I'm not critizising it (yet), I just didn't expect this. I wait until I see more.Filament wrote...
If their only desire was to plant themselves halfway between the two games, it would be impossible to innovate. I know that's a buzzword now, but I'm just saying by definition, they can't do new things in that scenario. So that's not necessarily desirable.
What's "middle ground" actually means probably has to do with the overall speed of combat. Hopefully tactically it will be similar to both in some ways, along with new things.
Still makes me miss the old CRPG combat. But honestly, I didn't believe of it's return in 3 anyway.





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