Infiltrator/Commando/Warp or Lift
Fitness: 12
Pistols: 12
Sniper Rifles: 12
Tactical Armor: 7
Decryption: 9 (or 3 to max out dampening, i don't intend to use sabotage much)
Electronics: 9
Damping: 6
First Aid: 0
Warp or Lift: 12 (undecided)
Commando: 12
Charm: 0
Intimidate: 0
Spectre Training: 11
Vanguard/Shock Trooper/Sniper Rifle
Assault Training: 12
Pistols: 12
Shotguns: 0
Sniper Rifles: 12
Tactical Armor: 7
Barrier: 10
Lift: 7
Throw: 7
Warp: 12
Shock Trooper: 12
The main difference between the two is that the Vanguard loses out on 10% passive heat reduction and 12% damage with sniper rifles. He technically loses immunity, health, and some shields too, but Immunity is op, and barrier/shock trooper + CC more than make up for the loss in survivability otherwise.
The vanguard however can use bio amps for much better cooldowns with BOTH Lift and Warp, and gets adrenaline burst. I don't know if that makes up for 12% less damage though. I know for a fact though if I'm running through insanity unable to quickly kill stuff, the Vanguard build will lose it's merit very fast. I guess this part really comes down to how often I'm going to be fighting enemies that simply shooting at aren't enough to quickly kill on insanity.
Also i have limited experience with biotics. How useable is lift for pulling enemies out of cover, ontop of it's cc applications? If it doesn't work out in practice then the infiltrator/warp build probably wins out. edit: I'm also open to the possibility that snipers were just not meant to use biotics (at least optimally).
Modifié par Mancer00, 17 août 2013 - 04:56 .





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