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Pre Alpha Combat Mechanics:


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#101
The Antagonist

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I hope they speed it up a little. That movement was simply too slow for my liking

#102
Guest_Snoop Lion_*

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SMillar21 wrote...

Siven80 wrote...

Looks like they are heading on the right direction.
The speed looked ok too, not too slow, not too fast.

Though i didnt like everything.
The warrior in heavy armor rolling.......um, no thanks. For a rogue/light armoured agility character sure, but not a heavy armoured guy.
Also i didnt like the harpoon ability. I dony know why.

I like the idea of the heavily shielded enemy. Its more of of an individual challenge to take him down effectively, and when added with other enemy types in group combat the effect can be good with you requiring more tactics to overcome them.

It did seem a little strange but it is pre alpha. Even if they do keep the roll it's still a lot less rediculous than the teleporting Warriors/Rogues from DA2.
As for the harpoon, didn't really like it either. But I have a feeling that might change once I try it out. lol


Teleporting Warriors and high-flying acrobat Rogues. I actually really liked DA2, despite being a huge fan of DA:O too, but the way combat movement worked in DA2 was one of the two or three things I absolutely hated about the game.

#103
SMillar21

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Foshizzlin wrote...

SMillar21 wrote...

Siven80 wrote...

Looks like they are heading on the right direction.
The speed looked ok too, not too slow, not too fast.

Though i didnt like everything.
The warrior in heavy armor rolling.......um, no thanks. For a rogue/light armoured agility character sure, but not a heavy armoured guy.
Also i didnt like the harpoon ability. I dony know why.

I like the idea of the heavily shielded enemy. Its more of of an individual challenge to take him down effectively, and when added with other enemy types in group combat the effect can be good with you requiring more tactics to overcome them.

It did seem a little strange but it is pre alpha. Even if they do keep the roll it's still a lot less rediculous than the teleporting Warriors/Rogues from DA2.
As for the harpoon, didn't really like it either. But I have a feeling that might change once I try it out. lol


Teleporting Warriors and high-flying acrobat Rogues. I actually really liked DA2, despite being a huge fan of DA:O too, but the way combat movement worked in DA2 was one of the two or three things I absolutely hated about the game.

Agreed, I really liked DA2 as well but that was a bit much, haha.

#104
sickpixie

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There was an awful lot of telling and very little showing, which is the opposite of what I've been led to expect. Oh well.

I'm curious about what happened to "I believed that active dodges would fail in a party-based game, because the player would feel as if he could only play the 'tank' of the party in order to have maximum effectiveness." (link) Or was that not an active dodge?

#105
Mr.House

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codenamesource wrote...

I hope they speed it up a little. That movement was simply too slow for my liking

The speed is fine.

#106
Sylvius the Mad

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Korusus wrote...

Also: Auto Attack? Tactical camera mode? Someone playing the game without an Xbox controller?

I must concur.

Nothing here resembles how I would play the game.  And if this is the only option*, I'm not playing the game.


*I doubt this is the only option

#107
Fast Jimmy

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SMillar21 wrote...

Mr.House wrote...

Allan Schumacher wrote...

ArenCordial wrote...

Its just baffling that they went on about party focused tactics and strategy, then didn't show any.

You don't know whether its a hopeful sign or a very bad one.

The only thing we have to go off of is a God of War style chain throwing and a W2/Kingdoms of Amular style 1 v 1.


I'm curious who cut the video, since I found that surprising as well.

So there are clips with team work tactics? :o

Seconded :o


Well, if GI did the cutting, that could make sense.

"Show first twenty seconds of combat Friday, then next week (Mon, Wed, Fri) showcase progressively more detailed combat."

It would be my marketing strategy, honestly.

#108
Fast Jimmy

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Sylvius the Mad wrote...

Korusus wrote...

Also: Auto Attack? Tactical camera mode? Someone playing the game without an Xbox controller?

I must concur.

Nothing here resembles how I would play the game.  And if this is the only option*, I'm not playing the game.


*I doubt this is the only option


"Hope" may be the more operative word.

#109
Northern Sun

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Fast Jimmy wrote...

Sylvius the Mad wrote...

Korusus wrote...

Also: Auto Attack? Tactical camera mode? Someone playing the game without an Xbox controller?

I must concur.

Nothing here resembles how I would play the game.  And if this is the only option*, I'm not playing the game.


*I doubt this is the only option


"Hope" may be the more operative word.

I don't know about tactical camera, but being able to use a keyboard seem obvious to the point they shouldn't need to go out of their way to show it. And the fact that they felt the need to patch in auto attack in DA2 makes me feel confident they wouldn't get rid of it again.

#110
Zekka

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Hopefully they release a demo like their past games, then I can have my opinion.

#111
andar91

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I wonder if the radial menu will be back for consoles. I rather liked it, and I wouldn't mind it's return. It got the job done well.

#112
SMillar21

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Mr.House wrote...

codenamesource wrote...

I hope they speed it up a little. That movement was simply too slow for my liking

The speed is fine.

It's pre-alpha so the finished product will likely be more fluid than that, but if they speed it up we'll start creeping into DA2 territory.

#113
thebatmanreborn

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Fast Jimmy wrote...

