Plaintiff wrote...
Rawgrim wrote...
deuce985 wrote...
Wulfram wrote...
They told us about tactics but they only really showed us action. So I'm ambivalent.
Wait, what? Are you saying action can't have tactics? Because that's actually what was shown and talked about. It might not be tactics you want in a game but it's still tactical nonetheless.
Nope, its reflexes and timing.
And everyone knows that in real life reflexes and timing have no place in tactical combat whatsoever.
You are completely correct. But, this is not a real life simulation. This is a game, a game in a tradition that had a different combat style, one that was less focused on player reaction time being a prime determinant in success.
Now, I don't think we have seen enough to make definitive judgement one way or the other. So far, as someone else said in this thread, this is the only update that didn't tickle me in my fun zone. The combat actually reminded me of GW2 a bit, and I was churlish, I might say that I half expected the warrior to start bunny hopping while he was running around the gladitor, but I am not going to be churlish so I won't say that.
Now, there was a lot of potentional there, but the lack of party combat leaves a lot of question. Also, the almost exclusively over third person over the should view was a little strange, I hope we have the option to zoom out.
The mage animations and spell effects were nice, and even in pre-alpha the armor looked good (disregarding floating weapons).