Giantdeathrobot wrote...
ARTHURIUSS wrote...
That obsessive pausing and micro-managing that you mention counts as tactics for many. Also,I felt positioning had a greater tactical significance in origins as opposed to DA2 wher you could literally teleport to the enemy.
I agree that many of them are jumping the shark by judging the game based on a minute of pre-alpha footage but the gripes mentioned there are valid and I wanted to bring them to Bioware's attention. I myself don't understand Bioware's reluctance to give us PC gamers the isometrice view but I'm not going to start waving pitchforks until we get more info.
I pause-unpause in every single game I can. Bioware RPGs, FTL: Faster than Light, Obsidian games, you name it I use it. I also abused the slow-mo menu in TW2. It's my way of playing, I don't consider it tactics.
As for positioning, I see your point, but some DA2 fights still required lots (the Rock Wraith and Corypheus especially had several moves you had to avoid). I wouldn't say that one game required tactics more than the other, honestly. RTS games require tactics at higher level; some FPS require teamwork which are similar. RPGs are about stacking numbers and making them work except in some cases (boss fights especially). I've never played any RPG that required tactics in that sense. Maybe Fallout 1 and 2, and even then it was more about ressource management and hoping not to eat a lucky crit.
Everything that you mention, no matter how trivial they appear to be, as long as they contribute to a player coming up with a plan to perform a specific action to achieve a specific end can be counted as tactics.
The question here is not about a lack of it but rather if there will be ample opportunities to satisfyingly use various and multiple, creative tactics as opposed to just blowing past everything with relatively less thinking.





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