sickpixie wrote...
Morrigan and Wynne have conflicting personalities and night and day reactions to your decisions. I suppose you could be role playing someone who enjoys inter-party drama, or someone who prefers the company of mages to non-mages, but it seems to me as though your primary motivation is making the combat easier.
Actually, I roleplay someone who wants to stop the blight. And setting the blight on fire seems to be a much more expedient way than trying to kill it with sharp pieces of metal. As Ducan explains in the DA:O Mage origin, mages are essential to defeating the darkspawn.
It's unlikely someone would want to role play an incompetent warrior. One could role play a mage-hating warrior who tells Morrigan to take a hike and slaughters Wynne and the entire circle. Fortunately there are traps, poisons, bombs, and other consumables to make this character concept viable.
"Comically sub-optimal" is munchkin talk.
That doesn't make the game tactical. There's a distinction between the way the combat system works and RP. In DA:O's case, the combat isn't tactical, and it's only midly challenging if you intentionally gimp yourself.
It's telling how you said "three mages" instead of "up to three mages." As if the idea of not being a mage is unthinkable.
If we're going to pretend that DA:O involves "tactics", then we should talk about how one would approach the encounter aiming to destroy it.
IRL, tactics aren't giving your troops a bunch of spears and seeing if you can defeat a tank division because your commander has an irrational fear of fossil fuels.





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