Giantdeathrobot wrote...
Agree on the isometric view 100%, but seriously, what tactics? Baldur's Gate did not have anything like that, unless you count ''memorizing what spell counters what protection so your warrior can hit the wizard under it until the dice favors you and it dies'' tactics; I sure don't. KOTOR was so easy, no tactics involved, just stack buffs and whack at anything that moves. Neverwinter was like Baldur's Gate, except easier. Origins had little more tactic than whack stuff until it dies either, save in a few circumstances (such as the infamous room full of skeletons and traps in the Brecilian ruins, or some fights like the High Dragon). And the sort of tactics it had, DA2 also required in tougher boss fights (that damn Rock Wraith...). So I'm at a loss when people speak about tactics in Origins. What were those? Because I beat the game on Nightmare and, short of obsessive pausing and micro-managing like I always do, it didn't require anything special. I actually found DA2 on Hard more punishing than Origins on Nightmare, albeit for the wrong reasons sometimes.
Also, general comment, but I fail to see how 2 minutes of pre-alpha video with one character can give one enough of an impression on the combat to form a solid opinion. Until they release more, we really cannot say what it will look or play like.
hello I can understand that.
For Da:0 if you develop you companion based on role-play you are likely to l end-up with a somewhat sub-optimal group.
so in order not to die every encounter, you needed to use the scouting/survival (i think) to find the number and the level of the opposition as well as where other groups might come.
and then organize you party, role (melee or missile) and the terrain, to Maximilian combo and control the enemies so that you were not mobbed up or.
if you played with two mages or a semi-optimized group, you never needed to go to those length.
To be honest that what i missed in DA:2 where a single optimized char was enough to mince through easy-peasy
Nightmare was really not difficult in DA:0 (or DA:2 for that matter) so even with a sub-optimal group it was not too much of a strain