Vilegrim wrote...
at least with the slow combat speed, and the actual movements in, well actually limited to, GW fighting and Sword and board, you had the feel of solidity and realism, and with the Isometric view you where zoomed out far enough to not notice how bad some things looked, with 2 it's all right there, in your face, and played up to the max, instead of handwaving things and underplaying them, they turned them up to 11 and rammed them down your throat, the guzzling potions and spin kicking grenades will defying gravity and teleporting was a step beyond 'walking with a bit of a shuffle and face stab build' for instance.
ButI don't see this as a good argument for DA:O's favor. It goes back to that point I keep having to reiterate which is that you have to go out of your way to circumvent all the non-sensical elements featured in DA:O. That to me is like pointing out BG as a great example of realism when the game was simply incapable of providing in-depth combat animations because of the lack of in-depth graphics.
Now personally, I'm not a fan of the isometric camera (also a 360 player), so I got to see DA:O's combat up close on a regular basis. Combat animations, while not as flashy as DA2, were mostly awkward (especially dual-wielding animations) and particularly while watching 3 (or more) enemies wailing on your character with swords like they were made of paper. That's certainly not realism. It just doesn't give the impression of the developers trying to be "awesome" in the manner that the DA2 rogue jumps around constantly.
You want to go for cool looking cobat? Nothing looks cooler than realistic combat, maybe a touch overblown as in the film Ironclad, but you can hide the mechanics, have the protagonist evade and parry while taking damage, hell have that for everyone, make that what hitpoints represent a 'luck' or 'skill' not tied to the player, that runs out, and results in that last blow getting through and finishing the job.
This requires synched combat animations. While I personally loved them in KotOR and its sequel, this is apparently not possible to do for DA, due to everything occurring in real time. But if Bioware wanted to go back to the "dance of death" style of sword-fighting, I would be most pleased.
Modifié par Il Divo, 18 août 2013 - 07:43 .