Korusus wrote...
Navasha wrote...
I am actually of the same mind. When the battles got really intense in the DA games, I turned off the AI combat rules and issued orders individually to each character every few seconds. The AI is good for easy difficulty levels or small confrontations where there is no real danger anyway. Any major fight on nightmare difficulty usually is best done by disabling the AI and micromanaging each character.
Agreed. That to me makes for an interesting and exciting encounter. Letting the AI do everything while you go button mash on some baddies God of War style kind of defeats the point of a tactical party-based game. I don't understand the appeal of that playstyle. And I don't think adding in some Dark Souls-style gimmicks makes it better.
I remember the excitement and amazement I felt the first time I saw the isometric camera in a screenshot for DA:O. I just want that back.
I resent that remark sir. Half of the fun I had with DA2 and DAO combat was preprogramming the AI to perform as best as it could without needing my input thus allowing me to focus on only one character and his/her abilities.
Its not any less tactical party base if I play that way and if you "don't understand it" then don't bash it!





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