If you're too set on a certain notion of Old School tactics then I guess this game wouldn't fit into that definition. It's a very subjective topic, like I said.Vilegrim wrote...
Battlebloodmage wrote...
Like I said, I'm a bit worried about the dodging mechanism, but a harpoon could be interesting. The idea of tactic is very subjective. Choose the right movement to attack or exploit the enemies' weakness could also be considered tactics and seem like something Bioware is going for. We need to see how these abilities work out when we're being attacked by a hoard of enemies.Vilegrim wrote...
so the 'compromise' is to turn tactics into twitch based dodging and a skorpion harpoon? That isn't a compromise.....
If 'choose the right moment or exploit weakness' are tactics then Steet Fighter is a tactical game, if you par the definiton back that far it looses all meaning.
Modifié par Battlebloodmage, 19 août 2013 - 07:35 .





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