with no place in an RPG.

2)Can see why people would think so, the story and setting carried me past the flaws, if they didn't for you, then yes, the under lying mechanics, especially of 1, are pretty bad.

#591
Giantdeathrobot

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LPPrince wrote...

Man, people are really taking something so little and making a mountain of its mole hill.


They did the same thing with Mass Effect 3's omni-blade. It's the same inane ''debate'' over realism and practicality all over again, despite the series veering very clearly into gameplay over realism since day 1.

Mass Effect is not ArmA, and Dragon Age is not Mount and Blade. The sooner some people deal with that, the better IMO.

#592
Vilegrim

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Giantdeathrobot wrote...

LPPrince wrote...

Man, people are really taking something so little and making a mountain of its mole hill.


They did the same thing with Mass Effect 3's omni-blade. It's the same inane ''debate'' over realism and practicality all over again, despite the series veering very clearly into gameplay over realism since day 1.

Mass Effect is not ArmA, and Dragon Age is not Mount and Blade. The sooner some people deal with that, the better IMO.


The only other option, is to admiut defeat, and walk away from BW a company whose outpuit I used to love, knowing they are now incapoable of making good games, just GoW and God of War derivitives.. that may hit 'okay' or 'pretty good' but that great has been washed away in seeking the mean, and finding that the gold is in fact weeee.

#593
IC-07

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Vilegrim wrote...

Argahawk wrote...

1)Why people make so big problem from having a harpoon as a warrior ?? If you don't like something then just don't use it. They don't force you to use something just because they add it in game right ?


2)Ps. the witcher is one of the worst games i played - but that just me


1) by the sounds of the commentry it was pretty much required, either 1 use the harpoon (not a fan) or 2 combat roll (not a fan) both are action game rubbish with no place in an RPG.

2)Can see why people would think so, the story and setting carried me past the flaws, if they didn't for you, then yes, the under lying mechanics, especially of 1, are pretty bad.


Amazing. Everywhere I go on BSN, I hear about the Witcher. Brilliant game, brilliant.

#594
Il Divo

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Giantdeathrobot wrote...

LPPrince wrote...

Man, people are really taking something so little and making a mountain of its mole hill.


They did the same thing with Mass Effect 3's omni-blade. It's the same inane ''debate'' over realism and practicality all over again, despite the series veering very clearly into gameplay over realism since day 1.

Mass Effect is not ArmA, and Dragon Age is not Mount and Blade. The sooner some people deal with that, the better IMO.


Somehow, I'd forgotten about the Omni-blade fiasco. Good comparison.

#595
Vilegrim

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IC-07 wrote...

Vilegrim wrote...

Argahawk wrote...

1)Why people make so big problem from having a harpoon as a warrior ?? If you don't like something then just don't use it. They don't force you to use something just because they add it in game right ?


2)Ps. the witcher is one of the worst games i played - but that just me


1) by the sounds of the commentry it was pretty much required, either 1 use the harpoon (not a fan) or 2 combat roll (not a fan) both are action game rubbish with no place in an RPG.

2)Can see why people would think so, the story and setting carried me past the flaws, if they didn't for you, then yes, the under lying mechanics, especially of 1, are pretty bad.


Amazing. Everywhere I go on BSN, I hear about the Witcher. Brilliant game, brilliant.


It is, in spite of it's flaws, and 2 is better than one, for me 2 owns everything BW have done since DA:O, blows it all out of the water, Dragon age and Msss effect series, both totalled, but I can see why people wouldn't like it.

Il Divo wrote...


Somehow, I'd forgotten about the Omni-blade fiasco. Good comparison.



bad comparison: Omni tools where a thing already, as wwhere forcefields..combing the two into a power blade wasn't a stretch (ME3 was a flawed game for alot of reasons, that wasn't one of them) 

in this case combat rolls and spear guns are action game tropes, the very same type of tropes that ruined 2 and they said they where moving away from.  Apparently they lied.

Modifié par Vilegrim, 18 août 2013 - 06:55 .


#596
Giantdeathrobot

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Vilegrim wrote...


The only other option, is to admiut defeat, and walk away from BW a company whose outpuit I used to love, knowing they are now incapoable of making good games, just GoW and God of War derivitives.. that may hit 'okay' or 'pretty good' but that great has been washed away in seeking the mean, and finding that the gold is in fact weeee.


Your wallet is the only vote you truly have. Myself, I'm pretty satisfied with what they've announced and I don't mind the harpoon. It's not like Baldur's Gate didn't have very silly stuff happening (4-5 attacks per round? traps of instant death? Thieves poofing out of existence mid-battle?), it just wasn't depicted because technology meant that a warrior had the same animation whenever it missed or hit 5 times for 50 damage. If I ever get the urge to replay Baldur's Gate, then I'll boot it up, or wait for Project Infinity to launch.

How you equate ''bad game'' with a harpoon and a combat roll we know next to nothing about in a pre-alpha video  completely baffles me, but hey, to each their own.

#597
stormhit

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Vilegrim wrote...

bad comparison: Omni tools where a thing already, as wwhere forcefields..combing the two into a power blade wasn't a stretch (ME3 was a flawed game for alot of reasons, that wasn't one of them) 

in this case combat rolls and spear guns are action game tropes, the very same type of tropes that ruined 2 and they said they where moving away from.  Apparently they lied.


Why am I not surprised that you've moved away from discussing mechanics and preferences, and are now calling people incompetent liars.

Modifié par stormhit13, 18 août 2013 - 07:00 .


#598
IC-07

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 @Vilegrim - Amen, brother!
Well, every game has it's flaws.
We should be careful about the Witcher. People go insane here when they hear about it... :ph34r:

Modifié par IC-07, 18 août 2013 - 07:00 .


#599
Jessabeth

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I'm actually surprised that people are blowing up so much over PRE-alpha combat. xD

#600
IC-07

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Jessabeth wrote...

I'm actually surprised that people are blowing up so much over PRE-alpha combat. xD


Dark Souls combat.