SMillar21 wrote...

Mr.House wrote...

Allan Schumacher wrote...

ArenCordial wrote...

Its just baffling that they went on about party focused tactics and strategy, then didn't show any.

You don't know whether its a hopeful sign or a very bad one.

The only thing we have to go off of is a God of War style chain throwing and a W2/Kingdoms of Amular style 1 v 1.


I'm curious who cut the video, since I found that surprising as well.

So there are clips with team work tactics? :o

Seconded :o


Well, if GI did the cutting, that could make sense.

"Show first twenty seconds of combat Friday, then next week (Mon, Wed, Fri) showcase progressively more detailed combat."

It would be my marketing strategy, honestly.



No, I am a digital GI subscriber and have already seen all of the videos that have not been released yet. They do not show any team tactics. Which is fine. They have over a year before the game releases. Plenty of time for polish. They do mention how party tactics will work against an armored dragon. A warrior takes out the armor on a leg, a rogue poisons the leg, and then a mage wrecks havoc on the now poisoned dragon.

The next couple of videos are fantastic though. Including talk about the future of RPG's and Dragon Age Lore. Won't spoil it, but I highly enjoyed it.   

Modifié par thebatmanreborn, 17 août 2013 - 01:46 .


#114
AppealToReason

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I must be the only person who never really found Origin's that tactical.

#115
AppealToReason

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As for the video, I don't dig the action roll. At all. For a rogue, sure. As a warrior if they want a defensive ability like that then have a parry or a block.

I hope the harpoon thing is an ability or a secondary weapon and not just every warrior has a lasso.

God I hate action rolls.

#116
In Exile

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Mr.House wrote...
It's been that way since DAo, hell even in nightmare you can sometimes faceroll certain trash mobs. DAO was not as tactical as people think it was.


Two mages are a faceroll on nightmare. It's a joke at that point. 

#117
Maria Caliban

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LookingGlass93 wrote...
The Venatori (whoever they are) are a enemy faction.

They're a group from the Dresdon Files who try to banish the Old Ones.

#118
Fast Jimmy

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In Exile wrote...

Mr.House wrote...
It's been that way since DAo, hell even in nightmare you can sometimes faceroll certain trash mobs. DAO was not as tactical as people think it was.


Two mages are a faceroll on nightmare. It's a joke at that point. 


What is this "faceroll" of which people are speaking? From context, I'm feeling that it is beating something with ease. But I've not seen the term used before.

#119
In Exile

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Fast Jimmy wrote...

What is this "faceroll" of which people are speaking? From context, I'm feeling that it is beating something with ease. But I've not seen the term used before.


It's not so much ease but automated combat. Basically, there's just a go to set of ways to fire off abilities that just steamrolls combat, such that if you just keybound that ability, you might as well just roll your face over the keyboard until you won. 

#120
Fast Jimmy

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In Exile wrote...

Fast Jimmy wrote...

What is this "faceroll" of which people are speaking? From context, I'm feeling that it is beating something with ease. But I've not seen the term used before.


It's not so much ease but automated combat. Basically, there's just a go to set of ways to fire off abilities that just steamrolls combat, such that if you just keybound that ability, you might as well just roll your face over the keyboard until you won. 


:lol: That's quite a visual.

#121
ziloe

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Allan Schumacher wrote...

ArenCordial wrote...

Its just baffling that they went on about party focused tactics and strategy, then didn't show any.

You don't know whether its a hopeful sign or a very bad one.

The only thing we have to go off of is a God of War style chain throwing and a W2/Kingdoms of Amular style 1 v 1.


I'm curious who cut the video, since I found that surprising as well.


Perhaps a recut is in order? I don't doubt you guys have been working quite hard to make a difference in our opinions this time, so it's unfortunate if that's actually the case.

#122
Catsith

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I like what I saw in the video overall, even though they only showed about 10 seconds of controlling another party member as "tactical gameplay". The speed of combat looks good, and I like the UI.. lock-ons, compass, etc.

Also its very nice to see things like weather effects in game, but I hope they don't use it for specific areas/scenes and make it a natural system. Day night cycle would be nice aswell.

It seems this game is shaping up to be a blend of Witcher, Dark Souls and Skyrim, while still having a focus on story, and the one thing BioWare is doing that no other AAA wrpg dev is, which is party based gameplay. I think they're on the right track with this game, unlike DA2 which was doomed from the start.

#123
Direwolf0294

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I'm now left hoping the game will include gamepad support, unlike the last two, because it looks like it'll be a lot funner to play it with an Xbox or PS controller than a mouse and keyboard.

#124
Torchlyte

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I liked the idea of the harpoon as a positioning tool. For example, I might stick a Rogue next to a Warrior and pull an enemy mage into a quick death. This allows for some emergent gameplay, as compared to DA2 combos where the epitome of clever play was to have Alex use "Stagger" and then have Bob use "Kill Staggered Person".

Not to let DAO off the hook - pretty much every battle in that game was a repetition of skills as they came off cooldown.

#125
Urazz

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Too early to tell if I would like the combat system they are making.  I'd have to actually see a more complete version like in a beta to make a more complete decision if I like the combat system in DA:I or not.